glamor: Drop the "are we doing a series of blits or draws" logic.

It's unused since keithp's copy acceleration code completely replaced
glamor_copyarea.c and removed the blit path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2014-06-16 07:24:09 +01:00
parent b03a581d8c
commit 9ddcb20f47
5 changed files with 0 additions and 23 deletions

View File

@ -250,11 +250,6 @@ glamor_block_handler(ScreenPtr screen)
glamor_priv->tick++;
glFlush();
glamor_fbo_expire(glamor_priv);
if (glamor_priv->state == RENDER_STATE
&& glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
glamor_priv->state = IDLE_STATE;
glamor_priv->render_idle_cnt = 0;
}
}
static void

View File

@ -105,9 +105,6 @@ glamor_poly_point_gl(DrawablePtr drawable, GCPtr gc, int mode, int npt, DDXPoint
glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
return TRUE;
bail_ctx:

View File

@ -194,11 +194,6 @@ struct glamor_saved_procs {
#define GLAMOR_TICK_AFTER(t0, t1) \
(((int)(t1) - (int)(t0)) < 0)
#define IDLE_STATE 0
#define RENDER_STATE 1
#define BLIT_STATE 2
#define RENDER_IDEL_MAX 32
typedef struct glamor_screen_private {
unsigned int tick;
enum glamor_gl_flavor gl_flavor;
@ -288,8 +283,6 @@ typedef struct glamor_screen_private {
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
int flags;
int state;
unsigned int render_idle_cnt;
ScreenPtr screen;
int dri3_enabled;

View File

@ -1313,8 +1313,6 @@ glamor_composite_with_shader(CARD8 op,
glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
glDisable(GL_BLEND);
DEBUGF("finish rendering.\n");
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
if (saved_source_format)
source->format = saved_source_format;

View File

@ -293,9 +293,6 @@ glamor_poly_text(DrawablePtr drawable, GCPtr gc,
glDisable(GL_COLOR_LOGIC_OP);
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
*final_pos = x;
return TRUE;
@ -493,9 +490,6 @@ glamor_image_text(DrawablePtr drawable, GCPtr gc,
(void) glamor_text(drawable, gc, glamor_font, prog,
x, y, count, chars, charinfo, sixteen);
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
return TRUE;
bail: