glamor: Start adding render acceleration support.
This brings in idr's glu3 code. We'll probably want to move to linking to it as a library, once an ABI-stable release is out.
This commit is contained in:
parent
4a51cc0440
commit
aa13306974
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@ -2147,6 +2147,7 @@ Xi/Makefile
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xfixes/Makefile
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exa/Makefile
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glamor/Makefile
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glamor/glu3/Makefile
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hw/Makefile
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hw/xfree86/Makefile
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hw/xfree86/common/Makefile
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@ -4,6 +4,8 @@ noinst_LTLIBRARIES = libglamor.la
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# built (in hw/xfree86/os-support/solaris) until after glamor is built
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SOLARIS_ASM_CFLAGS=""
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SUBDIRS = glu3
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if XORG
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sdk_HEADERS = glamor.h
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endif
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@ -24,3 +26,5 @@ libglamor_la_SOURCES = \
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glamor_render.c \
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glamor_tile.c \
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glamor.h
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libglamor_la_LIBADD = \
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glu3/libglu3.la
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@ -208,6 +208,7 @@ glamor_init(ScreenPtr screen)
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glamor_init_solid_shader(screen);
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glamor_init_tile_shader(screen);
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glamor_init_composite_shaders(screen);
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return TRUE;
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@ -38,6 +38,13 @@ typedef struct glamor_transform_uniforms {
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GLint y_scale;
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} glamor_transform_uniforms;
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typedef struct glamor_composite_shader {
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GLuint prog;
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GLint dest_to_dest_uniform_location;
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GLint dest_to_source_uniform_location;
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GLint dest_to_mask_uniform_location;
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} glamor_composite_shader;
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typedef struct glamor_screen_private {
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CreateGCProcPtr saved_create_gc;
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CreatePixmapProcPtr saved_create_pixmap;
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@ -52,8 +59,12 @@ typedef struct glamor_screen_private {
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GLint solid_color_uniform_location;
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glamor_transform_uniforms solid_transform;
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/* glamor_tile */
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GLint tile_prog;
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glamor_transform_uniforms tile_transform;
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/* glamor_composite */
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glamor_composite_shader composite_shader[2];
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} glamor_screen_private;
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typedef struct glamor_pixmap_private {
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@ -75,6 +86,10 @@ glamor_get_pixmap_private(PixmapPtr pixmap)
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return dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
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}
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
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#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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/**
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* Returns TRUE if the given planemask covers all the significant bits in the
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* pixel values for pDrawable.
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@ -166,6 +181,7 @@ void glamor_trapezoids(CARD8 op,
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PicturePtr src, PicturePtr dst,
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PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
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int ntrap, xTrapezoid *traps);
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void glamor_init_composite_shaders(ScreenPtr screen);
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/* glamor_tile.c */
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void glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
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620
glamor/glamor_render.c
Normal file
620
glamor/glamor_render.c
Normal file
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@ -0,0 +1,620 @@
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/*
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* Copyright © 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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/** @file glamor_render.c
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*
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* Render acceleration implementation
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*/
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#include "glamor_priv.h"
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#ifdef RENDER
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#include "mipict.h"
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#include "glu3/glu3.h"
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struct shader_key {
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Bool has_mask;
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};
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struct blendinfo {
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Bool dest_alpha;
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Bool source_alpha;
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GLenum source_blend;
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GLenum dest_blend;
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};
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static struct blendinfo composite_op_info[] = {
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[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
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[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
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[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
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[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
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[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
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[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
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[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
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[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
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[PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
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};
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#define HAS_MASK_INDEX 1
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static glamor_composite_shader *
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glamor_lookup_composite_shader(ScreenPtr screen, struct shader_key *key)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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int index = 0;
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if (key->has_mask)
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index += HAS_MASK_INDEX;
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assert(index < ARRAY_SIZE(glamor_priv->composite_shader));
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return &glamor_priv->composite_shader[index];
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}
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static GLuint
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glamor_create_composite_fs(struct shader_key *key)
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{
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const char *header =
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"uniform sampler2D source_sampler;\n"
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"varying vec4 source_coords;\n";
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const char *mask_header =
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"uniform sampler2D mask_sampler;\n"
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"varying vec4 mask_coords;\n";
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const char *main_opening =
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"void main()\n"
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"{\n"
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" vec4 result;\n"
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" result = texture2DProj(source_sampler, source_coords.xyw);\n";
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const char *source_in_mask =
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" vec4 mask = texture2DProj(mask_sampler, mask_coords.xyw);\n"
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" result = result * mask.w;\n";
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const char *main_closing =
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" gl_FragColor = result;\n"
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"}\n";
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char *source;
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GLuint prog;
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source = XNFprintf("%s%s%s%s%s",
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header,
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key->has_mask ? mask_header : "",
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main_opening,
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key->has_mask ? source_in_mask : "",
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main_closing);
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prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER_ARB, source);
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xfree(source);
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return prog;
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}
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static GLuint
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glamor_create_composite_vs(struct shader_key *key)
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{
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const char *header =
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"uniform mat4 dest_to_dest;\n"
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"uniform mat4 dest_to_source;\n"
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"varying vec4 source_coords;\n";
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const char *mask_header =
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"uniform mat4 dest_to_mask;\n"
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"varying vec4 mask_coords;\n";
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const char *main_opening =
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"void main()\n"
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"{\n"
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" vec4 incoming_dest_coords = vec4(gl_Vertex.xy, 0, 1);\n"
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" gl_Position = dest_to_dest * incoming_dest_coords;\n"
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" source_coords = dest_to_source * incoming_dest_coords;\n";
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const char *mask_coords =
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" mask_coords = dest_to_mask * incoming_dest_coords;\n";
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const char *main_closing =
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"}\n";
