Initial version.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit is contained in:
Zhigang Gong 2011-11-02 13:44:50 +08:00 committed by Eric Anholt
parent 2dbbe25650
commit b861aad8e2
28 changed files with 6256 additions and 5011 deletions

View File

@ -1,29 +1,24 @@
noinst_LTLIBRARIES = libglamor.la
inst_LTLIBRARIES = libglamor.la
# Override these since glamor doesn't need them and the needed files aren't
# built (in hw/xfree86/os-support/solaris) until after glamor is built
SOLARIS_ASM_CFLAGS=""
if XORG
sdk_HEADERS = glamor.h
endif
if GLAMOR_GLES2
libglamor_la_LIBADD = $(GLESV2_LIBS)
else
libglamor_la_LIBADD = $(GL_LIBS)
endif
if XORG
sdk_HEADERS = glamor.h
endif
instdir = $(moduledir)
INCLUDES = \
$(XORG_INCS)
AM_CFLAGS = $(XORG_CFLAGS) $(DIX_CFLAGS) $(LIBDRM_CFLAGS)
libglamor_la_LDFLAGS = -avoid-version
libglamor_la_SOURCES = \
glamor.c \
glamor_copyarea.c \
@ -45,3 +40,17 @@ libglamor_la_SOURCES = \
glamor_window.c\
glamor_gl_dispatch.c\
glamor.h
sdk_HEADERS = glamor.h
if EGL
LIBGLAMOR_EGL = libglamor_egl.la
module_LTLIBRARIES = $(LIBGLAMOR_EGL)
libglamor_egl_la_DEPENDENCIES = libglamor.la
libglamor_egl_la_LDFLAGS = -avoid-version -module $(EGL_LIBS) -lglamor
#libglamor_egl_la_LIBADD = $(top_builddir)/src/libglamor.la
libglamor_egl_la_SOURCES = glamor_eglmodule.c $(top_srcdir)/src/glamor_egl.c
libglamor_egl_la_CFLAGS = $(AM_CFLAGS) -I$(top_srcdir)/src $(LIBDRM_CFLAGS) $(EGL_CFLAGS)
endif

