glamor: Remove stubbed-out glamor_stipple function
This function isn't used anymore. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -292,17 +292,6 @@ glamor_fini_finish_access_shaders(ScreenPtr screen)
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glDeleteProgram(glamor_priv->finish_access_prog[1]);
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}
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Bool
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glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
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int x, int y, int width, int height,
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unsigned char alu, unsigned long planemask,
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unsigned long fg_pixel, unsigned long bg_pixel,
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int stipple_x, int stipple_y)
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{
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glamor_fallback("stubbed out stipple depth %d\n", pixmap->drawable.depth);
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return FALSE;
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}
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GCOps glamor_gc_ops = {
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.FillSpans = glamor_fill_spans,
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.SetSpans = glamor_set_spans,
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@ -648,11 +648,6 @@ void glamor_fini_finish_access_shaders(ScreenPtr screen);
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const Bool glamor_get_drawable_location(const DrawablePtr drawable);
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void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
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int *x, int *y);
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Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
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int x, int y, int width, int height,
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unsigned char alu, unsigned long planemask,
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unsigned long fg_pixel, unsigned long bg_pixel,
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int stipple_x, int stipple_y);
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GLint glamor_compile_glsl_prog(GLenum type, const char *source);
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void glamor_link_glsl_prog(ScreenPtr screen, GLint prog,
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const char *format, ...) _X_ATTRIBUTE_PRINTF(3,4);
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