SyntheticMotion: don't dereference sprite.screen when not using Xinerama
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@ -330,7 +330,8 @@ static void ConfineToShape(RegionPtr shape, int *px, int *py);
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static void PostNewCursor(void);
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static void PostNewCursor(void);
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#define SyntheticMotion(x, y) \
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#define SyntheticMotion(x, y) \
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PostSyntheticMotion(x, y, sprite.screen->myNum, \
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PostSyntheticMotion(x, y, noPanoramiXExtension ? 0 : \
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sprite.screen->myNum, \
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syncEvents.playingEvents ? \
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syncEvents.playingEvents ? \
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syncEvents.time.milliseconds : \
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syncEvents.time.milliseconds : \
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currentTime.milliseconds);
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currentTime.milliseconds);
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