View File

@ -53,57 +53,71 @@ DevPrivateKey glamor_pixmap_private_key = &glamor_pixmap_private_key_index;
PixmapPtr
glamor_get_drawable_pixmap(DrawablePtr drawable)
{
if (drawable->type == DRAWABLE_WINDOW)
return drawable->pScreen->GetWindowPixmap((WindowPtr)drawable);
else
return (PixmapPtr)drawable;
if (drawable->type == DRAWABLE_WINDOW)
return drawable->
pScreen->GetWindowPixmap((WindowPtr) drawable);
else
return (PixmapPtr) drawable;
}
void
_X_EXPORT void
glamor_set_pixmap_texture(PixmapPtr pixmap, int w, int h, unsigned int tex)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_pixmap_private *pixmap_priv;
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
assert(pixmap_priv);
pixmap_priv->tex = tex;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv == NULL) {
pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
dixSetPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key, pixmap_priv);
pixmap_priv->container = pixmap;
pixmap_priv->glamor_priv = glamor_priv;
}
/* Create a framebuffer object wrapping the texture so that we can render
* to it.
*/
pixmap_priv->gl_fbo = 1;
if (tex != 0) {
glamor_pixmap_ensure_fb(pixmap);
pixmap_priv->gl_tex = 1;
}
else {
pixmap_priv->fb = 0;
pixmap_priv->gl_tex = 0;
}
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0,
(((w * pixmap->drawable.bitsPerPixel +
7) / 8) + 3) & ~3,
NULL);
pixmap_priv->tex = tex;
/* Create a framebuffer object wrapping the texture so that we can render
* to it.
*/
pixmap_priv->gl_fbo = 1;
if (tex != 0) {
glamor_pixmap_ensure_fb(pixmap);
pixmap_priv->gl_tex = 1;
} else {
pixmap_priv->fb = 0;
pixmap_priv->gl_tex = 0;
}
if (pixmap->devKind == 0)
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0,
(((w *
pixmap->drawable.
bitsPerPixel + 7) / 8) +
3) & ~3, NULL);
}
/* Set screen pixmap. If tex equal to 0, means it is called from ephyr. */
void
glamor_set_screen_pixmap_texture(ScreenPtr screen, int w, int h, unsigned int tex)
glamor_set_screen_pixmap_texture(ScreenPtr screen, int w, int h,
unsigned int tex)
{
PixmapPtr pixmap = screen->GetScreenPixmap(screen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = screen->GetScreenPixmap(screen);
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_set_pixmap_texture(pixmap, w, h, tex);
glamor_priv->screen_fbo = pixmap_priv->fb;
pixmap_priv->pending_op.type = GLAMOR_PENDING_NONE;
glamor_set_pixmap_texture(pixmap, w, h, tex);
pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_priv->screen_fbo = pixmap_priv->fb;
}
#define GLAMOR_PIXMAP_MEMORY 0
#define GLAMOR_PIXMAP_TEXTURE 1
#define GLAMOR_PIXMAP_MEMORY 0
#define GLAMOR_PIXMAP_TEXTURE 1
@ -111,113 +125,138 @@ static PixmapPtr
glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned int usage)
{
PixmapPtr pixmap;
GLenum format;
GLuint tex;
int type = GLAMOR_PIXMAP_TEXTURE;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (w > 32767 || h > 32767)
return NullPixmap;
PixmapPtr pixmap;
GLenum format;
GLuint tex;
int type = GLAMOR_PIXMAP_TEXTURE;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (w > 32767 || h > 32767)
return NullPixmap;
if (!glamor_check_fbo_size(glamor_priv, w,h)
|| !glamor_check_fbo_depth(depth)
|| usage == GLAMOR_CREATE_PIXMAP_CPU) {
/* MESA can only support upto MAX_WIDTH*MAX_HEIGHT fbo.
If we exceed such limitation, we have to use framebuffer.*/
type = GLAMOR_PIXMAP_MEMORY;
pixmap = fbCreatePixmap (screen, w, h, depth, usage);
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0,
(((w * pixmap->drawable.bitsPerPixel +
7) / 8) + 3) & ~3,
NULL);
if (!glamor_check_fbo_size(glamor_priv, w, h)
|| !glamor_check_fbo_depth(depth)
|| usage == GLAMOR_CREATE_PIXMAP_CPU) {
/* MESA can only support upto MAX_WIDTH*MAX_HEIGHT fbo.
If we exceed such limitation, we have to use framebuffer. */
type = GLAMOR_PIXMAP_MEMORY;
pixmap = fbCreatePixmap(screen, w, h, depth, usage);
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0,
(((w *
pixmap->
drawable.bitsPerPixel +
7) / 8) + 3) & ~3, NULL);
#if 0
if (usage != GLAMOR_CREATE_PIXMAP_CPU)
glamor_fallback("choose cpu memory for pixmap %p ,"
" %d x %d depth %d\n", pixmap, w, h, depth);
if (usage != GLAMOR_CREATE_PIXMAP_CPU)
glamor_fallback("choose cpu memory for pixmap %p ,"
" %d x %d depth %d\n", pixmap, w,
h, depth);
#endif
} else
pixmap = fbCreatePixmap (screen, 0, 0, depth, usage);
} else
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
if (dixAllocatePrivates(&pixmap->devPrivates, PRIVATE_PIXMAP) != TRUE) {
fbDestroyPixmap(pixmap);
ErrorF("Fail to allocate privates for PIXMAP.\n");
return NullPixmap;
}
pixmap_priv = calloc(1, sizeof(*pixmap_priv));
dixSetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key,
pixmap_priv);
pixmap_priv->container = pixmap;
pixmap_priv->glamor_priv = glamor_priv;
pixmap_priv = glamor_get_pixmap_private(pixmap);
pixmap_priv->container = pixmap;
pixmap_priv->glamor_priv = glamor_priv;
if (w == 0 || h == 0 || type == GLAMOR_PIXMAP_MEMORY)
return pixmap;
if (w == 0 || h == 0 || type == GLAMOR_PIXMAP_MEMORY)
switch (depth) {
#if 0
case 8:
format = GL_ALPHA;
break;
#endif
case 24:
format = GL_RGB;
break;
default:
format = GL_RGBA;
break;
}
/* Create the texture used to store the pixmap's data. */
dispatch->glGenTextures(1, &tex);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format,
GL_UNSIGNED_BYTE, NULL);
glamor_set_pixmap_texture(pixmap, w, h, tex);
return pixmap;
}
switch (depth) {
#if 0
case 8:
format = GL_ALPHA;
break;
#endif
case 24:
format = GL_RGB;
break;
default:
format = GL_RGBA;
break;
}
/* Create the texture used to store the pixmap's data. */
dispatch->glGenTextures(1, &tex);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
format, GL_UNSIGNED_BYTE, NULL);
glamor_set_pixmap_texture(pixmap, w, h, tex);
return pixmap;
void
glamor_destroy_textured_pixmap(PixmapPtr pixmap)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (pixmap->refcnt == 1) {
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
if (pixmap_priv != NULL) {
if (pixmap_priv->fb)
dispatch->glDeleteFramebuffers(1,
&pixmap_priv->fb);
if (pixmap_priv->tex)
dispatch->glDeleteTextures(1,
&pixmap_priv->tex);
if (pixmap_priv->pbo)
dispatch->glDeleteBuffers(1,
&pixmap_priv->pbo);
free(pixmap_priv);
}
}
}
static Bool
glamor_destroy_pixmap(PixmapPtr pixmap)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (pixmap->refcnt == 1) {
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->fb)
dispatch->glDeleteFramebuffers(1, &pixmap_priv->fb);
if (pixmap_priv->tex)
dispatch->glDeleteTextures(1, &pixmap_priv->tex);
if (pixmap_priv->pbo)
dispatch->glDeleteBuffers(1, &pixmap_priv->pbo);
dixFreePrivates(pixmap->devPrivates, PRIVATE_PIXMAP);
}
glamor_destroy_textured_pixmap(pixmap);
return fbDestroyPixmap(pixmap);
}
return fbDestroyPixmap(pixmap);
void
glamor_block_handler(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
dispatch->glFlush();
}
static void
glamor_block_handler(void *data, OSTimePtr timeout, void *last_select_mask)
_glamor_block_handler(void *data, OSTimePtr timeout,
void *last_select_mask)
{
glamor_gl_dispatch *dispatch = data;
dispatch->glFlush();
glamor_gl_dispatch *dispatch = data;
dispatch->glFlush();
}
static void
glamor_wakeup_handler(void *data, int result, void *last_select_mask)
_glamor_wakeup_handler(void *data, int result, void *last_select_mask)
{
}
static void
static void
glamor_set_debug_level(int *debug_level)
{
char *debug_level_string;
debug_level_string = getenv("GLAMOR_DEBUG");
if (debug_level_string && sscanf(debug_level_string, "%d", debug_level) == 1)
return;
*debug_level = 0;
char *debug_level_string;
debug_level_string = getenv("GLAMOR_DEBUG");
if (debug_level_string
&& sscanf(debug_level_string, "%d", debug_level) == 1)
return;
*debug_level = 0;
}
int glamor_debug_level;
@ -226,176 +265,198 @@ int glamor_debug_level;
Bool
glamor_init(ScreenPtr screen, unsigned int flags)
{
glamor_screen_private *glamor_priv;
int gl_version;
glamor_screen_private *glamor_priv;
int gl_version;
#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
if (flags & ~GLAMOR_VALID_FLAGS) {
ErrorF("glamor_init: Invalid flags %x\n", flags);
return FALSE;
}
glamor_priv = calloc(1, sizeof(*glamor_priv));
if (glamor_priv == NULL)
return FALSE;
if (flags & ~GLAMOR_VALID_FLAGS) {
ErrorF("glamor_init: Invalid flags %x\n", flags);
return FALSE;
}
glamor_priv = calloc(1, sizeof(*glamor_priv));
if (glamor_priv == NULL)
return FALSE;
if (flags & GLAMOR_INVERTED_Y_AXIS) {
glamor_priv->yInverted = 1;
} else
glamor_priv->yInverted = 0;
if (flags & GLAMOR_INVERTED_Y_AXIS) {
glamor_priv->yInverted = 1;
} else
glamor_priv->yInverted = 0;
if (!dixRegisterPrivateKey(glamor_screen_private_key,PRIVATE_SCREEN,
0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate screen private\n",
screen->myNum);
goto fail;
}
if (!dixRegisterPrivateKey
(glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate screen private\n",
screen->myNum);
goto fail;
}
dixSetPrivate(&screen->devPrivates, glamor_screen_private_key, glamor_priv);
dixSetPrivate(&screen->devPrivates, glamor_screen_private_key,
glamor_priv);
if (!dixRegisterPrivateKey(glamor_pixmap_private_key,PRIVATE_PIXMAP,
sizeof(glamor_pixmap_private))) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate pixmap private\n",
screen->myNum);
goto fail;;
}
if (!dixRegisterPrivateKey
(glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate pixmap private\n",
screen->myNum);
goto fail;;
}
gl_version = glamor_gl_get_version();
gl_version = glamor_gl_get_version();
#ifndef GLAMOR_GLES2
if (gl_version < GLAMOR_GL_VERSION_ENCODE(1,3)) {
ErrorF("Require OpenGL version 1.3 or latter.\n");
goto fail;
}
if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
ErrorF("Require OpenGL version 1.3 or latter.\n");
goto fail;
}
#else
if (gl_version < GLAMOR_GL_VERSION_ENCODE(2,0)) {
ErrorF("Require Open GLES2.0 or latter.\n");
goto fail;
}
if (gl_version < GLAMOR_GL_VERSION_ENCODE(2, 0)) {
ErrorF("Require Open GLES2.0 or latter.\n");
goto fail;
}
#endif
glamor_gl_dispatch_init(screen, &glamor_priv->dispatch, gl_version);
glamor_gl_dispatch_init(screen, &glamor_priv->dispatch,
gl_version);
#ifdef GLAMOR_GLES2
if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
goto fail;
}
if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
goto fail;
}
#endif
glamor_priv->has_pack_invert = glamor_gl_has_extension("GL_MESA_pack_invert");
glamor_priv->has_fbo_blit = glamor_gl_has_extension("GL_EXT_framebuffer_blit");
glamor_priv->dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size);
glamor_priv->has_pack_invert =
glamor_gl_has_extension("GL_MESA_pack_invert");
glamor_priv->has_fbo_blit =
glamor_gl_has_extension("GL_EXT_framebuffer_blit");
glamor_priv->dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE,
&glamor_priv->max_fbo_size);
if (!RegisterBlockAndWakeupHandlers(glamor_block_handler,
glamor_wakeup_handler,
(void*)&glamor_priv->dispatch)) {
goto fail;
}
if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
_glamor_wakeup_handler,
(void *)
&glamor_priv->dispatch)) {
goto fail;
}
glamor_set_debug_level(&glamor_debug_level);
glamor_priv->saved_close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_close_screen;
glamor_set_debug_level(&glamor_debug_level);
glamor_priv->saved_create_gc = screen->CreateGC;
screen->CreateGC = glamor_create_gc;
if (flags & GLAMOR_USE_SCREEN) {
glamor_priv->saved_close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_close_screen;
glamor_priv->saved_create_pixmap = screen->CreatePixmap;
screen->CreatePixmap = glamor_create_pixmap;
glamor_priv->saved_create_gc = screen->CreateGC;
screen->CreateGC = glamor_create_gc;
glamor_priv->saved_destroy_pixmap = screen->DestroyPixmap;
screen->DestroyPixmap = glamor_destroy_pixmap;
glamor_priv->saved_create_pixmap = screen->CreatePixmap;
screen->CreatePixmap = glamor_create_pixmap;
glamor_priv->saved_get_spans = screen->GetSpans;
screen->GetSpans = glamor_get_spans;
glamor_priv->saved_destroy_pixmap = screen->DestroyPixmap;
screen->DestroyPixmap = glamor_destroy_pixmap;
glamor_priv->saved_get_image = screen->GetImage;
screen->GetImage = miGetImage;
glamor_priv->saved_get_spans = screen->GetSpans;
screen->GetSpans = glamor_get_spans;
glamor_priv->saved_change_window_attributes = screen->ChangeWindowAttributes;
screen->ChangeWindowAttributes = glamor_change_window_attributes;
glamor_priv->saved_get_image = screen->GetImage;
screen->GetImage = miGetImage;
glamor_priv->saved_copy_window = screen->CopyWindow;
screen->CopyWindow = glamor_copy_window;
glamor_priv->saved_change_window_attributes =
screen->ChangeWindowAttributes;
screen->ChangeWindowAttributes =
glamor_change_window_attributes;
glamor_priv->saved_bitmap_to_region = screen->BitmapToRegion;
screen->BitmapToRegion = glamor_bitmap_to_region;
glamor_priv->saved_copy_window = screen->CopyWindow;
screen->CopyWindow = glamor_copy_window;
glamor_priv->saved_bitmap_to_region =
screen->BitmapToRegion;
screen->BitmapToRegion = glamor_bitmap_to_region;
}
#ifdef RENDER
glamor_priv->saved_composite = ps->Composite;
ps->Composite = glamor_composite;
glamor_priv->saved_trapezoids = ps->Trapezoids;
ps->Trapezoids = glamor_trapezoids;
glamor_priv->saved_glyphs = ps->Glyphs;
ps->Glyphs = glamor_glyphs;
glamor_priv->saved_triangles = ps->Triangles;
ps->Triangles = glamor_triangles;
glamor_init_composite_shaders(screen);
glamor_priv->saved_create_picture = ps->CreatePicture;
ps->CreatePicture = glamor_create_picture;
glamor_priv->saved_destroy_picture = ps->DestroyPicture;
ps->DestroyPicture = glamor_destroy_picture;
if (flags & GLAMOR_USE_PICTURE_SCREEN) {
glamor_priv->saved_composite = ps->Composite;
ps->Composite = glamor_composite;
glamor_priv->saved_unrealize_glyph = ps->UnrealizeGlyph;
ps->UnrealizeGlyph = glamor_glyph_unrealize;
glamor_priv->saved_trapezoids = ps->Trapezoids;
ps->Trapezoids = glamor_trapezoids;
glamor_priv->saved_glyphs = ps->Glyphs;
ps->Glyphs = glamor_glyphs;
glamor_priv->saved_triangles = ps->Triangles;
ps->Triangles = glamor_triangles;
glamor_priv->saved_create_picture = ps->CreatePicture;
ps->CreatePicture = glamor_create_picture;
glamor_priv->saved_destroy_picture = ps->DestroyPicture;
ps->DestroyPicture = glamor_destroy_picture;
glamor_priv->saved_unrealize_glyph = ps->UnrealizeGlyph;
ps->UnrealizeGlyph = glamor_glyph_unrealize;
}
glamor_init_composite_shaders(screen);
#endif
glamor_init_solid_shader(screen);
glamor_init_tile_shader(screen);
glamor_init_putimage_shaders(screen);
glamor_init_finish_access_shaders(screen);
glamor_pixmap_init(screen);
glamor_init_solid_shader(screen);
glamor_init_tile_shader(screen);
glamor_init_putimage_shaders(screen);
glamor_init_finish_access_shaders(screen);
glamor_pixmap_init(screen);
#ifdef GLAMOR_GLES2
glamor_priv->gl_flavor = GLAMOR_GL_ES2;
glamor_priv->gl_flavor = GLAMOR_GL_ES2;
#else
glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
#endif
return TRUE;
return TRUE;
fail:
free(glamor_priv);
dixSetPrivate(&screen->devPrivates, glamor_screen_private_key, NULL);
return FALSE;
fail:
free(glamor_priv);
dixSetPrivate(&screen->devPrivates, glamor_screen_private_key,
NULL);
return FALSE;
}
Bool
Bool
glamor_close_screen(int idx, ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
glamor_glyphs_fini(screen);
screen->CloseScreen = glamor_priv->saved_close_screen;
screen->CreateGC = glamor_priv->saved_create_gc;
screen->CreatePixmap = glamor_priv->saved_create_pixmap;
screen->DestroyPixmap = glamor_priv->saved_destroy_pixmap;
screen->GetSpans = glamor_priv->saved_get_spans;
screen->ChangeWindowAttributes = glamor_priv->saved_change_window_attributes;
screen->CopyWindow = glamor_priv->saved_copy_window;
screen->BitmapToRegion = glamor_priv->saved_bitmap_to_region;
glamor_glyphs_fini(screen);
screen->CloseScreen = glamor_priv->saved_close_screen;
screen->CreateGC = glamor_priv->saved_create_gc;
screen->CreatePixmap = glamor_priv->saved_create_pixmap;
screen->DestroyPixmap = glamor_priv->saved_destroy_pixmap;
screen->GetSpans = glamor_priv->saved_get_spans;
screen->ChangeWindowAttributes =
glamor_priv->saved_change_window_attributes;
screen->CopyWindow = glamor_priv->saved_copy_window;
screen->BitmapToRegion = glamor_priv->saved_bitmap_to_region;
#ifdef RENDER
if (ps) {
ps->Composite = glamor_priv->saved_composite;
ps->Trapezoids = glamor_priv->saved_trapezoids;
ps->Glyphs = glamor_priv->saved_glyphs;
ps->Triangles = glamor_priv->saved_triangles;
ps->CreatePicture = glamor_priv->saved_create_picture;
}
if (ps) {
ps->Composite = glamor_priv->saved_composite;
ps->Trapezoids = glamor_priv->saved_trapezoids;
ps->Glyphs = glamor_priv->saved_glyphs;
ps->Triangles = glamor_priv->saved_triangles;
ps->CreatePicture = glamor_priv->saved_create_picture;
}
#endif
if (glamor_priv->vb)
free(glamor_priv->vb);
free(glamor_priv);
return screen->CloseScreen(idx, screen);
if (glamor_priv->vb)
free(glamor_priv->vb);
free(glamor_priv);
return screen->CloseScreen(idx, screen);
}
void
glamor_fini(ScreenPtr screen)
{
/* Do nothing currently. */
/* Do nothing currently. */
}

