Remove code which sneaked in recently. It is not proven to be correct, just
a workaround and disabled by default
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3f063fc49c
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@ -204,19 +204,6 @@ winSetEngine (ScreenPtr pScreen)
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winSetEngineFunctionsShadowGDI (pScreen);
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winSetEngineFunctionsShadowGDI (pScreen);
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return TRUE;
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return TRUE;
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}
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}
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#ifdef WIN_PSEUDOCOLOR8BITPLANE
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/* Edited by Sebastian Haby
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ShadowGDI is the only engine that supports PseudoColor "emulation" */
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if (pScreenInfo->fEmulatePseudo)
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{
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winErrorFVerb (2, "winSetEngine - EMULATEPSEUDO => ShadowGDI\n");
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pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
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/* Set engine function pointers */
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winSetEngineFunctionsShadowGDI (pScreen);
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return TRUE;
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}
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#endif
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/* If the user's choice is supported, we'll use that */
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/* If the user's choice is supported, we'll use that */
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if (g_dwEnginesSupported & pScreenInfo->dwEnginePreferred)
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if (g_dwEnginesSupported & pScreenInfo->dwEnginePreferred)
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