XQuartz: Avoid a possible crash at startup due to unfavorable context switching.

(cherry picked from commit ff10c37bdd)
This commit is contained in:
Jeremy Huddleston 2008-05-02 16:53:45 -07:00
parent a338007be6
commit 96fa7da3b8

View File

@ -365,6 +365,7 @@ void DarwinSendPointerEvents(int ev_type, int ev_button, int pointer_x, int poin
static int darwinFakeMouseButtonMask = 0;
int i, num_events;
DeviceIntPtr dev;
ScreenPtr screen;
// DEBUG_LOG("x=%d, y=%d, p=%f, tx=%f, ty=%f\n", pointer_x, pointer_y, pressure, tilt_x, tilt_y);
@ -415,11 +416,12 @@ void DarwinSendPointerEvents(int ev_type, int ev_button, int pointer_x, int poin
darwinEvents_lock(); {
num_events = GetPointerEvents(darwinEvents, dev, ev_type, ev_button,
POINTER_ABSOLUTE, 0, dev==darwinTablet?5:2, valuators);
for(i=0; i<num_events; i++) {
screen = miPointerGetScreen(dev);
for(i=0; i<num_events && screen; i++) {
darwinEvents[i].u.keyButtonPointer.rootX -= darwinMainScreenX +
dixScreenOrigins[miPointerCurrentScreen()->myNum].x;
dixScreenOrigins[screen->myNum].x;
darwinEvents[i].u.keyButtonPointer.rootY -= darwinMainScreenY +
dixScreenOrigins[miPointerCurrentScreen()->myNum].y;
dixScreenOrigins[screen->myNum].y;
mieqEnqueue (dev, &darwinEvents[i]);
}
DarwinPokeEQ();