View File

@ -39,25 +39,43 @@
#include "fb.h"
#include "fbpict.h"
#endif /* GLAMOR_H */
#endif /* GLAMOR_H */
#define GLAMOR_INVERTED_Y_AXIS 1
#define GLAMOR_HOSTX 2
#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS | GLAMOR_HOSTX)
#define GLAMOR_INVERTED_Y_AXIS 1
#define GLAMOR_USE_SCREEN 2
#define GLAMOR_USE_PICTURE_SCREEN 4
#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \
| GLAMOR_USE_SCREEN \
| GLAMOR_USE_PICTURE_SCREEN)
#define GLAMOR_EGL_EXTERNAL_BUFFER 3
extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
extern _X_EXPORT void glamor_fini(ScreenPtr screen);
extern _X_EXPORT void glamor_set_screen_pixmap_texture(ScreenPtr screen, int w, int h, unsigned int tex);
extern _X_EXPORT Bool glamor_glyphs_init (ScreenPtr pScreen);
void glamor_set_pixmap_texture(PixmapPtr pixmap, int w, int h, unsigned int tex);
extern _X_EXPORT void glamor_set_screen_pixmap_texture(ScreenPtr screen,
int w, int h,
unsigned int tex);
extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
void glamor_set_pixmap_texture(PixmapPtr pixmap, int w, int h,
unsigned int tex);
extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap);
extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
#ifdef GLAMOR_FOR_XORG
extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
extern _X_EXPORT Bool glamor_create_egl_screen_image(ScreenPtr screen, int handle, int stride);
extern _X_EXPORT Bool glamor_create_egl_pixmap_image(PixmapPtr pixmap, int handle, int stride);
extern _X_EXPORT Bool glamor_close_egl_screen(ScreenPtr screen);
extern _X_EXPORT void glamor_free_egl_screen(int scrnIndex, int flags);
extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
int handle,
int stride);
extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
int handle,
int stride);
extern _X_EXPORT Bool glamor_egl_close_screen(ScreenPtr screen);
extern _X_EXPORT void glamor_egl_free_screen(int scrnIndex, int flags);
extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap);
#endif

View File

@ -35,367 +35,406 @@
static Bool
glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy)
GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
ScreenPtr screen = dst->pScreen;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
glamor_pixmap_private *src_pixmap_priv;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
ScreenPtr screen = dst->pScreen;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
glamor_pixmap_private *src_pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
if (!glamor_priv->has_fbo_blit) {
glamor_delayed_fallback(screen,"no EXT_framebuffer_blit\n");
return FALSE;
}
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
if (src_pixmap_priv->pending_op.type == GLAMOR_PENDING_FILL)
return FALSE;
if (gc) {
if (gc->alu != GXcopy) {
glamor_delayed_fallback(screen, "non-copy ALU\n");
return FALSE;
if (!glamor_priv->has_fbo_blit) {
glamor_delayed_fallback(screen,
"no EXT_framebuffer_blit\n");
return FALSE;
}
if (!glamor_pm_is_solid(dst, gc->planemask)) {
glamor_delayed_fallback(screen, "non-solid planemask\n");
return FALSE;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
if (src_pixmap_priv->pending_op.type == GLAMOR_PENDING_FILL)
return FALSE;
if (gc) {
if (gc->alu != GXcopy) {
glamor_delayed_fallback(screen, "non-copy ALU\n");
return FALSE;
}
if (!glamor_pm_is_solid(dst, gc->planemask)) {
glamor_delayed_fallback(screen,
"non-solid planemask\n");
return FALSE;
}
}
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
glamor_delayed_fallback(screen, "no src fbo\n");
return FALSE;
}
if (glamor_set_destination_pixmap(dst_pixmap)) {
return FALSE;
}
glamor_validate_pixmap(dst_pixmap);
dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, src_pixmap_priv->fb);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
src_y_off += dy;
for (i = 0; i < nbox; i++) {
if(glamor_priv->yInverted) {
dispatch->glBlitFramebuffer((box[i].x1 + dx + src_x_off),
(box[i].y1 + src_y_off),
(box[i].x2 + dx + src_x_off),
(box[i].y2 + src_y_off),
(box[i].x1 + dst_x_off),
(box[i].y1 + dst_y_off),
(box[i].x2 + dst_x_off),
(box[i].y2 + dst_y_off),
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
} else {
int flip_dst_y1 = dst_pixmap->drawable.height - (box[i].y2 + dst_y_off);
int flip_dst_y2 = dst_pixmap->drawable.height - (box[i].y1 + dst_y_off);
int flip_src_y1 = src_pixmap->drawable.height - (box[i].y2 + src_y_off);
int flip_src_y2 = src_pixmap->drawable.height - (box[i].y1 + src_y_off);
dispatch->glBlitFramebuffer(box[i].x1 + dx + src_x_off,
flip_src_y1,
box[i].x2 + dx + src_x_off,
flip_src_y2,
box[i].x1 + dst_x_off,
flip_dst_y1,
box[i].x2 + dst_x_off,
flip_dst_y2,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
glamor_delayed_fallback(screen, "no src fbo\n");
return FALSE;
}
}
return TRUE;
if (glamor_set_destination_pixmap(dst_pixmap)) {
return FALSE;
}
glamor_validate_pixmap(dst_pixmap);
dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT,
src_pixmap_priv->fb);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
src_y_off += dy;
for (i = 0; i < nbox; i++) {
if (glamor_priv->yInverted) {
dispatch->glBlitFramebuffer((box[i].x1 + dx +
src_x_off),
(box[i].y1 +
src_y_off),
(box[i].x2 + dx +
src_x_off),
(box[i].y2 +
src_y_off),
(box[i].x1 +
dst_x_off),
(box[i].y1 +
dst_y_off),
(box[i].x2 +
dst_x_off),
(box[i].y2 +
dst_y_off),
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
} else {
int flip_dst_y1 =
dst_pixmap->drawable.height - (box[i].y2 +
dst_y_off);
int flip_dst_y2 =
dst_pixmap->drawable.height - (box[i].y1 +
dst_y_off);
int flip_src_y1 =
src_pixmap->drawable.height - (box[i].y2 +
src_y_off);
int flip_src_y2 =
src_pixmap->drawable.height - (box[i].y1 +
src_y_off);
dispatch->glBlitFramebuffer(box[i].x1 + dx +
src_x_off,
flip_src_y1,
box[i].x2 + dx +
src_x_off,
flip_src_y2,
box[i].x1 +
dst_x_off,
flip_dst_y1,
box[i].x2 +
dst_x_off,
flip_dst_y2,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
}
}
return TRUE;
}
#endif
static Bool
glamor_copy_n_to_n_textured(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy
)
DrawablePtr dst,
GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(dst->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
int i;
float vertices[8], texcoords[8];
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
enum glamor_pixmap_status src_status = GLAMOR_NONE;
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
int flush_needed = 0;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(dst->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
int i;
float vertices[8], texcoords[8];
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
enum glamor_pixmap_status src_status = GLAMOR_NONE;
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
int flush_needed = 0;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_delayed_fallback(dst->pScreen, "dst has no fbo.\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_delayed_fallback(dst->pScreen, "dst has no fbo.\n");
goto fail;
}
if (!src_pixmap_priv->gl_fbo) {
if (!src_pixmap_priv->gl_fbo) {
#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
goto fail;
glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
goto fail;
#else
src_status = glamor_upload_pixmap_to_texture(src_pixmap);
if (src_status != GLAMOR_UPLOAD_DONE)
goto fail;
src_status = glamor_upload_pixmap_to_texture(src_pixmap);
if (src_status != GLAMOR_UPLOAD_DONE)
goto fail;
#endif
}
else
flush_needed = 1;
} else
flush_needed = 1;
if (gc) {
glamor_set_alu(dispatch, gc->alu);
if (!glamor_set_planemask(dst_pixmap, gc->planemask))
goto fail;
if (gc->alu != GXcopy) {
glamor_set_destination_pixmap_priv_nc(src_pixmap_priv);
glamor_validate_pixmap(src_pixmap);
}
}
if (gc) {
glamor_set_alu(dispatch, gc->alu);
if (!glamor_set_planemask(dst_pixmap, gc->planemask))
goto fail;
if (gc->alu != GXcopy) {
glamor_set_destination_pixmap_priv_nc
(src_pixmap_priv);
glamor_validate_pixmap(src_pixmap);
}
}
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
glamor_validate_pixmap(dst_pixmap);
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
glamor_validate_pixmap(dst_pixmap);
pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
dx += src_x_off;
dy += src_y_off;
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
dx += src_x_off;
dy += src_y_off;
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale,
&src_yscale);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D,
src_pixmap_priv->tex);
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glEnable(GL_TEXTURE_2D);
#endif
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[0], 1);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
}
else {
GLAMOR_CHECK_PENDING_FILL(dispatch, glamor_priv, src_pixmap_priv);
}
for (i = 0; i < nbox; i++) {
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
glamor_set_normalize_vcoords(dst_xscale, dst_yscale,
box[i].x1 + dst_x_off,
box[i].y1 + dst_y_off,
box[i].x2 + dst_x_off,
box[i].y2 + dst_y_off,
glamor_priv->yInverted,
vertices);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
GL_FLOAT, GL_FALSE,
2 * sizeof(float),
texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->
glUniform1i(glamor_priv->finish_access_no_revert[0],
1);
dispatch->
glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv))
glamor_set_normalize_tcoords(src_xscale, src_yscale,
box[i].x1 + dx, box[i].y1 + dy,
box[i].x2 + dx, box[i].y2 + dy,
glamor_priv->yInverted,
texcoords);
} else {
GLAMOR_CHECK_PENDING_FILL(dispatch, glamor_priv,
src_pixmap_priv);
}
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
for (i = 0; i < nbox; i++) {
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glamor_set_normalize_vcoords(dst_xscale, dst_yscale,
box[i].x1 + dst_x_off,
box[i].y1 + dst_y_off,
box[i].x2 + dst_x_off,
box[i].y2 + dst_y_off,
glamor_priv->yInverted,
vertices);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv))
glamor_set_normalize_tcoords(src_xscale,
src_yscale,
box[i].x1 + dx,
box[i].y1 + dy,
box[i].x2 + dx,
box[i].y2 + dy,
glamor_priv->yInverted,
texcoords);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisable(GL_TEXTURE_2D);
#endif
}
dispatch->glUseProgram(0);
/* The source texture is bound to a fbo, we have to flush it here. */
if (flush_needed)
dispatch->glFlush();
return TRUE;
}
dispatch->glUseProgram(0);
/* The source texture is bound to a fbo, we have to flush it here. */
if (flush_needed)
dispatch->glFlush();
return TRUE;
fail:
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(dst_pixmap, ~0);
return FALSE;
fail:
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(dst_pixmap, ~0);
return FALSE;
}
void
glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane, void *closure)
{
glamor_access_t dst_access;
PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
DrawablePtr temp_src = src;
glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
BoxRec bound;
ScreenPtr screen;
int temp_dx = dx;
int temp_dy = dy;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
int i;
int overlaped = 0;
dst_pixmap = glamor_get_drawable_pixmap(dst);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
src_pixmap = glamor_get_drawable_pixmap(src);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
screen = dst_pixmap->drawable.pScreen;
glamor_access_t dst_access;
PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
DrawablePtr temp_src = src;
glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
BoxRec bound;
ScreenPtr screen;
int temp_dx = dx;
int temp_dy = dy;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
int i;
int overlaped = 0;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_fallback("dest pixmap %p has no fbo. \n", dst_pixmap);
goto fail;
}
dst_pixmap = glamor_get_drawable_pixmap(dst);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
src_pixmap = glamor_get_drawable_pixmap(src);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
screen = dst_pixmap->drawable.pScreen;
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_fallback("dest pixmap %p has no fbo. \n",
dst_pixmap);
goto fail;
}
if (src_pixmap_priv->fb == dst_pixmap_priv->fb) {
int x_shift = abs(src_x_off - dx - dst_x_off);
int y_shift = abs(src_y_off - dy - dst_y_off);
for ( i = 0; i < nbox; i++)
{
if (x_shift < abs(box[i].x2 - box[i].x1)
&& y_shift < abs(box[i].y2 - box[i].y1)) {
overlaped = 1;
break;
}
}
}
/* XXX need revisit to handle overlapped area copying. */
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
if (src_pixmap_priv->fb == dst_pixmap_priv->fb) {
int x_shift = abs(src_x_off - dx - dst_x_off);
int y_shift = abs(src_y_off - dy - dst_y_off);
for (i = 0; i < nbox; i++) {
if (x_shift < abs(box[i].x2 - box[i].x1)
&& y_shift < abs(box[i].y2 - box[i].y1)) {
overlaped = 1;
break;
}
}
}
/* XXX need revisit to handle overlapped area copying. */
#ifndef GLAMOR_GLES2
if ((overlaped
|| !src_pixmap_priv->gl_tex || !dst_pixmap_priv->gl_tex )
&& glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx, dy)) {
goto done;
return;
}
#endif
glamor_calculate_boxes_bound(&bound, box, nbox);
/* Overlaped indicate the src and dst are the same pixmap. */
if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
&& ((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
* 4 > src_pixmap->drawable.width * src_pixmap->drawable.height))) {
temp_pixmap = (*screen->CreatePixmap)(screen,
bound.x2 - bound.x1,
bound.y2 - bound.y1,
src_pixmap->drawable.depth,
overlaped ? 0 : GLAMOR_CREATE_PIXMAP_CPU);
if (!temp_pixmap)
goto fail;
glamor_transform_boxes(box, nbox, -bound.x1, -bound.y1);
temp_src = &temp_pixmap->drawable;
if (overlaped)
glamor_copy_n_to_n_textured(src, temp_src, gc, box, nbox,
temp_dx + bound.x1, temp_dy + bound.y1);
else
fbCopyNtoN(src, temp_src, gc, box, nbox,
temp_dx + bound.x1, temp_dy + bound.y1,
reverse, upsidedown, bitplane,
closure);
glamor_transform_boxes(box, nbox, bound.x1, bound.y1);
temp_dx = -bound.x1;
temp_dy = -bound.y1;
}
else {
temp_dx = dx;
temp_dy = dy;
temp_src = src;
}
if (glamor_copy_n_to_n_textured(temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
goto done;
}
fail:
glamor_report_delayed_fallbacks(src->pScreen);
glamor_report_delayed_fallbacks(dst->pScreen);
glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
glamor_get_drawable_location(src),
glamor_get_drawable_location(dst));
if (gc && gc->alu != GXcopy)
dst_access = GLAMOR_ACCESS_RW;
else
dst_access = GLAMOR_ACCESS_WO;
if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
if (dst == src
|| glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
fbCopyNtoN(src, dst, gc, box, nbox,
dx, dy, reverse, upsidedown, bitplane,
closure);
if (dst != src)
glamor_finish_access(src);
if ((overlaped
|| !src_pixmap_priv->gl_tex || !dst_pixmap_priv->gl_tex)
&& glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx,
dy)) {
goto done;
return;
}
glamor_finish_access(dst);
}
#endif
glamor_calculate_boxes_bound(&bound, box, nbox);
done:
glamor_clear_delayed_fallbacks(src->pScreen);
glamor_clear_delayed_fallbacks(dst->pScreen);
if (temp_src != src) {
(*screen->DestroyPixmap)(temp_pixmap);
}
/* Overlaped indicate the src and dst are the same pixmap. */
if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
&& ((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
* 4 >
src_pixmap->drawable.width *
src_pixmap->drawable.height))) {
temp_pixmap = (*screen->CreatePixmap) (screen,
bound.x2 - bound.x1,
bound.y2 - bound.y1,
src_pixmap->
drawable.depth,
overlaped ? 0 :
GLAMOR_CREATE_PIXMAP_CPU);
if (!temp_pixmap)
goto fail;
glamor_transform_boxes(box, nbox, -bound.x1, -bound.y1);
temp_src = &temp_pixmap->drawable;
if (overlaped)
glamor_copy_n_to_n_textured(src, temp_src, gc, box,
nbox,
temp_dx + bound.x1,
temp_dy + bound.y1);
else
fbCopyNtoN(src, temp_src, gc, box, nbox,
temp_dx + bound.x1, temp_dy + bound.y1,
reverse, upsidedown, bitplane, closure);
glamor_transform_boxes(box, nbox, bound.x1, bound.y1);
temp_dx = -bound.x1;
temp_dy = -bound.y1;
} else {
temp_dx = dx;
temp_dy = dy;
temp_src = src;
}
if (glamor_copy_n_to_n_textured
(temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
goto done;
}
fail:
glamor_report_delayed_fallbacks(src->pScreen);
glamor_report_delayed_fallbacks(dst->pScreen);
glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
glamor_get_drawable_location(src),
glamor_get_drawable_location(dst));
if (gc && gc->alu != GXcopy)
dst_access = GLAMOR_ACCESS_RW;
else
dst_access = GLAMOR_ACCESS_WO;
if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
if (dst == src
|| glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
fbCopyNtoN(src, dst, gc, box, nbox,
dx, dy, reverse, upsidedown, bitplane,
closure);
if (dst != src)
glamor_finish_access(src);
}
glamor_finish_access(dst);
}
done:
glamor_clear_delayed_fallbacks(src->pScreen);
glamor_clear_delayed_fallbacks(dst->pScreen);
if (temp_src != src) {
(*screen->DestroyPixmap) (temp_pixmap);
}
}
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty)
int srcx, int srcy, int width, int height, int dstx,
int dsty)
{
RegionPtr region;
region = miDoCopy(src, dst, gc,
srcx, srcy, width, height,
dstx, dsty, glamor_copy_n_to_n, 0, NULL);
RegionPtr region;
region = miDoCopy(src, dst, gc,
srcx, srcy, width, height,
dstx, dsty, glamor_copy_n_to_n, 0, NULL);
return region;
return region;
}

