Xephyr: Check screen resources creation success

If the screen pixmap or the corresponding texture creation with glamor
fails, exit cleanly with an error message instead of segfaulting.

Fixes: https://bugzilla.redhat.com/1431633
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
This commit is contained in:
Olivier Fourdan 2017-03-14 15:22:32 +01:00 committed by Adam Jackson
parent f40ff18c96
commit b0ce1d088a
2 changed files with 9 additions and 2 deletions

View File

@ -725,8 +725,10 @@ ephyrCreateResources(ScreenPtr pScreen)
ephyrShadowUpdate, ephyrWindowLinear);
else {
#ifdef GLAMOR
if (ephyr_glamor)
ephyr_glamor_create_screen_resources(pScreen);
if (ephyr_glamor) {
if (!ephyr_glamor_create_screen_resources(pScreen))
return FALSE;
}
#endif
return ephyrSetInternalDamage(pScreen);
}

View File

@ -1559,6 +1559,8 @@ ephyr_glamor_create_screen_resources(ScreenPtr pScreen)
pScreen->height,
pScreen->rootDepth,
GLAMOR_CREATE_NO_LARGE);
if (!screen_pixmap)
return FALSE;
pScreen->SetScreenPixmap(screen_pixmap);
if (pScreen->root && pScreen->SetWindowPixmap)
@ -1566,6 +1568,9 @@ ephyr_glamor_create_screen_resources(ScreenPtr pScreen)
/* Tell the GLX code what to GL texture to read from. */
tex = glamor_get_pixmap_texture(screen_pixmap);
if (!tex)
return FALSE;
ephyr_glamor_set_texture(scrpriv->glamor, tex);
return TRUE;