hw/xwin: Update for __glXLastContext -> lastGLContext

Update for __glXLastContext -> lastGLContext.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
This commit is contained in:
Jon TURNEY 2014-04-27 20:55:51 +01:00
parent db2e708f31
commit aaaa413456

View File

@ -929,17 +929,6 @@ glxWinDrawableDestroy(__GLXdrawable * base)
{
__GLXWinDrawable *glxPriv = (__GLXWinDrawable *) base;
if (glxPriv->drawContext &&
(__glXLastContext == &((glxPriv->drawContext)->base))) {
// if this context is current and has unflushed commands, say we have flushed them
// (don't actually flush them, the window is going away anyhow, and an implict flush occurs
// on the next context change)
// (GLX core considers it an error when we try to select a new current context if the old one
// has unflushed commands, but the window has disappeared..)
__glXLastContext->hasUnflushedCommands = FALSE;
__glXLastContext = NULL;
}
if (glxPriv->hPbuffer)
if (!wglDestroyPbufferARBWrapper(glxPriv->hPbuffer)) {
ErrorF("wglDestroyPbufferARB failed: %s\n", glxWinErrorMessage());
@ -1542,7 +1531,7 @@ glxWinContextLoseCurrent(__GLXcontext * base)
An error seems to be reported if we try to make no context current
if there is already no current context, so avoid doing that...
*/
if (__glXLastContext != NULL) {
if (wglGetCurrentContext() != NULL) {
ret = wglMakeCurrent(NULL, NULL); /* We don't need a DC when setting no current context */
if (!ret)
ErrorF("glxWinContextLoseCurrent error: %s\n",