dix: allow relative motion buffer to accumulate in a natural way
Since with XI2 we pass sub-pixel motion, anything else is broken. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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@ -968,12 +968,6 @@ acceleratePointerPredictable(
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if (dx || dy){
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if (dx || dy){
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/* reset non-visible state? */
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/* reset non-visible state? */
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if (ProcessVelocityData2D(velocitydata, dx , dy, evtime)) {
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if (ProcessVelocityData2D(velocitydata, dx , dy, evtime)) {
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/* if nv-reset: set to center of pixel.
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* makes sense as long as there are no means of passing on
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* sub-pixel values to apps(XI2?). If you remove it, make
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* sure suitable rounding is applied below.
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*/
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pDev->last.remainder[0] = pDev->last.remainder[1] = 0;
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soften = FALSE;
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soften = FALSE;
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}
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}
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