glamor_egl: Don't call eglDestroyImageKHR directly.
Some implementation doesn't have it. Signed-off-by: Peng Li <peng.li@intel.com> Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
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@ -87,6 +87,7 @@ struct glamor_egl_screen_private {
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struct gbm_device *gbm;
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PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
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PFNEGLDESTROYIMAGEKHRPROC egl_destroy_image_khr;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
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struct glamor_gl_dispatch *dispatch;
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};
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@ -235,7 +236,7 @@ glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
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* a texture. we must call glFlush to make sure the
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* operation on that texture has been done.*/
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glamor_block_handler(pixmap->drawable.pScreen);
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eglDestroyImageKHR(glamor_egl->display, image);
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glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
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}
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}
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glamor_destroy_textured_pixmap(pixmap);
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@ -336,6 +337,9 @@ glamor_egl_init(ScrnInfoPtr scrn, int fd)
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glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
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eglGetProcAddress("eglCreateImageKHR");
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glamor_egl->egl_destroy_image_khr = (PFNEGLDESTROYIMAGEKHRPROC)
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eglGetProcAddress("eglDestroyImageKHR");
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glamor_egl->egl_image_target_texture2d_oes =
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(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
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eglGetProcAddress("glEGLImageTargetTexture2DOES");
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