glamor: Optimize glamor_finish_access.
use pbo if possible when we load texture to a temporary tex. And for the previous direct texture load function, it's not correct and get removed in this commit. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit is contained in:
parent
b8ce483f58
commit
925fc9724f
|
@ -295,7 +295,7 @@ glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
|
|||
glamor_screen_private *glamor_priv =
|
||||
glamor_get_screen_private(drawable->pScreen);
|
||||
|
||||
if (pixmap_priv == NULL)
|
||||
if (!pixmap_priv)
|
||||
return TRUE;
|
||||
|
||||
if (pixmap_priv->fb == 0) {
|
||||
|
@ -425,53 +425,6 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
|
|||
}
|
||||
}
|
||||
|
||||
/* Load the pixmap's data to the fbo's texutre directly.
|
||||
* Only useful when the platform enable yInverted, for
|
||||
* example MESA/EGL.
|
||||
* */
|
||||
void glamor_load_texture_pixmap_direct(PixmapPtr pixmap)
|
||||
{
|
||||
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||||
glamor_screen_private *glamor_priv =
|
||||
glamor_get_screen_private(pixmap->drawable.pScreen);
|
||||
unsigned int stride, row_length;
|
||||
GLenum format, type;
|
||||
|
||||
stride = pixmap->devKind;
|
||||
row_length = (stride * 8) / pixmap->drawable.bitsPerPixel;
|
||||
switch (pixmap->drawable.depth) {
|
||||
case 1:
|
||||
format = GL_COLOR_INDEX;
|
||||
type = GL_BITMAP;
|
||||
row_length = stride;
|
||||
break;
|
||||
case 8:
|
||||
format = GL_ALPHA;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case 24:
|
||||
assert(pixmap->drawable.bitsPerPixel == 32);
|
||||
/* FALLTHROUGH */
|
||||
case 32:
|
||||
format = GL_BGRA;
|
||||
type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
break;
|
||||
default:
|
||||
ErrorF("Unknown finishaccess depth %d\n", pixmap->drawable.depth);
|
||||
return;
|
||||
}
|
||||
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, pixmap_priv->fb);
|
||||
glBindTexture(GL_TEXTURE_2D, pixmap_priv->tex);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
pixmap->drawable.width, pixmap->drawable.height, 0,
|
||||
format, type, pixmap->devPrivate.ptr);
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Load texture from the pixmap's data pointer and then
|
||||
* draw the texture to the fbo, and flip the y axis.
|
||||
|
@ -493,8 +446,18 @@ glamor_load_texture_pixmap(PixmapPtr pixmap)
|
|||
1, 1,
|
||||
1, 0,
|
||||
0, 0};
|
||||
static float texcoords_inverted[8] = {0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1};
|
||||
float *ptexcoords;
|
||||
|
||||
void * texel;
|
||||
GLuint tex;
|
||||
|
||||
if (glamor_priv->yInverted)
|
||||
ptexcoords = texcoords_inverted;
|
||||
|
||||
stride = pixmap->devKind;
|
||||
row_length = (stride * 8) / pixmap->drawable.bitsPerPixel;
|
||||
switch (pixmap->drawable.depth) {
|
||||
|
@ -523,7 +486,7 @@ glamor_load_texture_pixmap(PixmapPtr pixmap)
|
|||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, texcoords);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, ptexcoords);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, pixmap_priv->fb);
|
||||
|
@ -535,9 +498,18 @@ glamor_load_texture_pixmap(PixmapPtr pixmap)
|
|||
glGenTextures(1, &tex);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
|
||||
if (glamor_priv->yInverted || GLEW_MESA_pack_invert) {
|
||||
texel = NULL;
|
||||
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pixmap_priv->pbo);
|
||||
}
|
||||
else
|
||||
texel = pixmap->devPrivate.ptr;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
pixmap->drawable.width, pixmap->drawable.height, 0,
|
||||
format, type, pixmap->devPrivate.ptr);
|
||||
format, type, texel);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
@ -560,13 +532,11 @@ glamor_finish_access(DrawablePtr drawable)
|
|||
glamor_get_screen_private(drawable->pScreen);
|
||||
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
|
||||
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||||
unsigned int stride, row_length;
|
||||
GLenum format, type;
|
||||
/* Check if finish_access was already called once on this */
|
||||
if (pixmap->devPrivate.ptr == NULL)
|
||||
return;
|
||||
|
||||
if (pixmap_priv == NULL)
|
||||
if (!pixmap_priv)
|
||||
return;
|
||||
|
||||
if (pixmap_priv->fb == 0) {
|
||||
|
@ -577,21 +547,20 @@ glamor_finish_access(DrawablePtr drawable)
|
|||
return;
|
||||
}
|
||||
|
||||
if (pixmap_priv->access_mode != GLAMOR_ACCESS_RO) {
|
||||
if (glamor_priv->yInverted)
|
||||
glamor_load_texture_pixmap_direct(pixmap);
|
||||
else
|
||||
glamor_load_texture_pixmap(pixmap);
|
||||
}
|
||||
|
||||
if (GLEW_MESA_pack_invert || glamor_priv->yInverted) {
|
||||
glBindBufferARB (GL_PIXEL_PACK_BUFFER_EXT, pixmap_priv->pbo);
|
||||
glUnmapBufferARB (GL_PIXEL_PACK_BUFFER_EXT);
|
||||
glBindBufferARB (GL_PIXEL_PACK_BUFFER_EXT, 0);
|
||||
glDeleteBuffersARB (1, &pixmap_priv->pbo);
|
||||
pixmap_priv->pbo = 0;
|
||||
} else
|
||||
free(pixmap->devPrivate.ptr);
|
||||
if ( pixmap_priv->access_mode != GLAMOR_ACCESS_RO) {
|
||||
glamor_load_texture_pixmap(pixmap);
|
||||
}
|
||||
|
||||
if (GLEW_MESA_pack_invert || glamor_priv->yInverted) {
|
||||
glBindBufferARB (GL_PIXEL_PACK_BUFFER_EXT, pixmap_priv->pbo);
|
||||
glUnmapBufferARB (GL_PIXEL_PACK_BUFFER_EXT);
|
||||
glBindBufferARB (GL_PIXEL_PACK_BUFFER_EXT, 0);
|
||||
glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_EXT, 0);
|
||||
glDeleteBuffersARB (1, &pixmap_priv->pbo);
|
||||
pixmap_priv->pbo = 0;
|
||||
} else
|
||||
free(pixmap->devPrivate.ptr);
|
||||
|
||||
pixmap->devPrivate.ptr = NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user