View File

@ -32,29 +32,31 @@
* Screen CopyWindow implementation.
*/
void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
RegionPtr src_region)
void
glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
RegionPtr src_region)
{
RegionRec dst_region;
int dx, dy;
PixmapPtr pixmap = win->drawable.pScreen->GetWindowPixmap(win);
RegionRec dst_region;
int dx, dy;
PixmapPtr pixmap = win->drawable.pScreen->GetWindowPixmap(win);
dx = old_origin.x - win->drawable.x;
dy = old_origin.y - win->drawable.y;
REGION_TRANSLATE(win->drawable.pScreen, src_region, -dx, -dy);
dx = old_origin.x - win->drawable.x;
dy = old_origin.y - win->drawable.y;
REGION_TRANSLATE(win->drawable.pScreen, src_region, -dx, -dy);
REGION_INIT(win->drawable.pScreen, &dst_region, NullBox, 0);
REGION_INIT(win->drawable.pScreen, &dst_region, NullBox, 0);
REGION_INTERSECT(win->drawable.pScreen, &dst_region, &win->borderClip,
src_region);
REGION_INTERSECT(win->drawable.pScreen, &dst_region,
&win->borderClip, src_region);
#ifdef COMPOSITE
if (pixmap->screen_x || pixmap->screen_y)
REGION_TRANSLATE(win->drawable.pScreen, &dst_region,
-pixmap->screen_x, -pixmap->screen_y);
if (pixmap->screen_x || pixmap->screen_y)
REGION_TRANSLATE(win->drawable.pScreen, &dst_region,
-pixmap->screen_x, -pixmap->screen_y);
#endif
miCopyRegion(&pixmap->drawable, &pixmap->drawable,
NULL, &dst_region, dx, dy, glamor_copy_n_to_n, 0, NULL);
miCopyRegion(&pixmap->drawable, &pixmap->drawable,
NULL, &dst_region, dx, dy, glamor_copy_n_to_n, 0,
NULL);
REGION_UNINIT(win->drawable.pScreen, &dst_region);
REGION_UNINIT(win->drawable.pScreen, &dst_region);
}

