ephyr: Create 3.1 core profile context if possible (v3)

On desktop GL, ask for a 3.1 core profile context if that's available,
otherwise create a generic context.

v2: tell glamor the profile is a core one.
v2.1: add/use GL version defines
v3: let glamor work out core itself

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Keith Packard 2014-09-10 19:05:08 -07:00 committed by Eric Anholt
parent 564d9f0f8c
commit 98c3504dcf

View File

@ -41,6 +41,10 @@
#include "os.h"
#include <X11/Xproto.h>
/* until we need geometry shaders GL3.1 should suffice. */
/* Xephyr has it's own copy of this for build reasons */
#define GLAMOR_GL_CORE_VER_MAJOR 3
#define GLAMOR_GL_CORE_VER_MINOR 1
/** @{
*
* global state for Xephyr with glamor.
@ -319,7 +323,19 @@ ephyr_glamor_glx_screen_init(xcb_window_t win)
"GLX_EXT_create_context_es2_profile\n");
}
} else {
ctx = glXCreateContext(dpy, visual_info, NULL, True);
static const int context_attribs[] = {
GLX_CONTEXT_PROFILE_MASK_ARB,
GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_MAJOR_VERSION_ARB,
GLAMOR_GL_CORE_VER_MAJOR,
GLX_CONTEXT_MINOR_VERSION_ARB,
GLAMOR_GL_CORE_VER_MINOR,
0,
};
ctx = glXCreateContextAttribsARB(dpy, fb_config, NULL, True,
context_attribs);
if (!ctx)
ctx = glXCreateContext(dpy, visual_info, NULL, True);
}
if (ctx == NULL)
FatalError("glXCreateContext failed\n");