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char *source;
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GLuint prog;
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source = XNFprintf("%s%s%s%s%s",
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header,
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key->has_mask ? mask_header : "",
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main_opening,
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key->has_mask ? mask_coords : "",
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main_closing);
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prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER_ARB, source);
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xfree(source);
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return prog;
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}
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static void
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glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key)
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{
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GLuint vs, fs, prog;
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GLint source_sampler_uniform_location, mask_sampler_uniform_location;
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glamor_composite_shader *shader;
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shader = glamor_lookup_composite_shader(screen, key);
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vs = glamor_create_composite_vs(key);
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if (vs == 0)
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return;
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fs = glamor_create_composite_fs(key);
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if (fs == 0)
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return;
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prog = glCreateProgramObjectARB();
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glAttachObjectARB(prog, vs);
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glAttachObjectARB(prog, fs);
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glamor_link_glsl_prog(prog);
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shader->prog = prog;
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glUseProgramObjectARB(prog);
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source_sampler_uniform_location = glGetUniformLocationARB(prog,
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"source_sampler");
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shader->dest_to_dest_uniform_location =
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glGetUniformLocationARB(prog, "dest_to_dest");
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shader->dest_to_source_uniform_location =
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glGetUniformLocationARB(prog, "dest_to_source");
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glUniform1i(source_sampler_uniform_location, 0);
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if (key->has_mask) {
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mask_sampler_uniform_location = glGetUniformLocationARB(prog,
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"mask_sampler");
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glUniform1i(mask_sampler_uniform_location, 1);
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shader->dest_to_mask_uniform_location =
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glGetUniformLocationARB(prog, "dest_to_mask");
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}
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}
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void
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glamor_init_composite_shaders(ScreenPtr screen)
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{
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struct shader_key key;
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key.has_mask = FALSE;
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glamor_create_composite_shader(screen, &key);
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key.has_mask = TRUE;
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glamor_create_composite_shader(screen, &key);
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}
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static void
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glamor_set_composite_transform_matrix(GLUmat4 *m,
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PicturePtr picture,
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float x_source,
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float y_source)
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{
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GLUmat4 temp;
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DrawablePtr drawable = picture->pDrawable;
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GLUvec4 scale = {{1.0f / drawable->width,
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1.0f / drawable->height,
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1.0,
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1.0}};
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gluTranslate3f(m, -x_source, -y_source, 0.0);
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gluScale4v(&temp, &scale);
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gluMult4m_4m(m, &temp, m);
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}
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static Bool
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glamor_set_composite_op(ScreenPtr screen,
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CARD8 op, PicturePtr dest, PicturePtr mask)
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{
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GLenum source_blend, dest_blend;
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struct blendinfo *op_info;
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if (op >= ARRAY_SIZE(composite_op_info)) {
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ErrorF("unsupported render op\n");
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return GL_FALSE;
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}
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op_info = &composite_op_info[op];
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source_blend = op_info->source_blend;
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dest_blend = op_info->dest_blend;
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if (mask && mask->componentAlpha && PICT_FORMAT_RGB(mask->format) != 0 &&
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op_info->source_alpha && source_blend != GL_ZERO) {
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}
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/* If there's no dst alpha channel, adjust the blend op so that we'll treat
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* it as always 1.
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*/
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if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
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if (source_blend == GL_DST_ALPHA)
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source_blend = GL_ONE;
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else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
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source_blend = GL_ZERO;
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}
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/* Set up the source alpha value for blending in component alpha mode. */
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if (mask && mask->componentAlpha && PICT_FORMAT_RGB(mask->format) != 0 &&
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op_info->source_alpha) {
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if (source_blend != GL_ZERO) {
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ErrorF("Dual-source composite blending not supported\n");
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return GL_FALSE;
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}
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if (dest_blend == GL_SRC_ALPHA)
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dest_blend = GL_SRC_COLOR;
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else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
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dest_blend = GL_ONE_MINUS_SRC_COLOR;
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}
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if (source_blend == GL_ONE && dest_blend == GL_ZERO) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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glBlendFunc(source_blend, dest_blend);
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}
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return TRUE;
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}
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static void
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glamor_set_composite_texture(ScreenPtr screen, int unit, PicturePtr picture,
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glamor_pixmap_private *pixmap_priv)
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{
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glActiveTexture(GL_TEXTURE0 + unit);
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glBindTexture(GL_TEXTURE_2D, pixmap_priv->tex);
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switch (picture->repeatType) {
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case RepeatNone:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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break;
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case RepeatNormal:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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break;
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case RepeatPad:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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break;
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case RepeatReflect:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
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break;
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}
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switch (picture->filter) {
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case PictFilterNearest:
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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break;
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case PictFilterBilinear:
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default:
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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break;
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}
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glEnable(GL_TEXTURE_2D);
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}
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void
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glamor_composite(CARD8 op,
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PicturePtr source,
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PicturePtr mask,
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PicturePtr dest,
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INT16 x_source,
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INT16 y_source,
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INT16 x_mask,
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INT16 y_mask,
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INT16 x_dest,
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INT16 y_dest,
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CARD16 width,
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CARD16 height)
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{
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ScreenPtr screen = dest->pDrawable->pScreen;
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PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
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PixmapPtr source_pixmap, mask_pixmap = NULL;
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glamor_pixmap_private *source_pixmap_priv, *mask_pixmap_priv = NULL;
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struct shader_key key;
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glamor_composite_shader *shader;
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GLUmat4 dest_to_dest, dest_to_source, dest_to_mask;
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RegionRec region;
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int i;
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/* Do two-pass PictOpOver componentAlpha, until we enable
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* dual source color blending.