View File

@ -42,215 +42,247 @@
const Bool
glamor_get_drawable_location(const DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
if (pixmap_priv == NULL || pixmap_priv->gl_fbo == 0)
return 'm';
if (pixmap_priv->fb == glamor_priv->screen_fbo)
return 's';
else
return 'f';
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
if (pixmap_priv == NULL || pixmap_priv->gl_fbo == 0)
return 'm';
if (pixmap_priv->fb == glamor_priv->screen_fbo)
return 's';
else
return 'f';
}
GLint
glamor_compile_glsl_prog(glamor_gl_dispatch *dispatch, GLenum type, const char *source)
glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
const char *source)
{
GLint ok;
GLint prog;
GLint ok;
GLint prog;
prog = dispatch->glCreateShader(type);
dispatch->glShaderSource(prog, 1, (const GLchar **)&source, NULL);
dispatch->glCompileShader(prog);
dispatch->glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
prog = dispatch->glCreateShader(type);
dispatch->glShaderSource(prog, 1, (const GLchar **) &source, NULL);
dispatch->glCompileShader(prog);
dispatch->glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS",
info);
ErrorF("Program source:\n%s", source);
FatalError("GLSL compile failure\n");
}
dispatch->glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
ErrorF("Program source:\n%s", source);
FatalError("GLSL compile failure\n");
}
return prog;
return prog;
}
void
glamor_link_glsl_prog(glamor_gl_dispatch *dispatch, GLint prog)
glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog)
{
GLint ok;
GLint ok;
dispatch->glLinkProgram(prog);
dispatch->glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glLinkProgram(prog);
dispatch->glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n",
info);
FatalError("GLSL link failure\n");
}
dispatch->glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info);
FatalError("GLSL link failure\n");
}
}
Bool
glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
return glamor_download_pixmap_to_cpu(pixmap, access);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
return glamor_download_pixmap_to_cpu(pixmap, access);
}
void
glamor_init_finish_access_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
const char *vs_source =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 source_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n"
"}\n";
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
const char *vs_source =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 source_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n" "}\n";
const char *fs_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int no_revert;\n"
"uniform int swap_rb;\n"
"void main()\n"
"{\n"
" if (no_revert == 1) \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = texture2D(sampler, source_texture).argb;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
" } \n"
"}\n";
const char *set_alpha_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int no_revert;\n"
"uniform int swap_rb;\n"
"void main()\n"
"{\n"
" if (no_revert == 1) \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
" else \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
" else \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
" } \n"
"}\n";
GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
GLint sampler_uniform_location;
const char *fs_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int no_revert;\n"
"uniform int swap_rb;\n"
"void main()\n"
"{\n"
" if (no_revert == 1) \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = texture2D(sampler, source_texture).argb;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
" } \n" "}\n";
glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
const char *set_alpha_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int no_revert;\n"
"uniform int swap_rb;\n"
"void main()\n"
"{\n"
" if (no_revert == 1) \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
" else \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
" else \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
" } \n" "}\n";
GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
GLint sampler_uniform_location;
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, vs_source);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, fs_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0], vs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0], fs_prog);
glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
avs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, vs_source);
set_alpha_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, set_alpha_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1], avs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1], set_alpha_prog);
vs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
fs_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
fs_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
vs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
fs_prog);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0], GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0], GLAMOR_VERTEX_SOURCE, "v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->finish_access_prog[0]);
avs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
set_alpha_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
set_alpha_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
avs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
set_alpha_prog);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1], GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1], GLAMOR_VERTEX_SOURCE, "v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->finish_access_prog[1]);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch,
glamor_priv->finish_access_prog[0]);
glamor_priv->finish_access_no_revert[0] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0], "no_revert");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch,
glamor_priv->finish_access_prog[1]);
glamor_priv->finish_access_swap_rb[0] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0], "swap_rb");
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0], "sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[0],1);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0],0);
dispatch->glUseProgram(0);
glamor_priv->finish_access_no_revert[0] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"no_revert");
glamor_priv->finish_access_no_revert[1] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1], "no_revert");
glamor_priv->finish_access_swap_rb[1] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1], "swap_rb");
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1], "sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[1]);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[1],1);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[1],0);
dispatch->glUseProgram(0);
glamor_priv->finish_access_swap_rb[0] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"swap_rb");
sampler_uniform_location =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[0], 1);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
dispatch->glUseProgram(0);
glamor_priv->finish_access_no_revert[1] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"no_revert");
glamor_priv->finish_access_swap_rb[1] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"swap_rb");
sampler_uniform_location =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[1]);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[1], 1);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
dispatch->glUseProgram(0);
}
void
glamor_finish_access(DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if ( pixmap_priv->access_mode != GLAMOR_ACCESS_RO) {
glamor_restore_pixmap_to_texture(pixmap);
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return;
if (pixmap_priv->pbo != 0 && pixmap_priv->pbo_valid) {
assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
dispatch->glBindBuffer (GL_PIXEL_PACK_BUFFER, 0);
dispatch->glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
pixmap_priv->pbo_valid = FALSE;
dispatch->glDeleteBuffers(1, &pixmap_priv->pbo);
pixmap_priv->pbo = 0;
} else {
free(pixmap->devPrivate.ptr);
}
if (pixmap_priv->access_mode != GLAMOR_ACCESS_RO) {
glamor_restore_pixmap_to_texture(pixmap);
}
pixmap->devPrivate.ptr = NULL;
if (pixmap_priv->pbo != 0 && pixmap_priv->pbo_valid) {
assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pixmap_priv->pbo_valid = FALSE;
dispatch->glDeleteBuffers(1, &pixmap_priv->pbo);
pixmap_priv->pbo = 0;
} else {
free(pixmap->devPrivate.ptr);
}
pixmap->devPrivate.ptr = NULL;
}
@ -265,19 +297,21 @@ glamor_finish_access(DrawablePtr drawable)
Bool
glamor_prepare_access_gc(GCPtr gc)
{
if (gc->stipple) {
if (!glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO))
return FALSE;
}
if (gc->fillStyle == FillTiled) {
if (!glamor_prepare_access (&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RO)) {
if (gc->stipple)
glamor_finish_access(&gc->stipple->drawable);
return FALSE;
}
}
return TRUE;
if (gc->stipple) {
if (!glamor_prepare_access
(&gc->stipple->drawable, GLAMOR_ACCESS_RO))
return FALSE;
}
if (gc->fillStyle == FillTiled) {
if (!glamor_prepare_access(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RO)) {
if (gc->stipple)
glamor_finish_access(&gc->
stipple->drawable);
return FALSE;
}
}
return TRUE;
}
/**
@ -286,10 +320,10 @@ glamor_prepare_access_gc(GCPtr gc)
void
glamor_finish_access_gc(GCPtr gc)
{
if (gc->fillStyle == FillTiled)
glamor_finish_access(&gc->tile.pixmap->drawable);
if (gc->stipple)
glamor_finish_access(&gc->stipple->drawable);
if (gc->fillStyle == FillTiled)
glamor_finish_access(&gc->tile.pixmap->drawable);
if (gc->stipple)
glamor_finish_access(&gc->stipple->drawable);
}
Bool
@ -299,31 +333,32 @@ glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y)
{
glamor_fallback("stubbed out stipple depth %d\n", pixmap->drawable.depth);
return FALSE;
glamor_fallback("stubbed out stipple depth %d\n",
pixmap->drawable.depth);
return FALSE;
}
GCOps glamor_gc_ops = {
.FillSpans = glamor_fill_spans,
.SetSpans = glamor_set_spans,
.PutImage = glamor_put_image,
.CopyArea = glamor_copy_area,
.CopyPlane = miCopyPlane,
.PolyPoint = miPolyPoint,
.Polylines = glamor_poly_lines,
.PolySegment = miPolySegment,
.PolyRectangle = miPolyRectangle,
.PolyArc = miPolyArc,
.FillPolygon = miFillPolygon,
.PolyFillRect = glamor_poly_fill_rect,
.PolyFillArc = miPolyFillArc,
.PolyText8 = miPolyText8,
.PolyText16 = miPolyText16,
.ImageText8 = miImageText8,
.ImageText16 = miImageText16,
.ImageGlyphBlt = miImageGlyphBlt,
.PolyGlyphBlt = miPolyGlyphBlt,
.PushPixels = miPushPixels,
.FillSpans = glamor_fill_spans,
.SetSpans = glamor_set_spans,
.PutImage = glamor_put_image,
.CopyArea = glamor_copy_area,
.CopyPlane = miCopyPlane,
.PolyPoint = miPolyPoint,
.Polylines = glamor_poly_lines,
.PolySegment = miPolySegment,
.PolyRectangle = miPolyRectangle,
.PolyArc = miPolyArc,
.FillPolygon = miFillPolygon,
.PolyFillRect = glamor_poly_fill_rect,
.PolyFillArc = miPolyFillArc,
.PolyText8 = miPolyText8,
.PolyText16 = miPolyText16,
.ImageText8 = miImageText8,
.ImageText16 = miImageText16,
.ImageGlyphBlt = miImageGlyphBlt,
.PolyGlyphBlt = miPolyGlyphBlt,
.PushPixels = miPushPixels,
};
/**
@ -333,91 +368,104 @@ GCOps glamor_gc_ops = {
static void
glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
{
/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
* Preempt fbValidateGC by doing its work and masking the change out, so
* that we can do the Prepare/finish_access.
*/
/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
* Preempt fbValidateGC by doing its work and masking the change out, so
* that we can do the Prepare/finish_access.
*/
#ifdef FB_24_32BIT
if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
fbGetRotatedPixmap(gc) = 0;
}
if (gc->fillStyle == FillTiled) {
PixmapPtr old_tile, new_tile;
old_tile = gc->tile.pixmap;
if (old_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
new_tile = fbGetRotatedPixmap(gc);
if (!new_tile ||
new_tile ->drawable.bitsPerPixel != drawable->bitsPerPixel)
{
if (new_tile)
gc->pScreen->DestroyPixmap(new_tile);
/* fb24_32ReformatTile will do direct access of a newly-
* allocated pixmap.
*/
glamor_fallback("GC %p tile FB_24_32 transformat %p.\n", gc, old_tile);
if (glamor_prepare_access(&old_tile->drawable,
GLAMOR_ACCESS_RO)) {
new_tile = fb24_32ReformatTile(old_tile,
drawable->bitsPerPixel);
glamor_finish_access(&old_tile->drawable);
}
if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
fbGetRotatedPixmap(gc) = 0;
}
if (gc->fillStyle == FillTiled) {
PixmapPtr old_tile, new_tile;
old_tile = gc->tile.pixmap;
if (old_tile->drawable.bitsPerPixel !=
drawable->bitsPerPixel) {
new_tile = fbGetRotatedPixmap(gc);
if (!new_tile ||
new_tile->drawable.bitsPerPixel !=
drawable->bitsPerPixel) {
if (new_tile)
gc->pScreen->DestroyPixmap
(new_tile);
/* fb24_32ReformatTile will do direct access of a newly-
* allocated pixmap.
*/
glamor_fallback
("GC %p tile FB_24_32 transformat %p.\n",
gc, old_tile);
if (glamor_prepare_access
(&old_tile->drawable,
GLAMOR_ACCESS_RO)) {
new_tile =
fb24_32ReformatTile
(old_tile,
drawable->bitsPerPixel);
glamor_finish_access
(&old_tile->drawable);
}
}
if (new_tile) {
fbGetRotatedPixmap(gc) = old_tile;
gc->tile.pixmap = new_tile;
changes |= GCTile;
}
}
}
if (new_tile) {
fbGetRotatedPixmap(gc) = old_tile;
gc->tile.pixmap = new_tile;
changes |= GCTile;
}
}
}
#endif
if (changes & GCTile) {
if (!gc->tileIsPixel) {
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(gc->tile.pixmap);
if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
&& FbEvenTile(gc->tile.pixmap->drawable.width *
drawable->bitsPerPixel))
{
glamor_fallback("GC %p tile changed %p.\n", gc, gc->tile.pixmap);
if (glamor_prepare_access(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RW)) {
fbPadPixmap(gc->tile.pixmap);
glamor_finish_access(&gc->tile.pixmap->drawable);
}
}
}
/* Mask out the GCTile change notification, now that we've done FB's
* job for it.
*/
changes &= ~GCTile;
}
if (changes & GCTile) {
if (!gc->tileIsPixel) {
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(gc->tile.pixmap);
if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
&& FbEvenTile(gc->tile.pixmap->drawable.width *
drawable->bitsPerPixel)) {
glamor_fallback
("GC %p tile changed %p.\n", gc,
gc->tile.pixmap);
if (glamor_prepare_access
(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RW)) {
fbPadPixmap(gc->tile.pixmap);
glamor_finish_access
(&gc->tile.pixmap->drawable);
}
}
}
/* Mask out the GCTile change notification, now that we've done FB's
* job for it.
*/
changes &= ~GCTile;
}
if (changes & GCStipple && gc->stipple) {
/* We can't inline stipple handling like we do for GCTile because
* it sets fbgc privates.
*/
if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
fbValidateGC(gc, changes, drawable);
glamor_finish_access(&gc->stipple->drawable);
}
} else {
fbValidateGC(gc, changes, drawable);
}
if (changes & GCStipple && gc->stipple) {
/* We can't inline stipple handling like we do for GCTile because
* it sets fbgc privates.
*/
if (glamor_prepare_access
(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
fbValidateGC(gc, changes, drawable);
glamor_finish_access(&gc->stipple->drawable);
}
} else {
fbValidateGC(gc, changes, drawable);
}
gc->ops = &glamor_gc_ops;
gc->ops = &glamor_gc_ops;
}
static GCFuncs glamor_gc_funcs = {
glamor_validate_gc,
miChangeGC,
miCopyGC,
miDestroyGC,
miChangeClip,
miDestroyClip,
miCopyClip
glamor_validate_gc,
miChangeGC,
miCopyGC,
miDestroyGC,
miChangeClip,
miDestroyClip,
miCopyClip
};
/**
@ -427,69 +475,68 @@ static GCFuncs glamor_gc_funcs = {
int
glamor_create_gc(GCPtr gc)
{
if (!fbCreateGC(gc))
return FALSE;
if (!fbCreateGC(gc))
return FALSE;
gc->funcs = &glamor_gc_funcs;
gc->funcs = &glamor_gc_funcs;
return TRUE;
return TRUE;
}
RegionPtr
glamor_bitmap_to_region(PixmapPtr pixmap)
{
RegionPtr ret;
glamor_fallback("pixmap %p \n", pixmap);
if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
return NULL;
ret = fbPixmapToRegion(pixmap);
glamor_finish_access(&pixmap->drawable);
return ret;
RegionPtr ret;
glamor_fallback("pixmap %p \n", pixmap);
if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
return NULL;
ret = fbPixmapToRegion(pixmap);
glamor_finish_access(&pixmap->drawable);
return ret;
}
/* Borrow from cairo. */
Bool
glamor_gl_has_extension(char *extension)
{
const char *gl_extensions;
char *pext;
int ext_len;
ext_len = strlen(extension);
gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
pext = (char*)gl_extensions;
if (pext == NULL || extension == NULL)
return FALSE;
const char *gl_extensions;
char *pext;
int ext_len;
ext_len = strlen(extension);
while((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
gl_extensions = (const char *) glGetString(GL_EXTENSIONS);
pext = (char *) gl_extensions;
if (pext == NULL || extension == NULL)
return FALSE;
while ((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
}
int
glamor_gl_get_version (void)
glamor_gl_get_version(void)
{
int major, minor;
const char *version = (const char *) glGetString (GL_VERSION);
const char *dot = version == NULL ? NULL : strchr (version, '.');
const char *major_start = dot;
int major, minor;
const char *version = (const char *) glGetString(GL_VERSION);
const char *dot = version == NULL ? NULL : strchr(version, '.');
const char *major_start = dot;
/* Sanity check */
if (dot == NULL || dot == version || *(dot + 1) == '\0') {
major = 0;
minor = 0;
} else {
/* Find the start of the major version in the string */
while (major_start > version && *major_start != ' ')
--major_start;
major = strtol (major_start, NULL, 10);
minor = strtol (dot + 1, NULL, 10);
}
/* Sanity check */
if (dot == NULL || dot == version || *(dot + 1) == '\0') {
major = 0;
minor = 0;
} else {
/* Find the start of the major version in the string */
while (major_start > version && *major_start != ' ')
--major_start;
major = strtol(major_start, NULL, 10);
minor = strtol(dot + 1, NULL, 10);
}
return GLAMOR_GL_VERSION_ENCODE (major, minor);
return GLAMOR_GL_VERSION_ENCODE(major, minor);
}

