hw/xwin: Update for __glXLastContext -> lastGLContext
Update for __glXLastContext -> lastGLContext. Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
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@ -929,17 +929,6 @@ glxWinDrawableDestroy(__GLXdrawable * base)
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{
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__GLXWinDrawable *glxPriv = (__GLXWinDrawable *) base;
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if (glxPriv->drawContext &&
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(__glXLastContext == &((glxPriv->drawContext)->base))) {
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// if this context is current and has unflushed commands, say we have flushed them
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// (don't actually flush them, the window is going away anyhow, and an implict flush occurs
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// on the next context change)
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// (GLX core considers it an error when we try to select a new current context if the old one
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// has unflushed commands, but the window has disappeared..)
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__glXLastContext->hasUnflushedCommands = FALSE;
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__glXLastContext = NULL;
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}
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if (glxPriv->hPbuffer)
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if (!wglDestroyPbufferARBWrapper(glxPriv->hPbuffer)) {
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ErrorF("wglDestroyPbufferARB failed: %s\n", glxWinErrorMessage());
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@ -1542,7 +1531,7 @@ glxWinContextLoseCurrent(__GLXcontext * base)
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An error seems to be reported if we try to make no context current
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if there is already no current context, so avoid doing that...
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*/
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if (__glXLastContext != NULL) {
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if (wglGetCurrentContext() != NULL) {
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ret = wglMakeCurrent(NULL, NULL); /* We don't need a DC when setting no current context */
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if (!ret)
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ErrorF("glxWinContextLoseCurrent error: %s\n",
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