mi: protect against NULL-pointer dereference.
Required by the recent patch to use a NullCursor instead of UndisplayCursor().
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@ -357,7 +357,7 @@ miPointerWarpCursor (pDev, pScreen, x, y)
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{
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{
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pPointer->devx = x;
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pPointer->devx = x;
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pPointer->devy = y;
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pPointer->devy = y;
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if(!pPointer->pCursor->bits->emptyMask)
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if(pPointer->pCursor && !pPointer->pCursor->bits->emptyMask)
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(*pScreenPriv->spriteFuncs->MoveCursor) (pDev, pScreen, x, y);
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(*pScreenPriv->spriteFuncs->MoveCursor) (pDev, pScreen, x, y);
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}
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}
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pPointer->x = x;
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pPointer->x = x;
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@ -541,7 +541,7 @@ miPointerMoved (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y,
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{
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{
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pPointer->devx = x;
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pPointer->devx = x;
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pPointer->devy = y;
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pPointer->devy = y;
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if(!pPointer->pCursor->bits->emptyMask)
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if(pPointer->pCursor && !pPointer->pCursor->bits->emptyMask)
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(*pScreenPriv->spriteFuncs->MoveCursor) (pDev, pScreen, x, y);
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(*pScreenPriv->spriteFuncs->MoveCursor) (pDev, pScreen, x, y);
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}
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}
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