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*/
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if (mask && mask->componentAlpha && op == PictOpOver) {
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glamor_composite(PictOpOutReverse,
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source, mask, dest,
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x_source, y_source,
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x_mask, y_mask,
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x_dest, y_dest,
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width, height);
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glamor_composite(PictOpAdd,
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source, mask, dest,
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x_source, y_source,
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x_mask, y_mask,
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x_dest, y_dest,
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width, height);
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return;
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}
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key.has_mask = (mask != NULL);
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if (!source->pDrawable) {
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ErrorF("source-only source\n");
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goto fail;
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}
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if (mask && !mask->pDrawable) {
|
||||
ErrorF("source-only mask\n");
|
||||
goto fail;
|
||||
}
|
||||
if (source->alphaMap) {
|
||||
ErrorF("source alphaMap\n");
|
||||
goto fail;
|
||||
}
|
||||
if (mask && mask->alphaMap) {
|
||||
ErrorF("mask alphaMap\n");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
|
||||
source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
|
||||
if (source_pixmap == dest_pixmap) {
|
||||
ErrorF("source == dest\n");
|
||||
goto fail;
|
||||
}
|
||||
if (!source_pixmap_priv || source_pixmap_priv->tex == 0) {
|
||||
ErrorF("no FBO in source\n");
|
||||
goto fail;
|
||||
}
|
||||
if (mask) {
|
||||
mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
|
||||
mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
|
||||
if (mask_pixmap == dest_pixmap) {
|
||||
ErrorF("mask == dest\n");
|
||||
goto fail;
|
||||
}
|
||||
if (!mask_pixmap_priv || mask_pixmap_priv->tex == 0) {
|
||||
ErrorF("no FBO in mask\n");
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
shader = glamor_lookup_composite_shader(screen, &key);
|
||||
if (shader->prog == 0) {
|
||||
ErrorF("No program compiled for this render accel mode\n");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
glUseProgramObjectARB(shader->prog);
|
||||
|
||||
if (!glamor_set_destination_pixmap(dest_pixmap))
|
||||
goto fail;
|
||||
|
||||
if (!glamor_set_composite_op(screen, op, dest, mask)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
x_dest += dest->pDrawable->x;
|
||||
y_dest += dest->pDrawable->y;
|
||||
if (source->pDrawable) {
|
||||
x_source += source->pDrawable->x;
|
||||
y_source += source->pDrawable->y;
|
||||
}
|
||||
if (mask && mask->pDrawable) {
|
||||
x_mask += mask->pDrawable->x;
|
||||
y_mask += mask->pDrawable->y;
|
||||
}
|
||||
|
||||
gluOrtho6f(&dest_to_dest,
|
||||
dest_pixmap->screen_x, dest_pixmap->screen_x + width,
|
||||
dest_pixmap->screen_y, dest_pixmap->screen_y + height,
|
||||
-1, 1);
|
||||
glUniformMatrix4fvARB(shader->dest_to_dest_uniform_location, 1, 0,
|
||||
(float *)&dest_to_dest);
|
||||
glamor_set_composite_transform_matrix(&dest_to_source,
|
||||
source,
|
||||
x_source - x_dest,
|
||||
y_source - x_dest);
|
||||
glUniformMatrix4fvARB(shader->dest_to_source_uniform_location, 1, 0,
|
||||
(float *)&dest_to_source);
|
||||
|
||||
if (mask) {
|
||||
glamor_set_composite_transform_matrix(&dest_to_mask,
|
||||
mask,
|
||||
x_mask - x_dest,
|
||||
y_mask - x_dest);
|
||||
glUniformMatrix4fvARB(shader->dest_to_mask_uniform_location, 1, 0,
|
||||
(float *)&dest_to_mask);
|
||||
}
|
||||
|
||||
glamor_set_composite_texture(screen, 0, source, source_pixmap_priv);
|
||||
if (mask)
|
||||
glamor_set_composite_texture(screen, 1, mask, mask_pixmap_priv);
|
||||
|
||||
if (!miComputeCompositeRegion(®ion,
|
||||
source, mask, dest,
|
||||
x_source, y_source,
|
||||
x_mask, y_mask,
|
||||
x_dest, y_dest,
|
||||
width, height))
|
||||
return;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
for (i = 0; i < REGION_NUM_RECTS(®ion); i++) {
|
||||
BoxPtr box = ®ION_RECTS(®ion)[i];
|
||||
glVertex2i(box->x1, box->y1);
|
||||
glVertex2i(box->x2, box->y1);
|
||||
glVertex2i(box->x2, box->y2);
|
||||
glVertex2i(box->x1, box->y2);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glamor_set_composite_op(screen, PictOpSrc, dest, mask);
|
||||
glUseProgramObjectARB(0);
|
||||
REGION_UNINIT(pDst->pDrawable->pScreen, ®ion);
|
||||
|
||||
return;
|
||||
|
||||
fail:
|
||||
glamor_set_composite_op(screen, PictOpSrc, dest, mask);
|
||||
glUseProgramObjectARB(0);
|
||||
glamor_solid_fail_region(dest_pixmap, x_dest, y_dest, width, height);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates an appropriate picture to upload our alpha mask into (which
|
||||
* we calculated in system memory)
|
||||
*/
|
||||
static PicturePtr
|
||||
glamor_create_mask_picture(ScreenPtr screen,
|
||||
PicturePtr dst,
|
||||
PictFormatPtr pict_format,
|
||||
CARD16 width,
|
||||
CARD16 height)
|
||||
{
|
||||
PixmapPtr pixmap;
|
||||
PicturePtr picture;
|
||||
int error;
|
||||
|
||||
if (!pict_format) {
|
||||
if (dst->polyEdge == PolyEdgeSharp)
|
||||
pict_format = PictureMatchFormat(screen, 1, PICT_a1);
|
||||
else
|
||||
pict_format = PictureMatchFormat(screen, 8, PICT_a8);
|
||||
if (!pict_format)
|
||||
return 0;
|
||||
}
|
||||
|
||||
pixmap = screen->CreatePixmap(screen, width, height,
|
||||
pict_format->depth,
|
||||
0);
|
||||
if (!pixmap)
|
||||
return 0;
|
||||
picture = CreatePicture(0, &pixmap->drawable, pict_format,
|
||||
0, 0, serverClient, &error);
|
||||
screen->DestroyPixmap(pixmap);
|
||||
return picture;
|
||||
}
|
||||
|
||||
/**
|
||||
* glamor_trapezoids is a copy of miTrapezoids that does all the trapezoid
|
||||
* accumulation in system memory.
|
||||
*/
|
||||
void
|
||||
glamor_trapezoids(CARD8 op,
|
||||
PicturePtr src, PicturePtr dst,
|
||||
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
|
||||
int ntrap, xTrapezoid *traps)
|
||||
{
|
||||
ScreenPtr screen = dst->pDrawable->pScreen;
|
||||
BoxRec bounds;
|
||||
PicturePtr picture;
|
||||
INT16 x_dst, y_dst;
|
||||
INT16 x_rel, y_rel;
|
||||
int width, height, stride;
|
||||
PixmapPtr pixmap;
|
||||
GCPtr gc;
|
||||
pixman_image_t *image;
|
||||
|
||||
/* If a mask format wasn't provided, we get to choose, but behavior should
|
||||
* be as if there was no temporary mask the traps were accumulated into.