View File

@ -11,7 +11,8 @@
#define GLAMOR_DEBUG_TEXTURE_DYNAMIC_UPLOAD 3
extern void
AbortServer(void) _X_NORETURN;
AbortServer(void)
_X_NORETURN;
#define GLAMOR_PANIC(_format_, ...) \
do { \
@ -19,9 +20,9 @@ AbortServer(void) _X_NORETURN;
" at %32s line %d: " _format_ "\n", \
__FUNCTION__, __LINE__, \
##__VA_ARGS__ ); \
AbortServer(); \
exit(1); \
} while(0)

View File

@ -64,10 +64,15 @@
static const char glamor_name[] = "glamor";
static DevPrivateKeyRec glamor_egl_pixmap_private_key_index;
DevPrivateKey glamor_egl_pixmap_private_key =
&glamor_egl_pixmap_private_key_index;
static void
glamor_identify(int flags)
{
xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n", glamor_name);
xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
glamor_name);
}
struct glamor_egl_screen_private {
@ -75,51 +80,56 @@ struct glamor_egl_screen_private {
EGLContext context;
EGLImageKHR root;
EGLint major, minor;
CreateScreenResourcesProcPtr CreateScreenResources;
CloseScreenProcPtr CloseScreen;
int fd;
int front_buffer_handle;
int front_buffer_handle;
int cpp;
struct gbm_device *gbm;
struct gbm_device *gbm;
PFNEGLCREATEDRMIMAGEMESA egl_create_drm_image_mesa;
PFNEGLEXPORTDRMIMAGEMESA egl_export_drm_image_mesa;
PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
struct glamor_gl_dispatch *dispatch;
struct glamor_gl_dispatch *dispatch;
};
int xf86GlamorEGLPrivateIndex = -1;
static struct glamor_egl_screen_private* glamor_get_egl_screen_private(ScrnInfoPtr scrn)
static struct glamor_egl_screen_private
*
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
return (struct glamor_egl_screen_private *) scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
return (struct glamor_egl_screen_private *)
scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
static EGLImageKHR
_glamor_create_egl_image(struct glamor_egl_screen_private *glamor_egl, int width, int height, int stride, int name)
_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
int width, int height, int stride, int name)
{
EGLImageKHR image;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA |
EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA |
EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride / 4;
image = glamor_egl->egl_create_image_khr (glamor_egl->display,
glamor_egl->context,
EGL_DRM_BUFFER_MESA,
(void*)name,
attribs);
attribs[5] = stride / 4;
image = glamor_egl->egl_create_image_khr(glamor_egl->display,
glamor_egl->context,
EGL_DRM_BUFFER_MESA,
(void *) name, attribs);
if (image == EGL_NO_IMAGE_KHR)
return EGL_NO_IMAGE_KHR;
@ -130,162 +140,198 @@ _glamor_create_egl_image(struct glamor_egl_screen_private *glamor_egl, int width
static int
glamor_get_flink_name(int fd, int handle, int *name)
{
struct drm_gem_flink flink;
flink.handle = handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
return FALSE;
*name = flink.name;
return TRUE;
struct drm_gem_flink flink;
flink.handle = handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
return FALSE;
*name = flink.name;
return TRUE;
}
static Bool
glamor_create_texture_from_image(struct glamor_egl_screen_private *glamor_egl, EGLImageKHR image, GLuint *texture)
glamor_create_texture_from_image(struct glamor_egl_screen_private
*glamor_egl,
EGLImageKHR image, GLuint * texture)
{
glamor_egl->dispatch->glGenTextures(1, texture);
glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, *texture);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
(glamor_egl->egl_image_target_texture2d_oes)(GL_TEXTURE_2D, image);
return TRUE;
(glamor_egl->egl_image_target_texture2d_oes) (GL_TEXTURE_2D,
image);
return TRUE;
}
Bool
glamor_create_egl_screen_image(ScreenPtr screen, int handle, int stride)
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
EGLImageKHR image;
GLuint texture;
if (!glamor_get_flink_name(glamor_egl->fd, handle, &glamor_egl->front_buffer_handle)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink front buffer handle\n");
return FALSE;
}
if (!glamor_get_flink_name
(glamor_egl->fd, handle, &glamor_egl->front_buffer_handle)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink front buffer handle\n");
return FALSE;
}
if (glamor_egl->root) {
eglDestroyImageKHR(glamor_egl->display, glamor_egl->root);
glamor_egl->root = EGL_NO_IMAGE_KHR;
}
image = _glamor_create_egl_image( glamor_egl,
scrn->virtualX,
scrn->virtualY,
stride,
glamor_egl->front_buffer_handle);
if (image == EGL_NO_IMAGE_KHR)
return FALSE;
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_screen_pixmap_texture(screen, scrn->virtualX, scrn->virtualY, texture);
if (glamor_egl->root) {
eglDestroyImageKHR(glamor_egl->display, glamor_egl->root);
glamor_egl->root = EGL_NO_IMAGE_KHR;
}
image = _glamor_egl_create_image(glamor_egl,
scrn->virtualX,
scrn->virtualY,
stride,
glamor_egl->front_buffer_handle);
if (image == EGL_NO_IMAGE_KHR)
return FALSE;
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_screen_pixmap_texture(screen, scrn->virtualX,
scrn->virtualY, texture);
glamor_egl->root = image;
return TRUE;
return TRUE;
}
/*
* This function will be called from the dri buffer allocation.
* It is somehow very familiar with the create screen image.
* It is somehow very familiar with the create textured screen.
* XXX the egl image here is not stored at any data structure.
* Does this cause a leak problem?
*/
Bool
glamor_create_egl_pixmap_image(PixmapPtr pixmap, int handle, int stride)
glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
EGLImageKHR image;
GLuint texture;
int name;
if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink pixmap handle\n");
return FALSE;
}
int name;
if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink pixmap handle\n");
return FALSE;
}
image = _glamor_create_egl_image( glamor_egl,
pixmap->drawable.width,
pixmap->drawable.height,
stride,
name);
if (image == EGL_NO_IMAGE_KHR)
return FALSE;
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_pixmap_texture(pixmap, pixmap->drawable.width, pixmap->drawable.height, texture);
return TRUE;
image = _glamor_egl_create_image(glamor_egl,
pixmap->drawable.width,
pixmap->drawable.height, stride,
name);
if (image == EGL_NO_IMAGE_KHR) {
ErrorF("Failed to create khr image for bo handle %d.\n", handle);
return FALSE;
}
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_pixmap_texture(pixmap, pixmap->drawable.width,
pixmap->drawable.height, texture);
dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
image);
return TRUE;
}
void
glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
{
EGLImageKHR image;
ScrnInfoPtr scrn = xf86Screens[pixmap->drawable.pScreen->myNum];
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (pixmap->refcnt == 1) {
image = dixLookupPrivate(&pixmap->devPrivates,
glamor_egl_pixmap_private_key);
if (image != EGL_NO_IMAGE_KHR)
eglDestroyImageKHR(glamor_egl->display, image);
}
glamor_destroy_textured_pixmap(pixmap);
}
Bool
glamor_close_egl_screen(ScreenPtr screen)
glamor_egl_close_screen(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
glamor_fini(screen);
eglDestroyImageKHR(glamor_egl->display, glamor_egl->root);
eglDestroyImageKHR(glamor_egl->display, glamor_egl->root);
glamor_egl->root = EGL_NO_IMAGE_KHR;
return TRUE;
}
static Bool
glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl, char *extension)
glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl,
char *extension)
{
const char *egl_extensions;
char *pext;
int ext_len;
ext_len = strlen(extension);
egl_extensions = (const char*)eglQueryString(glamor_egl->display, EGL_EXTENSIONS);
pext = (char*)egl_extensions;
if (pext == NULL || extension == NULL)
return FALSE;
while((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
const char *egl_extensions;
char *pext;
int ext_len;
ext_len = strlen(extension);
egl_extensions =
(const char *) eglQueryString(glamor_egl->display,
EGL_EXTENSIONS);
pext = (char *) egl_extensions;
if (pext == NULL || extension == NULL)
return FALSE;
while ((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
}
Bool glamor_egl_init(ScrnInfoPtr scrn, int fd)
Bool
glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
struct glamor_egl_screen_private *glamor_egl;
const char *version;
EGLint config_attribs[] = {
EGLint config_attribs[] = {
#ifdef GLAMOR_GLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
EGL_NONE
};
glamor_identify(0);
glamor_egl = calloc(sizeof(*glamor_egl), 1);
if (xf86GlamorEGLPrivateIndex == -1)
xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
glamor_identify(0);
glamor_egl = calloc(sizeof(*glamor_egl), 1);
if (xf86GlamorEGLPrivateIndex == -1)
xf86GlamorEGLPrivateIndex =
xf86AllocateScrnInfoPrivateIndex();
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
glamor_egl->fd = fd;
glamor_egl->fd = fd;
glamor_egl->display = eglGetDRMDisplayMESA(glamor_egl->fd);
glamor_egl->display = eglGetDRMDisplayMESA(glamor_egl->fd);
if (glamor_egl->display == EGL_NO_DISPLAY) {
glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
if (glamor_egl->gbm == NULL) {
ErrorF("couldn't get display device\n");
return FALSE;
}
}
if (glamor_egl->display == EGL_NO_DISPLAY) {
glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
if (glamor_egl->gbm == NULL) {
ErrorF("couldn't get display device\n");
return FALSE;
}
}
glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
#ifndef GLAMOR_GLES2
@ -293,7 +339,9 @@ Bool glamor_egl_init(ScrnInfoPtr scrn, int fd)
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
if (!eglInitialize(glamor_egl->display, &glamor_egl->major, &glamor_egl->minor)) {
if (!eglInitialize
(glamor_egl->display, &glamor_egl->major, &glamor_egl->minor))
{
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"eglInitialize() failed\n");
return FALSE;
@ -306,34 +354,36 @@ Bool glamor_egl_init(ScrnInfoPtr scrn, int fd)
if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT)) { \
ErrorF("EGL_" #EXT "required.\n"); \
return FALSE; \
}
}
GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
#ifdef GLAMOR_GLES2
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_gles2);
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_gles2);
#else
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_opengl);
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_opengl);
#endif
glamor_egl->egl_export_drm_image_mesa = (PFNEGLEXPORTDRMIMAGEMESA)
eglGetProcAddress("eglExportDRMImageMESA");
glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
eglGetProcAddress("eglCreateImageKHR");
eglGetProcAddress("eglExportDRMImageMESA");
glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
eglGetProcAddress("eglCreateImageKHR");
glamor_egl->egl_image_target_texture2d_oes = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
glamor_egl->egl_image_target_texture2d_oes =
(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glamor_egl->egl_create_image_khr
|| !glamor_egl->egl_export_drm_image_mesa
|| !glamor_egl->egl_image_target_texture2d_oes) {
if (!glamor_egl->egl_create_image_khr
|| !glamor_egl->egl_export_drm_image_mesa
|| !glamor_egl->egl_image_target_texture2d_oes) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"eglGetProcAddress() failed\n");
return FALSE;
}
glamor_egl->context = eglCreateContext(glamor_egl->display,
NULL, EGL_NO_CONTEXT, config_attribs);
NULL, EGL_NO_CONTEXT,
config_attribs);
if (glamor_egl->context == EGL_NO_CONTEXT) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to create EGL context\n");
@ -341,44 +391,59 @@ Bool glamor_egl_init(ScrnInfoPtr scrn, int fd)
}
if (!eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
EGL_NO_SURFACE, EGL_NO_SURFACE,
glamor_egl->context)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make EGL context current\n");
return FALSE;
}
return TRUE;
}
return TRUE;
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
if (!dixRegisterPrivateKey
(glamor_egl_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate egl pixmap private\n",
screen->myNum);
return FALSE;
}
return TRUE;
}
void
glamor_free_egl_screen(int scrnIndex, int flags)
glamor_egl_free_screen(int scrnIndex, int flags)
{
ScrnInfoPtr scrn = xf86Screens[scrnIndex];
struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (glamor_egl != NULL)
{
if (!(flags & GLAMOR_EGL_EXTERNAL_BUFFER)) {
eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (glamor_egl != NULL) {
if (!(flags & GLAMOR_EGL_EXTERNAL_BUFFER)) {
eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglTerminate(glamor_egl->display);
}
free(glamor_egl);
eglTerminate(glamor_egl->display);
}
free(glamor_egl);
}
}
/* egl version. */
Bool
glamor_gl_dispatch_init(ScreenPtr screen, struct glamor_gl_dispatch *dispatch, int gl_version)
glamor_gl_dispatch_init(ScreenPtr screen,
struct glamor_gl_dispatch *dispatch,
int gl_version)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
if (!glamor_gl_dispatch_init_impl(dispatch, gl_version, eglGetProcAddress))
return FALSE;
glamor_egl->dispatch = dispatch;
return TRUE;
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (!glamor_gl_dispatch_init_impl
(dispatch, gl_version, (get_proc_address_t)eglGetProcAddress))
return FALSE;
glamor_egl->dispatch = dispatch;
return TRUE;
}

