mi: don't call SwitchCoreKeyboard, we switch during event processing now.

This commit is contained in:
Peter Hutterer 2007-11-15 10:42:29 +10:30
parent 64711a0948
commit a08665d4d3

View File

@ -331,23 +331,13 @@ mieqProcessInputEvents(void)
return;
}
/* Make sure our keymap, et al, is changed to suit. */
if ((e->events->event[0].u.u.type == DeviceKeyPress ||
e->events->event[0].u.u.type == DeviceKeyRelease ||
e->events->event[0].u.u.type == KeyPress ||
e->events->event[0].u.u.type == KeyRelease) &&
!e->pDev->isMaster)
{
SwitchCoreKeyboard(e->pDev);
}
/* FIXME: Bad hack. The only event where we actually get multiple
* events at once is a DeviceMotionNotify followed by
* DeviceValuators. For now it's save enough to just take the
* event directly or copy the bunch of events and pass in the
* copy. Eventually the interface for the processInputProc needs
* to be changed. (whot)
*/
*/
if (e->nevents > 1)
{
int i;
@ -372,7 +362,7 @@ mieqProcessInputEvents(void)
if (!e->pDev->isMaster && e->pDev->u.master)
{
e->pDev->u.master->public.processInputProc(master_event,
e->pDev->u.master->public.processInputProc(master_event,
e->pDev->u.master, e->nevents);
}
@ -382,7 +372,7 @@ mieqProcessInputEvents(void)
}
/* Update the sprite now. Next event may be from different device. */
if (e->events->event[0].u.u.type == DeviceMotionNotify
if (e->events->event[0].u.u.type == DeviceMotionNotify
&& e->pDev->coreEvents)
{
miPointerUpdateSprite(e->pDev);