|
||||
*/
|
||||
if (!mask_format) {
|
||||
if (dst->polyEdge == PolyEdgeSharp)
|
||||
mask_format = PictureMatchFormat(screen, 1, PICT_a1);
|
||||
else
|
||||
mask_format = PictureMatchFormat(screen, 8, PICT_a8);
|
||||
for (; ntrap; ntrap--, traps++)
|
||||
glamor_trapezoids(op, src, dst, mask_format, x_src, y_src,
|
||||
1, traps);
|
||||
return;
|
||||
}
|
||||
|
||||
miTrapezoidBounds(ntrap, traps, &bounds);
|
||||
|
||||
if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
|
||||
return;
|
||||
|
||||
x_dst = traps[0].left.p1.x >> 16;
|
||||
y_dst = traps[0].left.p1.y >> 16;
|
||||
|
||||
width = bounds.x2 - bounds.x1;
|
||||
height = bounds.y2 - bounds.y1;
|
||||
stride = (width * BitsPerPixel(mask_format->depth) + 7) / 8;
|
||||
|
||||
picture = glamor_create_mask_picture(screen, dst, mask_format,
|
||||
width, height);
|
||||
if (!picture)
|
||||
return;
|
||||
|
||||
image = pixman_image_create_bits(picture->format,
|
||||
width, height,
|
||||
NULL, stride);
|
||||
if (!image) {
|
||||
FreePicture(picture, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
for (; ntrap; ntrap--, traps++)
|
||||
pixman_rasterize_trapezoid(image, (pixman_trapezoid_t *) traps,
|
||||
-bounds.x1, -bounds.y1);
|
||||
|
||||
pixmap = GetScratchPixmapHeader(screen, width, height,
|
||||
mask_format->depth,
|
||||
BitsPerPixel(mask_format->depth),
|
||||
PixmapBytePad(width, mask_format->depth),
|
||||
pixman_image_get_data(image));
|
||||
if (!pixmap) {
|
||||
FreePicture(picture, 0);
|
||||
pixman_image_unref(image);
|
||||
return;
|
||||
}
|
||||
|
||||
gc = GetScratchGC(picture->pDrawable->depth, screen);
|
||||
if (!gc) {
|
||||
FreeScratchPixmapHeader(pixmap);
|
||||
pixman_image_unref (image);
|
||||
FreePicture(picture, 0);
|
||||
return;
|
||||
}
|
||||
ValidateGC(picture->pDrawable, gc);
|
||||
|
||||
gc->ops->CopyArea(&pixmap->drawable, picture->pDrawable,
|
||||
gc, 0, 0, width, height, 0, 0);
|
||||
|
||||
FreeScratchGC(gc);
|
||||
FreeScratchPixmapHeader(pixmap);
|
||||
pixman_image_unref(image);
|
||||
|
||||
x_rel = bounds.x1 + x_src - x_dst;
|
||||
y_rel = bounds.y1 + y_src - y_dst;
|
||||
CompositePicture(op, src, picture, dst,
|
||||
x_rel, y_rel,
|
||||
0, 0,
|
||||
bounds.x1, bounds.y1,
|
||||
bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
|
||||
FreePicture(picture, 0);
|
||||
}
|
||||
|
||||
#endif /* RENDER */
|
15
glamor/glu3/Makefile.am
Normal file
15
glamor/glu3/Makefile.am
Normal file
|
@ -0,0 +1,15 @@
|
|||
noinst_LTLIBRARIES = libglu3.la
|
||||
|
||||
# Override these since glu3 doesn't need them and the needed files aren't
|
||||
# built (in hw/xfree86/os-support/solaris) until after glu3 is built
|
||||
SOLARIS_ASM_CFLAGS=""
|
||||
|
||||
INCLUDES = \
|
||||
$(XORG_INCS)
|
||||
|
||||
AM_CFLAGS = $(XORG_CFLAGS) $(DIX_CFLAGS)
|
||||
|
||||
libglu3_la_SOURCES = \
|
||||
matrix.c \
|
||||
glu3.h \
|
||||
glu3_scalar.h
|
192
glamor/glu3/glu3.h
Normal file
192
glamor/glu3/glu3.h
Normal file
|
@ -0,0 +1,192 @@
|
|||
/*
|
||||
* Copyright © 2009 Ian D. Romanick
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef __glu3_h__
|
||||
#define __glu3_h__
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
#define GLU_VERSION_3_0
|
||||
|
||||
struct GLUmat4;
|
||||
|
||||
struct GLUvec4 {
|
||||
GLfloat values[4];
|
||||
|
||||
#ifdef __cplusplus
|
||||
inline GLUvec4(void)
|
||||
{
|
||||
}
|
||||
|
||||
inline GLUvec4(GLfloat x , GLfloat y, GLfloat z, GLfloat w)
|
||||
{
|
||||
values[0] = x;
|
||||
values[1] = y;
|
||||
values[2] = z;
|
||||
values[3] = w;
|
||||
}
|
||||
|
||||
inline GLUvec4(const GLUvec4 &v)
|
||||
{
|
||||
values[0] = v.values[0];
|
||||
values[1] = v.values[1];
|
||||
values[2] = v.values[2];
|
||||
values[3] = v.values[3];
|
||||
}
|
||||
|
||||
GLUvec4 operator *(const GLUmat4 &) const;
|
||||
GLUvec4 operator *(const GLUvec4 &) const;
|
||||
GLUvec4 operator *(GLfloat) const;
|
||||
|
||||
GLUvec4 operator +(const GLUvec4 &) const;
|
||||
GLUvec4 operator -(const GLUvec4 &) const;
|
||||
#endif /* __cplusplus */
|
||||
};
|
||||
|
||||
|
||||
struct GLUmat4 {
|
||||
struct GLUvec4 col[4];
|
||||
|
||||
#ifdef __cplusplus
|
||||
inline GLUmat4(void)
|
||||
{
|
||||
}
|
||||
|
||||
inline GLUmat4(const GLUvec4 & c0, const GLUvec4 & c1,
|
||||
const GLUvec4 & c2, const GLUvec4 & c3)
|
||||
{
|
||||
col[0] = c0;
|
||||
col[1] = c1;
|
||||
col[2] = c2;
|
||||
col[3] = c3;
|
||||
}
|
||||
|
||||
inline GLUmat4(const GLUmat4 &m)
|
||||
{
|
||||
col[0] = m.col[0];
|
||||
col[1] = m.col[1];
|
||||
col[2] = m.col[2];
|
||||
col[3] = m.col[3];
|
||||
}
|
||||
|
||||
|
||||
GLUvec4 operator *(const GLUvec4 &) const;
|
||||
GLUmat4 operator *(const GLUmat4 &) const;
|
||||
GLUmat4 operator *(GLfloat) const;
|
||||
|
||||
GLUmat4 operator +(const GLUmat4 &) const;
|
||||
GLUmat4 operator -(const GLUmat4 &) const;
|
||||
#endif /* __cplusplus */
|
||||
};
|
||||
|
||||
#define GLU_MAX_STACK_DEPTH 32
|
||||
|
||||
struct GLUmat4Stack {
|
||||