44
glamor/glamor_eglmodule.c Normal file
View File

@ -0,0 +1,44 @@
/*
* Copyright (C) 1998 The XFree86 Project, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* XFREE86 PROJECT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name of the XFree86 Project shall
* not be used in advertising or otherwise to promote the sale, use or other
* dealings in this Software without prior written authorization from the
* XFree86 Project.
*/
#include <xorg-server.h>
#include "xf86Module.h"
static XF86ModuleVersionInfo VersRec = {
"glamor_egl",
MODULEVENDORSTRING,
MODINFOSTRING1,
MODINFOSTRING2,
XORG_VERSION_CURRENT,
1, 0, 0,
ABI_CLASS_ANSIC, /* Only need the ansic layer */
ABI_ANSIC_VERSION,
MOD_CLASS_NONE,
{0, 0, 0, 0} /* signature, to be patched into the file by a tool */
};
_X_EXPORT XF86ModuleData glamor_eglModuleData = { &VersRec, NULL, NULL };

View File

@ -32,174 +32,167 @@
* GC fill implementation, based loosely on fb_fill.c
*/
void
Bool
glamor_fill(DrawablePtr drawable,
GCPtr gc,
int x,
int y,
int width,
int height)
GCPtr gc, int x, int y, int width, int height)
{
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
int off_x, off_y;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
int off_x, off_y;
glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);
glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);
switch (gc->fillStyle) {
case FillSolid:
if (!glamor_solid(dst_pixmap,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
gc->fgPixel))
goto fail;
break;
case FillStippled:
case FillOpaqueStippled:
if (!glamor_stipple(dst_pixmap,
gc->stipple,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
gc->fgPixel,
gc->bgPixel,
gc->patOrg.x,
gc->patOrg.y))
goto fail;
return;
break;
case FillTiled:
if (!glamor_tile(dst_pixmap,
gc->tile.pixmap,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
drawable->x + x + off_x - gc->patOrg.x,
drawable->y + y + off_y - gc->patOrg.y))
goto fail;
break;
}
return;
fail:
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFill(drawable, gc, x, y, width, height);
glamor_finish_access_gc(gc);
switch (gc->fillStyle) {
case FillSolid:
if (!glamor_solid(dst_pixmap,
x + off_x,
y + off_y,
width, height, gc->alu, gc->planemask,
gc->fgPixel))
goto fail;
break;
case FillStippled:
case FillOpaqueStippled:
if (!glamor_stipple(dst_pixmap,
gc->stipple,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
gc->fgPixel,
gc->bgPixel, gc->patOrg.x,
gc->patOrg.y))
goto fail;
break;
case FillTiled:
if (!glamor_tile(dst_pixmap,
gc->tile.pixmap,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
drawable->x + x + off_x - gc->patOrg.x,
drawable->y + y + off_y - gc->patOrg.y))
goto fail;
break;
}
glamor_finish_access(drawable);
}
return;
return TRUE;
fail:
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFill(drawable, gc, x, y, width, height);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable);
}
return TRUE;
}
void
glamor_init_solid_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
const char *solid_vs =
"attribute vec4 v_position;"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
"}\n";
const char *solid_fs =
GLAMOR_DEFAULT_PRECISION
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
GLint fs_prog, vs_prog;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
const char *solid_vs =
"attribute vec4 v_position;"
"void main()\n" "{\n" " gl_Position = v_position;\n"
"}\n";
const char *solid_fs =
GLAMOR_DEFAULT_PRECISION "uniform vec4 color;\n"
"void main()\n" "{\n" " gl_FragColor = color;\n" "}\n";
GLint fs_prog, vs_prog;
glamor_priv->solid_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, solid_fs);
dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog);
dispatch->glBindAttribLocation(glamor_priv->solid_prog, GLAMOR_VERTEX_POS, "v_position");
glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog);
glamor_priv->solid_prog = dispatch->glCreateProgram();
vs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
fs_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
solid_fs);
dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog);
glamor_priv->solid_color_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->solid_prog, "color");
dispatch->glBindAttribLocation(glamor_priv->solid_prog,
GLAMOR_VERTEX_POS, "v_position");
glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog);
glamor_priv->solid_color_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->solid_prog,
"color");
}
Bool
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask, unsigned long fg_pixel)
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
int x1 = x;
int x2 = x + width;
int y1 = y;
int y2 = y + height;
GLfloat color[4];
float vertices[8];
GLfloat xscale, yscale;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("dest %p has no fbo.\n", pixmap);
goto fail;
}
glamor_set_alu(dispatch, alu);
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback("Failedto set planemask in glamor_solid.\n");
goto fail;
}
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
int x1 = x;
int x2 = x + width;
int y1 = y;
int y2 = y + height;
GLfloat color[4];
float vertices[8];
GLfloat xscale, yscale;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("dest %p has no fbo.\n", pixmap);
goto fail;
}
glamor_set_alu(dispatch, alu);
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback
("Failedto set planemask in glamor_solid.\n");
goto fail;
}
glamor_get_rgba_from_pixel(fg_pixel,
&color[0],
&color[1],
&color[2],
&color[3],
format_for_pixmap(pixmap));
glamor_get_rgba_from_pixel(fg_pixel,
&color[0],
&color[1],
&color[2],
&color[3], format_for_pixmap(pixmap));
#ifdef GLAMOR_DELAYED_FILLING
if (x == 0 && y == 0
&& width == pixmap->drawable.width
&& height == pixmap->drawable.height
&& pixmap_priv->fb != glamor_priv->screen_fbo ) {
pixmap_priv->pending_op.type = GLAMOR_PENDING_FILL;
memcpy(&pixmap_priv->pending_op.fill.color4fv,
color, 4*sizeof(GLfloat));
pixmap_priv->pending_op.fill.colori = fg_pixel;
return TRUE;
}
if (x == 0 && y == 0
&& width == pixmap->drawable.width
&& height == pixmap->drawable.height
&& pixmap_priv->fb != glamor_priv->screen_fbo) {
pixmap_priv->pending_op.type = GLAMOR_PENDING_FILL;
memcpy(&pixmap_priv->pending_op.fill.color4fv,
color, 4 * sizeof(GLfloat));
pixmap_priv->pending_op.fill.colori = fg_pixel;
return TRUE;
}
#endif
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
dispatch->glUseProgram(glamor_priv->solid_prog);
dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
dispatch->glUseProgram(glamor_priv->solid_prog);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float), vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location,
1, color);
glamor_set_normalize_vcoords(xscale, yscale, x1, y1, x2, y2,
glamor_priv->yInverted,
vertices);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
return TRUE;
fail:
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(pixmap, ~0);
return FALSE;
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
glamor_set_normalize_vcoords(xscale, yscale, x1, y1, x2, y2,
glamor_priv->yInverted, vertices);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
return TRUE;
fail:
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(pixmap, ~0);
return FALSE;
}

