dri2: Unbreak glcore visual setup.
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@ -308,10 +308,9 @@ static const int glx_visual_types[] = {
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static __GLXconfig *
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static __GLXconfig *
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createFBConfigsForVisual(__GLXscreen *screen, ScreenPtr pScreen,
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createFBConfigsForVisual(__GLXscreen *screen, ScreenPtr pScreen,
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VisualPtr visual, __GLXconfig *tail)
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VisualPtr visual, __GLXconfig *config)
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{
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{
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int back, depth, stencil;
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int back, depth, stencil;
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__GLXconfig *config;
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/* FIXME: Ok, I'm making all this up... anybody has a better idea? */
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/* FIXME: Ok, I'm making all this up... anybody has a better idea? */
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@ -347,7 +346,7 @@ createFBConfigsForVisual(__GLXscreen *screen, ScreenPtr pScreen,
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config->indexBits = config->colorIndexMode ? visual->nplanes : 0;
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config->indexBits = config->colorIndexMode ? visual->nplanes : 0;
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}
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}
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return tail;
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return config;
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}
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}
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static void
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static void
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