struct GLUmat4 stack[GLU_MAX_STACK_DEPTH];
|
||||
unsigned top;
|
||||
|
||||
#ifdef __cplusplus
|
||||
GLUmat4Stack() : top(0)
|
||||
{
|
||||
/* empty */
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
};
|
||||
|
||||
#ifndef __cplusplus
|
||||
typedef struct GLUvec4 GLUvec4;
|
||||
typedef struct GLUmat4 GLUmat4;
|
||||
typedef struct GLUmat4Stack GLUmat4Stack;
|
||||
#endif /* __cplusplus */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
GLfloat gluDot4_4v(const GLUvec4 *, const GLUvec4 *);
|
||||
GLfloat gluDot3_4v(const GLUvec4 *, const GLUvec4 *);
|
||||
GLfloat gluDot2_4v(const GLUvec4 *, const GLUvec4 *);
|
||||
|
||||
void gluCross4v(GLUvec4 *result, const GLUvec4 *, const GLUvec4 *);
|
||||
void gluNormalize4v(GLUvec4 *result, const GLUvec4 *);
|
||||
GLfloat gluLength4v(const GLUvec4 *);
|
||||
GLfloat gluLengthSqr4v(const GLUvec4 *);
|
||||
void gluOuter4v(GLUmat4 *result, const GLUvec4 *, const GLUvec4 *);
|
||||
|
||||
|
||||
void gluMult4v_4v(GLUvec4 *result, const GLUvec4 *, const GLUvec4 *);
|
||||
void gluDiv4v_4v(GLUvec4 *result, const GLUvec4 *, const GLUvec4 *);
|
||||
void gluAdd4v_4v(GLUvec4 *result, const GLUvec4 *, const GLUvec4 *);
|
||||
void gluSub4v_4v(GLUvec4 *result, const GLUvec4 *, const GLUvec4 *);
|
||||
|
||||
void gluMult4v_f(GLUvec4 *result, const GLUvec4 *, GLfloat);
|
||||
void gluDiv4v_f(GLUvec4 *result, const GLUvec4 *, GLfloat);
|
||||
void gluAdd4v_f(GLUvec4 *result, const GLUvec4 *, GLfloat);
|
||||
void gluSub4v_f(GLUvec4 *result, const GLUvec4 *, GLfloat);
|
||||
|
||||
void gluMult4m_4m(GLUmat4 *result, const GLUmat4 *, const GLUmat4 *);
|
||||
void gluAdd4m_4m(GLUmat4 *result, const GLUmat4 *, const GLUmat4 *);
|
||||
void gluSub4m_4m(GLUmat4 *result, const GLUmat4 *, const GLUmat4 *);
|
||||
void gluMult4m_4v(GLUvec4 *result, const GLUmat4 *m, const GLUvec4 *v);
|
||||
|
||||
void gluMult4m_f(GLUmat4 *result, const GLUmat4 *, GLfloat);
|
||||
|
||||
void gluScale4v(GLUmat4 *result, const GLUvec4 *);
|
||||
void gluTranslate3f(GLUmat4 *result, GLfloat x, GLfloat y, GLfloat z);
|
||||
void gluTranslate4v(GLUmat4 *result, const GLUvec4 *);
|
||||
void gluRotate4v(GLUmat4 *result, const GLUvec4 *axis, GLfloat angle);
|
||||
void gluLookAt4v(GLUmat4 *result, const GLUvec4 *eye, const GLUvec4 *center,
|
||||
const GLUvec4 *up);
|
||||
void gluPerspective4f(GLUmat4 *result, GLfloat fovy, GLfloat aspect,
|
||||
GLfloat near, GLfloat far);
|
||||
void gluTranspose4m(GLUmat4 *result, const GLUmat4 *m);
|
||||
void gluFrustum6f(GLUmat4 *result,
|
||||
GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far);
|
||||
void gluOrtho6f(GLUmat4 *result,
|
||||
GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far);
|
||||
|
||||
extern const GLUmat4 gluIdentityMatrix;
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
GLfloat gluDot4(const GLUvec4 &, const GLUvec4 &);
|
||||
GLfloat gluDot3(const GLUvec4 &, const GLUvec4 &);
|
||||
GLfloat gluDot2(const GLUvec4 &, const GLUvec4 &);
|
||||
|
||||
GLUvec4 gluCross(const GLUvec4 &, const GLUvec4 &);
|
||||
GLUvec4 gluNormalize(const GLUvec4 &);
|
||||
GLfloat gluLength(const GLUvec4 &);
|
||||
GLfloat gluLengthSqr(const GLUvec4 &);
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#include "glu3_scalar.h"
|
||||
|
||||
#endif /* __glu3_h__ */
|
388
glamor/glu3/glu3_scalar.h
Normal file
388
glamor/glu3/glu3_scalar.h
Normal file
|
@ -0,0 +1,388 @@
|
|||
/*
|
||||
* Copyright © 2009 Ian D. Romanick
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
extern inline void gluMult4v_4v(GLUvec4 *result,
|
||||
const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
result->values[0] = v1->values[0] * v2->values[0];
|
||||
result->values[1] = v1->values[1] * v2->values[1];
|
||||
result->values[2] = v1->values[2] * v2->values[2];
|
||||
result->values[3] = v1->values[3] * v2->values[3];
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluDiv4v_4v(GLUvec4 *result,
|
||||
const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
result->values[0] = v1->values[0] / v2->values[0];
|
||||
result->values[1] = v1->values[1] / v2->values[1];
|
||||
result->values[2] = v1->values[2] / v2->values[2];
|
||||
result->values[3] = v1->values[3] / v2->values[3];
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluAdd4v_4v(GLUvec4 *result,
|
||||
const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
result->values[0] = v1->values[0] + v2->values[0];
|
||||
result->values[1] = v1->values[1] + v2->values[1];
|
||||
result->values[2] = v1->values[2] + v2->values[2];
|
||||
result->values[3] = v1->values[3] + v2->values[3];
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluSub4v_4v(GLUvec4 *result,
|
||||
const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
result->values[0] = v1->values[0] - v2->values[0];
|
||||
result->values[1] = v1->values[1] - v2->values[1];
|
||||
result->values[2] = v1->values[2] - v2->values[2];
|
||||
result->values[3] = v1->values[3] - v2->values[3];
