Xquartz: Force sending mouse clicks to AppKit if we're over the menu bar

(cherry picked from commit 7dff93ec1a)
This commit is contained in:
Jeremy Huddleston 2008-11-13 12:45:35 -08:00
parent 84c68a9699
commit b5bb6dbc8f

View File

@ -221,6 +221,34 @@ static void message_kit_thread (SEL selector, NSObject *arg) {
[self activateX:YES];
}
}
/* We want to force sending to appkit if we're over the menu bar */
if(!for_appkit) {
NSPoint NSlocation = [e locationInWindow];
NSWindow *window = [e window];
if (window != nil) {
NSRect frame = [window frame];
NSlocation.x += frame.origin.x;
NSlocation.y += frame.origin.y;
}
NSRect NSframe = [[NSScreen mainScreen] frame];
NSRect NSvisibleFrame = [[NSScreen mainScreen] visibleFrame];
CGRect CGframe = CGRectMake(NSframe.origin.x, NSframe.origin.y,
NSframe.size.width, NSframe.size.height);
CGRect CGvisibleFrame = CGRectMake(NSvisibleFrame.origin.x,
NSvisibleFrame.origin.y,
NSvisibleFrame.size.width,
NSvisibleFrame.size.height);
CGPoint CGlocation = CGPointMake(NSlocation.x, NSlocation.y);
if(CGRectContainsPoint(CGframe, CGlocation) &&
!CGRectContainsPoint(CGvisibleFrame, CGlocation))
for_appkit = YES;
}
break;
case NSKeyDown: case NSKeyUp:
@ -865,32 +893,32 @@ void X11ApplicationMain (int argc, char **argv, char **envp) {
extern int darwin_modifier_flags; // darwinEvents.c
- (void) sendX11NSEvent:(NSEvent *)e {
NSRect screen;
NSPoint location;
NSWindow *window;
int ev_button, ev_type;
float pointer_x, pointer_y, pressure, tilt_x, tilt_y;
NSRect screen;
NSPoint location;
NSWindow *window;
int ev_button, ev_type;
float pointer_x, pointer_y, pressure, tilt_x, tilt_y;
DeviceIntPtr pDev;
/* convert location to be relative to top-left of primary display */
location = [e locationInWindow];
window = [e window];
screen = [[[NSScreen screens] objectAtIndex:0] frame];
/* convert location to be relative to top-left of primary display */
location = [e locationInWindow];
window = [e window];
screen = [[[NSScreen screens] objectAtIndex:0] frame];
if (window != nil) {
NSRect frame = [window frame];
pointer_x = location.x + frame.origin.x;
pointer_y = (((screen.origin.y + screen.size.height)
- location.y) - frame.origin.y);
} else {
pointer_x = location.x;
pointer_y = (screen.origin.y + screen.size.height) - location.y;
}
NSRect frame = [window frame];
pointer_x = location.x + frame.origin.x;
pointer_y = (screen.origin.y + screen.size.height)
- (location.y + frame.origin.y);
} else {
pointer_x = location.x;
pointer_y = (screen.origin.y + screen.size.height) - location.y;
}
/* Setup our valuators. These will range from 0 to 1 */
pressure = 0;
tilt_x = 0;
tilt_y = 0;
pressure = 0;
tilt_x = 0;
tilt_y = 0;
/* We don't receive modifier key events while out of focus, and 3button
* emulation mucks this up, so we need to check our modifier flag state