XQuartz: Cleaned up mouse event translation a bit more.
(cherry picked from commit c286f2a718
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1b42f55000
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@ -895,29 +895,25 @@ static void send_nsevent(NSEvent *e) {
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DarwinUpdateModKeys([e modifierFlags]);
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switch ([e type]) {
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case NSMouseMoved: ev_button=0; ev_type=MotionNotify; goto check_subtype;
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case NSLeftMouseDown: ev_button=1; ev_type=ButtonPress; goto check_subtype;
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case NSOtherMouseDown: ev_button=2; ev_type=ButtonPress; goto check_subtype;
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case NSRightMouseDown: ev_button=3; ev_type=ButtonPress; goto check_subtype;
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case NSLeftMouseUp: ev_button=1; ev_type=ButtonRelease; goto check_subtype;
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case NSOtherMouseUp: ev_button=2; ev_type=ButtonRelease; goto check_subtype;
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case NSRightMouseUp: ev_button=3; ev_type=ButtonRelease; goto check_subtype;
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case NSLeftMouseDragged: ev_button=1; ev_type=MotionNotify; goto check_subtype;
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case NSOtherMouseDragged: ev_button=2; ev_type=MotionNotify; goto check_subtype;
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case NSRightMouseDragged: ev_button=3; ev_type=MotionNotify; goto check_subtype;
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case NSLeftMouseDown: ev_button=1; ev_type=ButtonPress; goto handle_mouse;
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case NSOtherMouseDown: ev_button=2; ev_type=ButtonPress; goto handle_mouse;
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case NSRightMouseDown: ev_button=3; ev_type=ButtonPress; goto handle_mouse;
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case NSLeftMouseUp: ev_button=1; ev_type=ButtonRelease; goto handle_mouse;
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case NSOtherMouseUp: ev_button=2; ev_type=ButtonRelease; goto handle_mouse;
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case NSRightMouseUp: ev_button=3; ev_type=ButtonRelease; goto handle_mouse;
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case NSLeftMouseDragged: ev_button=1; ev_type=MotionNotify; goto handle_mouse;
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case NSOtherMouseDragged: ev_button=2; ev_type=MotionNotify; goto handle_mouse;
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case NSRightMouseDragged: ev_button=3; ev_type=MotionNotify; goto handle_mouse;
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case NSMouseMoved: ev_button=0; ev_type=MotionNotify; goto handle_mouse;
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case NSTabletPoint: ev_button=0; ev_type=MotionNotify; goto handle_mouse;
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check_subtype:
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if ([e subtype] != NSTabletPointEventSubtype)
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goto handle_mouse;
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// fall through to get tablet data
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case NSTabletPoint:
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ev_type = MotionNotify;
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pressure = [e pressure];
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tilt_x = [e tilt].x;
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tilt_y = [e tilt].y;
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// fall through to normal mouse handling
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handle_mouse:
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if ([e type] == NSTabletPoint || [e subtype] == NSTabletPointEventSubtype) {
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pressure = [e pressure];
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tilt_x = [e tilt].x;
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tilt_y = [e tilt].y;
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}
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DarwinSendPointerEvents(ev_type, ev_button, pointer_x, pointer_y,
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pressure, tilt_x, tilt_y);
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break;
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