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluMult4v_f(GLUvec4 *result,
|
||||
const GLUvec4 *v1, GLfloat f)
|
||||
{
|
||||
result->values[0] = v1->values[0] * f;
|
||||
result->values[1] = v1->values[1] * f;
|
||||
result->values[2] = v1->values[2] * f;
|
||||
result->values[3] = v1->values[3] * f;
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluDiv4v_f(GLUvec4 *result,
|
||||
const GLUvec4 *v1, GLfloat f)
|
||||
{
|
||||
result->values[0] = v1->values[0] / f;
|
||||
result->values[1] = v1->values[1] / f;
|
||||
result->values[2] = v1->values[2] / f;
|
||||
result->values[3] = v1->values[3] / f;
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluAdd4v_f(GLUvec4 *result,
|
||||
const GLUvec4 *v1, GLfloat f)
|
||||
{
|
||||
result->values[0] = v1->values[0] + f;
|
||||
result->values[1] = v1->values[1] + f;
|
||||
result->values[2] = v1->values[2] + f;
|
||||
result->values[3] = v1->values[3] + f;
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluSub4v_f(GLUvec4 *result,
|
||||
const GLUvec4 *v1, GLfloat f)
|
||||
{
|
||||
result->values[0] = v1->values[0] - f;
|
||||
result->values[1] = v1->values[1] - f;
|
||||
result->values[2] = v1->values[2] - f;
|
||||
result->values[3] = v1->values[3] - f;
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluMult4m_f(GLUmat4 *result,
|
||||
const GLUmat4 *m, GLfloat f)
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluMult4v_f(& temp.col[0], & m->col[0], f);
|
||||
gluMult4v_f(& temp.col[1], & m->col[1], f);
|
||||
gluMult4v_f(& temp.col[2], & m->col[2], f);
|
||||
gluMult4v_f(& temp.col[3], & m->col[3], f);
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluMult4m_4v(GLUvec4 *result,
|
||||
const GLUmat4 *m, const GLUvec4 *v)
|
||||
{
|
||||
GLUvec4 temp[6];
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
gluMult4v_f(& temp[i], & m->col[i], v->values[i]);
|
||||
}
|
||||
|
||||
gluAdd4v_4v(& temp[4], & temp[0], & temp[1]);
|
||||
gluAdd4v_4v(& temp[5], & temp[2], & temp[3]);
|
||||
gluAdd4v_4v(result, & temp[4], & temp[5]);
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluAdd4m_4m(GLUmat4 *result,
|
||||
const GLUmat4 *m1, const GLUmat4 *m2)
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluAdd4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]);
|
||||
gluAdd4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]);
|
||||
gluAdd4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]);
|
||||
gluAdd4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]);
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
extern inline void gluSub4m_4m(GLUmat4 *result,
|
||||
const GLUmat4 *m1, const GLUmat4 *m2)
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluSub4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]);
|
||||
gluSub4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]);
|
||||
gluSub4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]);
|
||||
gluSub4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]);
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
extern inline GLfloat gluDot4_4v(const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
return v1->values[0] * v2->values[0]
|
||||
+ v1->values[1] * v2->values[1]
|
||||
+ v1->values[2] * v2->values[2]
|
||||
+ v1->values[3] * v2->values[3];
|
||||
}
|
||||
|
||||
|
||||
extern inline GLfloat gluDot3_4v(const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
return v1->values[0] * v2->values[0]
|
||||
+ v1->values[1] * v2->values[1]
|
||||
+ v1->values[2] * v2->values[2];
|
||||
}
|
||||
|
||||
|
||||
extern inline GLfloat gluDot2_4v(const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
return v1->values[0] * v2->values[0]
|
||||
+ v1->values[1] * v2->values[1];
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluCross4v(GLUvec4 *result,
|
||||
const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
GLUvec4 temp;
|
||||
|
||||
temp.values[0] = (v1->values[1] * v2->values[2])
|
||||
- (v1->values[2] * v2->values[1]);
|
||||
temp.values[1] = (v1->values[2] * v2->values[0])
|
||||
- (v1->values[0] * v2->values[2]);
|
||||
temp.values[2] = (v1->values[0] * v2->values[1])
|
||||
- (v1->values[1] * v2->values[0]);
|
||||
temp.values[3] = 0.0;
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluOuter4v(GLUmat4 *result,
|
||||
const GLUvec4 *v1, const GLUvec4 *v2)
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluMult4v_f(& temp.col[0], v1, v2->values[0]);
|
||||
gluMult4v_f(& temp.col[1], v1, v2->values[1]);
|
||||
gluMult4v_f(& temp.col[2], v1, v2->values[2]);
|
||||
gluMult4v_f(& temp.col[3], v1, v2->values[3]);
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
|
||||
extern inline GLfloat gluLengthSqr4v(const GLUvec4 *v)
|
||||
{
|
||||
return gluDot4_4v(v, v);
|
||||
}
|
||||
|
||||
|
||||
extern inline GLfloat gluLength4v(const GLUvec4 *v)
|
||||
{
|
||||
return sqrt(gluLengthSqr4v(v));
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluNormalize4v(GLUvec4 *result, const GLUvec4 *v)
