glamor: Drop dead glamor_restore_pixmap_to_texture().

Unused since the glamor_prepare.c replacement of glamor_finish_access().

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2014-06-16 07:06:30 +01:00
parent 98155bd9d9
commit b5f94df319
2 changed files with 0 additions and 17 deletions

View File

@ -1064,13 +1064,6 @@ glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
return ret;
}
void
glamor_restore_pixmap_to_texture(PixmapPtr pixmap)
{
if (glamor_upload_pixmap_to_texture(pixmap) != GLAMOR_UPLOAD_DONE)
LogMessage(X_WARNING, "Failed to restore pixmap to texture.\n");
}
/*
* as gles2 only support a very small set of color format and
* type when do glReadPixel,

View File

@ -788,16 +788,6 @@ glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset);
void
glamor_put_vbo_space(ScreenPtr screen);
/**
* Restore a pixmap's data which is downloaded by
* glamor_download_pixmap_to_cpu to its original
* gl texture. Used by glamor_finish_access.
*
* The pixmap must originally be a texture -- gl_fbo must be
* GLAMOR_FBO_NORMAL.
**/
void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
/**
* According to the flag,
* if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure