XQuartz: GL: indirect.c changes to fix the build with newer OpenGL frameworks.

(cherry picked from commit 143224405b)
This commit is contained in:
George Staplin 2009-01-26 03:02:38 -07:00 committed by Jeremy Huddleston
parent 34b896e50f
commit b137a0cdb1

View File

@ -37,6 +37,13 @@
#include "dri.h"
#include <AvailabilityMacros.h>
/*
* These define seem questionable to me, but I'm not sure why they were here
* in the first place.
*/
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
#define GL_EXT_histogram 1
#define GL_EXT_polygon_offset 1
#define GL_SGIS_pixel_texture 1
@ -53,6 +60,7 @@
#define GL_APPLE_fence 1
#define GL_IBM_multimode_draw_arrays 1
#define GL_EXT_fragment_shader 1
#endif
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
@ -904,12 +912,16 @@ static void setup_dispatch_table(void) {
SET_ColorTable(disp, glColorTable);
SET_ColorTableParameterfv(disp, glColorTableParameterfv);
SET_ColorTableParameteriv(disp, glColorTableParameteriv);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_CombinerInputNV(disp, glCombinerInputNV);
SET_CombinerOutputNV(disp, glCombinerOutputNV);
SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
#endif
SET_CompileShaderARB(disp, glCompileShaderARB);
SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
@ -987,7 +999,10 @@ static void setup_dispatch_table(void) {
SET_EvalPoint2(disp, glEvalPoint2);
//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
SET_FeedbackBuffer(disp, glFeedbackBuffer);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
#endif
SET_Finish(disp, glFinish);
SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
SET_Flush(disp, glFlush);
@ -1029,10 +1044,12 @@ static void setup_dispatch_table(void) {
SET_GetColorTable(disp, glGetColorTable);
SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
#endif
SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
@ -1040,8 +1057,10 @@ static void setup_dispatch_table(void) {
SET_GetDoublev(disp, glGetDoublev);
SET_GetError(disp, glGetError);
//SET_GetFenceivNV(disp, glGetFenceivNV);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
#endif
SET_GetFloatv(disp, glGetFloatv);
SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
SET_GetHandleARB(disp, glGetHandleARB);