|
||||
{
|
||||
gluDiv4v_f(result, v, gluLength4v(v));
|
||||
}
|
||||
|
||||
|
||||
|
||||
extern inline void gluTranspose4m(GLUmat4 *result, const GLUmat4 *m)
|
||||
{
|
||||
unsigned i;
|
||||
unsigned j;
|
||||
GLUmat4 temp;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
temp.col[i].values[j] = m->col[j].values[i];
|
||||
}
|
||||
}
|
||||
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
|
||||
extern inline void gluMult4m_4m(GLUmat4 *result,
|
||||
const GLUmat4 *m1, const GLUmat4 *m2)
|
||||
{
|
||||
GLUmat4 temp;
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
gluMult4m_4v(& temp.col[i], m1, & m2->col[i]);
|
||||
}
|
||||
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
extern inline void gluTranslate3f(GLUmat4 *result,
|
||||
GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
result->col[3].values[0] = x;
|
||||
result->col[3].values[1] = y;
|
||||
result->col[3].values[2] = z;
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern inline GLfloat gluDot4(const GLUvec4 &v1, const GLUvec4 &v2)
|
||||
{
|
||||
return v1.values[0] * v2.values[0]
|
||||
+ v1.values[1] * v2.values[1]
|
||||
+ v1.values[2] * v2.values[2]
|
||||
+ v1.values[3] * v2.values[3];
|
||||
}
|
||||
|
||||
|
||||
extern inline GLfloat gluDot3(const GLUvec4 &v1, const GLUvec4 &v2)
|
||||
{
|
||||
return v1.values[0] * v2.values[0]
|
||||
+ v1.values[1] * v2.values[1]
|
||||
+ v1.values[2] * v2.values[2];
|
||||
}
|
||||
|
||||
|
||||
extern inline GLfloat gluDot2(const GLUvec4 &v1, const GLUvec4 &v2)
|
||||
{
|
||||
return v1.values[0] * v2.values[0]
|
||||
+ v1.values[1] * v2.values[1];
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator+(const GLUvec4 &v) const
|
||||
{
|
||||
return GLUvec4(values[0] + v.values[0],
|
||||
values[1] + v.values[1],
|
||||
values[2] + v.values[2],
|
||||
values[3] + v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator-(const GLUvec4 &v) const
|
||||
{
|
||||
return GLUvec4(values[0] - v.values[0],
|
||||
values[1] - v.values[1],
|
||||
values[2] - v.values[2],
|
||||
values[3] - v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator*(const GLUvec4 &v) const
|
||||
{
|
||||
return GLUvec4(values[0] * v.values[0],
|
||||
values[1] * v.values[1],
|
||||
values[2] * v.values[2],
|
||||
values[3] * v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator*(GLfloat f) const
|
||||
{
|
||||
return GLUvec4(values[0] * f,
|
||||
values[1] * f,
|
||||
values[2] * f,
|
||||
values[3] * f);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator*(const GLUmat4 &m) const
|
||||
{
|
||||
return GLUvec4(gluDot4(*this, m.col[0]),
|
||||
gluDot4(*this, m.col[1]),
|
||||
gluDot4(*this, m.col[2]),
|
||||
gluDot4(*this, m.col[3]));
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator+(const GLUmat4 &m) const
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluAdd4m_4m(& temp, this, &m);
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator-(const GLUmat4 &m) const
|
||||
{
|
||||
return GLUmat4(col[0] - m.col[0],
|
||||
col[1] - m.col[1],
|
||||
col[2] - m.col[2],
|
||||
col[3] - m.col[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator*(GLfloat f) const
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluMult4m_f(& temp, this, f);
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUmat4::operator*(const GLUvec4 &v) const
|
||||
{
|
||||
return (col[0] * v.values[0])
|
||||
+ (col[1] * v.values[1])
|
||||
+ (col[2] * v.values[2])
|
||||
+ (col[3] * v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator*(const GLUmat4 &m) const
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluMult4m_4m(& temp, this, &m);
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
#endif /* __cplusplus */
|
217
glamor/glu3/matrix.c
Normal file
217
glamor/glu3/matrix.c
Normal file
|
@ -0,0 +1,217 @@
|
|||
/*
|
||||
* Copyright © 2009 Ian D. Romanick
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include "glu3.h"
|
||||
|
||||
#define DEG2RAD(d) ((d) * M_PI / 180.0)
|
||||
|
||||
const GLUmat4 gluIdentityMatrix = {
|
||||
{
|
||||
{ { 1.0f, 0.0f, 0.0f, 0.0f } },
|
||||
{ { 0.0f, 1.0f, 0.0f, 0.0f } },
|
||||
{ { 0.0f, 0.0f, 1.0f, 0.0f } },
|
||||
{ { 0.0f, 0.0f, 0.0f, 1.0f } }
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void gluTranslate4v(GLUmat4 *result, const GLUvec4 *t)
|
||||
{
|
||||
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
result->col[3] = *t;
|
||||
result->col[3].values[3] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
void gluScale4v(GLUmat4 *result, const GLUvec4 *t)
|
||||
{
|
||||
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
result->col[0].values[0] = t->values[0];
|
||||
result->col[1].values[1] = t->values[1];
|
||||
result->col[2].values[2] = t->values[2];
|
||||
}
|
||||
|
||||
|
||||
void gluLookAt4v(GLUmat4 *result,
|
||||
const GLUvec4 *_eye,
|
||||
const GLUvec4 *_center,
|
||||
const GLUvec4 *_up)
|
||||
{
|
||||
static const GLUvec4 col3 = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
||||
const GLUvec4 e = {
|
||||
{ -_eye->values[0], -_eye->values[1], -_eye->values[2], 0.0f }
|
||||
};
|
||||
GLUmat4 translate;
|
||||
GLUmat4 rotate;
|
||||
GLUmat4 rotateT;
|
||||
GLUvec4 f;
|
||||
GLUvec4 s;
|
||||
GLUvec4 u;
|
||||
GLUvec4 center, up;
|
||||
|
||||
center = *_center;
|
||||
center.values[3] = 0;
|
||||
up = *_up;
|
||||
up.values[3] = 0;
|
||||
|
||||
gluAdd4v_4v(& f, ¢er, &e);
|
||||
gluNormalize4v(& f, & f);
|
||||
|
||||
gluNormalize4v(& u, &up);
|
||||
|
||||
gluCross4v(& s, & f, & u);
|
||||
gluCross4v(& u, & s, & f);
|
||||
|
||||
rotate.col[0] = s;
|
||||
rotate.col[1] = u;
|
||||
rotate.col[2].values[0] = -f.values[0];
|
||||
rotate.col[2].values[1] = -f.values[1];
|
||||
rotate.col[2].values[2] = -f.values[2];
|
||||
rotate.col[2].values[3] = 0.0f;
|
||||
rotate.col[3] = col3;
|
||||
gluTranspose4m(& rotateT, & rotate);
|
||||
|
||||
gluTranslate4v(& translate, & e);
|
||||
gluMult4m_4m(result, & rotateT, & translate);
|
||||
}
|
||||
|
||||
|
||||
void gluRotate4v(GLUmat4 *result, const GLUvec4 *_axis, GLfloat angle)
|
||||
{
|
||||
GLUvec4 axis;
|
||||
const float c = cos(angle);
|
||||
const float s = sin(angle);
|
||||
const float one_c = 1.0 - c;
|
||||
|
||||
float xx;
|
||||
float yy;
|
||||
float zz;
|
||||
|
||||
float xs;
|
||||
float ys;
|
||||
float zs;
|
||||
|
||||
float xy;
|
||||
float xz;
|
||||
float yz;
|
||||
|
||||
/* Only normalize the 3-component axis. A gluNormalize3v might be
|
||||
* appropriate to save us some computation.
|
||||
*/
|
||||
axis = *_axis;
|
||||
axis.values[3] = 0;
|
||||
gluNormalize4v(&axis, &axis);
|
||||
|
||||
xx = axis.values[0] * axis.values[0];
|
||||
yy = axis.values[1] * axis.values[1];
|
||||
zz = axis.values[2] * axis.values[2];
|
||||
|
||||
xs = axis.values[0] * s;
|
||||
ys = axis.values[1] * s;
|
||||
zs = axis.values[2] * s;
|
||||
|
||||
xy = axis.values[0] * axis.values[1];
|
||||
xz = axis.values[0] * axis.values[2];
|
||||
yz = axis.values[1] * axis.values[2];
|
||||
|
||||
|
||||
result->col[0].values[0] = (one_c * xx) + c;
|
||||
result->col[0].values[1] = (one_c * xy) + zs;
|
||||
result->col[0].values[2] = (one_c * xz) - ys;
|
||||
result->col[0].values[3] = 0.0;
|
||||
|
||||
result->col[1].values[0] = (one_c * xy) - zs;
|
||||
result->col[1].values[1] = (one_c * yy) + c;
|
||||
result->col[1].values[2] = (one_c * yz) + xs;
|
||||
result->col[1].values[3] = 0.0;
|
||||
|
||||
|
||||
result->col[2].values[0] = (one_c * xz) + ys;
|
||||
result->col[2].values[1] = (one_c * yz) - xs;
|
||||
result->col[2].values[2] = (one_c * zz) + c;
|
||||
result->col[2].values[3] = 0.0;
|
||||
|
||||
result->col[3].values[0] = 0.0;
|
||||
result->col[3].values[1] = 0.0;
|
||||
result->col[3].values[2] = 0.0;
|
||||
result->col[3].values[3] = 1.0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
gluPerspective4f(GLUmat4 *result,
|
||||
GLfloat fovy, GLfloat aspect, GLfloat near, GLfloat far)
|
||||
{
|
||||
const double sine = sin(DEG2RAD(fovy / 2.0));
|
||||
const double cosine = cos(DEG2RAD(fovy / 2.0));
|
||||
const double sine_aspect = sine * aspect;
|
||||
const double dz = far - near;
|
||||
|
||||
|
||||
memcpy(result, &gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
if ((sine == 0.0) || (dz == 0.0) || (sine_aspect == 0.0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
result->col[0].values[0] = cosine / sine_aspect;
|
||||
result->col[1].values[1] = cosine / sine;
|
||||
result->col[2].values[2] = -(far + near) / dz;
|
||||
result->col[2].values[3] = -1.0;
|
||||
result->col[3].values[2] = -2.0 * near * far / dz;
|
||||
result->col[3].values[3] = 0.0;
|
||||
}
|
||||
|
||||
void gluFrustum6f(GLUmat4 *result,
|
||||
GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far)
|
||||
{
|
||||
memcpy(result, &gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
|
||||
result->col[0].values[0] = (2.0 * near) / (right - left);
|
||||
result->col[1].values[1] = (2.0 * near) / (top - bottom);
|
||||
result->col[2].values[0] = (right + left) / (right - left);
|
||||
result->col[2].values[1] = (top + bottom) / (top - bottom);
|
||||
result->col[2].values[2] = -(far + near) / (far - near);
|
||||
result->col[2].values[3] = -1.0;
|
||||
result->col[3].values[2] = -2.0 * near * far / (far - near);
|
||||
result->col[3].values[3] = 0.0;
|
||||
}
|
||||
|
||||
void gluOrtho6f(GLUmat4 *result,
|
||||
GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far)
|
||||
{
|
||||
memcpy(result, &gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
|
||||
result->col[0].values[0] = 2.0f / (right - left);
|
||||
result->col[3].values[0] = -(right + left) / (right - left);
|
||||
|
||||
result->col[1].values[1] = 2.0f / (top - bottom);
|
||||
result->col[3].values[1] = -(top + bottom) / (top - bottom);
|
||||
|
||||
result->col[2].values[2] = -2.0f / (far - near);
|
||||
result->col[3].values[2] = -(far + near) / (far - near);
|
||||
}
|
Loading…
Reference in New Issue
Block a user