View File

@ -32,58 +32,54 @@
void
glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n,
DDXPointPtr points,
int *widths,
int sorted)
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted)
{
DDXPointPtr ppt;
int nbox;
BoxPtr pbox;
int x1, x2, y;
RegionPtr pClip = fbGetCompositeClip(gc);
DDXPointPtr ppt;
int nbox;
BoxPtr pbox;
int x1, x2, y;
RegionPtr pClip = fbGetCompositeClip(gc);
if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled)
goto fail;
if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled)
goto fail;
ppt = points;
while (n--) {
x1 = ppt->x;
y = ppt->y;
x2 = x1 + (int)*widths;
ppt++;
widths++;
while (n--) {
x1 = ppt->x;
y = ppt->y;
x2 = x1 + (int) *widths;
ppt++;
widths++;
nbox = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
while (nbox--) {
if (pbox->y1 > y || pbox->y2 <= y)
continue;
nbox = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
while (nbox--) {
if (pbox->y1 > y || pbox->y2 <= y)
continue;
if (x1 < pbox->x1)
x1 = pbox->x1;
if (x1 < pbox->x1)
x1 = pbox->x1;
if (x2 > pbox->x2)
x2 = pbox->x2;
if (x2 > pbox->x2)
x2 = pbox->x2;
if (x2 <= x1)
continue;
glamor_fill (drawable,gc,
x1, y,
x2 - x1 , 1);
pbox++;
}
}
return;
fail:
glamor_fallback("to %p (%c)\n", drawable,
glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFillSpans(drawable, gc, n, points, widths, sorted);
glamor_finish_access_gc(gc);
if (x2 <= x1)
continue;
glamor_fill(drawable, gc, x1, y, x2 - x1, 1);
pbox++;
}
}
return;
fail:
glamor_fallback("to %p (%c)\n", drawable,
glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFillSpans(drawable, gc, n, points, widths,
sorted);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable);
}
glamor_finish_access(drawable);
}
}

View File

@ -34,77 +34,73 @@
void
glamor_get_spans(DrawablePtr drawable,
int wmax,
DDXPointPtr points,
int *widths,
int count,
char *dst)
DDXPointPtr points, int *widths, int count, char *dst)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
GLenum format, type;
int no_alpha, no_revert;
glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr temp_pixmap = NULL;
int i;
uint8_t *readpixels_dst = (uint8_t *)dst;
int x_off, y_off;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
GLenum format, type;
int no_alpha, no_revert;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr temp_pixmap = NULL;
int i;
uint8_t *readpixels_dst = (uint8_t *) dst;
int x_off, y_off;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("pixmap has no fbo.\n");
goto fail;
}
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&no_alpha,
&no_revert
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);
goto fail;
}
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
/* XXX prepare whole pixmap is not efficient. */
temp_pixmap = glamor_es2_pixmap_read_prepare(pixmap, &format,
&type, no_alpha, no_revert);
pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
}
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
for (i = 0; i < count; i++) {
if (glamor_priv->yInverted) {
dispatch->glReadPixels(points[i].x + x_off,
(points[i].y + y_off),
widths[i],
1,
format, type,
readpixels_dst);
} else {
dispatch->glReadPixels(points[i].x + x_off,
pixmap->drawable.height - 1 - (points[i].y + y_off),
widths[i],
1,
format, type,
readpixels_dst);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("pixmap has no fbo.\n");
goto fail;
}
readpixels_dst += PixmapBytePad(widths[i], drawable->depth);
}
if (temp_pixmap)
pixmap->drawable.pScreen->DestroyPixmap(temp_pixmap);
return;
fail:
glamor_fallback("from %p (%c)\n", drawable,
glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) {
fbGetSpans(drawable, wmax, points, widths, count, dst);
glamor_finish_access(drawable);
}
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type, &no_alpha,
&no_revert)) {
glamor_fallback("unknown depth. %d \n", drawable->depth);
goto fail;
}
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
/* XXX prepare whole pixmap is not efficient. */
temp_pixmap =
glamor_es2_pixmap_read_prepare(pixmap, &format,
&type, no_alpha,
no_revert);
pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
}
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
for (i = 0; i < count; i++) {
if (glamor_priv->yInverted) {
dispatch->glReadPixels(points[i].x + x_off,
(points[i].y + y_off),
widths[i], 1, format,
type, readpixels_dst);
} else {
dispatch->glReadPixels(points[i].x + x_off,
pixmap->drawable.height -
1 - (points[i].y + y_off),
widths[i], 1, format,
type, readpixels_dst);
}
readpixels_dst +=
PixmapBytePad(widths[i], drawable->depth);
}
if (temp_pixmap)
pixmap->drawable.pScreen->DestroyPixmap(temp_pixmap);
return;
fail:
glamor_fallback("from %p (%c)\n", drawable,
glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) {
fbGetSpans(drawable, wmax, points, widths, count, dst);
glamor_finish_access(drawable);
}
}

View File

@ -3,71 +3,71 @@
#define INIT_FUNC(dst,func_name,get) \
dst->func_name = get(#func_name); \
if (dst->func_name == NULL) \
{ ErrorF("Failed to get fun %s", #func_name); \
{ ErrorF("Failed to get function %s", #func_name); \
goto fail; }
Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
int gl_version,
void *(*get_proc_address)(const char*))
_X_EXPORT Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
int gl_version,
void *(*get_proc_address) (const char *))
{
INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
INIT_FUNC(dispatch, glViewport, get_proc_address);
INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
INIT_FUNC(dispatch, glReadPixels, get_proc_address);
INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
INIT_FUNC(dispatch, glGenTextures, get_proc_address);
INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
INIT_FUNC(dispatch, glBindTexture, get_proc_address);
INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
INIT_FUNC(dispatch, glFlush, get_proc_address);
INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
INIT_FUNC(dispatch, glGetString, get_proc_address);
INIT_FUNC(dispatch, glScissor, get_proc_address);
INIT_FUNC(dispatch, glEnable, get_proc_address);
INIT_FUNC(dispatch, glDisable, get_proc_address);
INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
INIT_FUNC(dispatch, glLogicOp, get_proc_address);
INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
INIT_FUNC(dispatch, glBufferData, get_proc_address);
INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
INIT_FUNC(dispatch, glShaderSource, get_proc_address);
INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
INIT_FUNC(dispatch, glViewport, get_proc_address);
INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
INIT_FUNC(dispatch, glReadPixels, get_proc_address);
INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
INIT_FUNC(dispatch, glGenTextures, get_proc_address);
INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
INIT_FUNC(dispatch, glBindTexture, get_proc_address);
INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
INIT_FUNC(dispatch, glFlush, get_proc_address);
INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
INIT_FUNC(dispatch, glGetString, get_proc_address);
INIT_FUNC(dispatch, glScissor, get_proc_address);
INIT_FUNC(dispatch, glEnable, get_proc_address);
INIT_FUNC(dispatch, glDisable, get_proc_address);
INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
INIT_FUNC(dispatch, glLogicOp, get_proc_address);
INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
INIT_FUNC(dispatch, glBufferData, get_proc_address);
INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
INIT_FUNC(dispatch, glShaderSource, get_proc_address);
INIT_FUNC(dispatch, glUseProgram, get_proc_address);
INIT_FUNC(dispatch, glUniform1i, get_proc_address);
INIT_FUNC(dispatch, glUniform4f, get_proc_address);
INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
INIT_FUNC(dispatch, glCreateShader, get_proc_address);
INIT_FUNC(dispatch, glCompileShader, get_proc_address);
INIT_FUNC(dispatch, glAttachShader, get_proc_address);
INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
INIT_FUNC(dispatch, glUseProgram, get_proc_address);
INIT_FUNC(dispatch, glUniform1i, get_proc_address);
INIT_FUNC(dispatch, glUniform4f, get_proc_address);
INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
INIT_FUNC(dispatch, glCreateShader, get_proc_address);
INIT_FUNC(dispatch, glCompileShader, get_proc_address);
INIT_FUNC(dispatch, glAttachShader, get_proc_address);
INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
return TRUE;
fail:
return FALSE;
return TRUE;
fail:
return FALSE;
}

View File

@ -1,101 +1,123 @@
typedef struct glamor_gl_dispatch {
/* Transformation functions */
void (*glMatrixMode)(GLenum mode);
void (*glLoadIdentity)(void);
void (*glViewport)( GLint x, GLint y,
GLsizei width, GLsizei height );
/* Drawing functions */
void (*glRasterPos2i)( GLint x, GLint y );
/* Transformation functions */
void (*glMatrixMode) (GLenum mode);
void (*glLoadIdentity) (void);
void (*glViewport) (GLint x, GLint y, GLsizei width,
GLsizei height);
/* Drawing functions */
void (*glRasterPos2i) (GLint x, GLint y);
/* Vertex Array */
void (*glDrawArrays)( GLenum mode, GLint first, GLsizei count );
/* Vertex Array */
void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
/* Raster functions */
void (*glReadPixels)( GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid *pixels );
/* Raster functions */
void (*glReadPixels) (GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels);
void (*glDrawPixels)( GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
void (*glPixelStorei)( GLenum pname, GLint param );
/* Texture Mapping */
void (*glDrawPixels) (GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid * pixels);
void (*glPixelStorei) (GLenum pname, GLint param);
/* Texture Mapping */
void (*glTexParameteri)( GLenum target, GLenum pname, GLint param );
void (*glTexImage2D)( GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
/* 1.1 */
void (*glGenTextures)( GLsizei n, GLuint *textures );
void (*glDeleteTextures)( GLsizei n, const GLuint *textures);
void (*glBindTexture)( GLenum target, GLuint texture );
void (*glTexSubImage2D)( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
/* MISC */
void (*glFlush)( void );
void (*glGetIntegerv)( GLenum pname, GLint *params );
const GLubyte * (*glGetString)( GLenum name );
void (*glScissor)( GLint x, GLint y, GLsizei width, GLsizei height);
void (*glEnable)( GLenum cap );
void (*glDisable)( GLenum cap );
void (*glBlendFunc)( GLenum sfactor, GLenum dfactor );
void (*glLogicOp)( GLenum opcode );
void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
void (*glTexImage2D) (GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid * pixels);
/* 1.1 */
void (*glGenTextures) (GLsizei n, GLuint * textures);
void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
void (*glBindTexture) (GLenum target, GLuint texture);
void (*glTexSubImage2D) (GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid * pixels);
/* MISC */
void (*glFlush) (void);
void (*glGetIntegerv) (GLenum pname, GLint * params);
const GLubyte *(*glGetString) (GLenum name);
void (*glScissor) (GLint x, GLint y, GLsizei width,
GLsizei height);
void (*glEnable) (GLenum cap);
void (*glDisable) (GLenum cap);
void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
void (*glLogicOp) (GLenum opcode);
/* 1.3 */
void (*glActiveTexture)( GLenum texture );
/* 1.3 */
void (*glActiveTexture) (GLenum texture);
/* GL Extentions */
void (*glGenBuffers) (GLsizei n, GLuint *buffers);
void (*glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
GLvoid* (*glMapBuffer) (GLenum target, GLenum access);
GLboolean (*glUnmapBuffer) (GLenum target);
void (*glBindBuffer) (GLenum target, GLuint buffer);
void (*glDeleteBuffers) (GLsizei n, const GLuint *buffers);
/* GL Extentions */
void (*glGenBuffers) (GLsizei n, GLuint * buffers);
void (*glBufferData) (GLenum target, GLsizeiptr size,
const GLvoid * data, GLenum usage);
GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
GLboolean(*glUnmapBuffer) (GLenum target);
void (*glBindBuffer) (GLenum target, GLuint buffer);
void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
void (*glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
void (*glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
void (*glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
GLenum (*glCheckFramebufferStatus) (GLenum target);
void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
void (*glDeleteFramebuffers) (GLsizei n,
const GLuint * framebuffers);
void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
GLenum(*glCheckFramebufferStatus) (GLenum target);
void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void (*glVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
void (*glDisableVertexAttribArray) (GLuint index);
void (*glEnableVertexAttribArray) (GLuint index);
void (*glBindAttribLocation) (GLuint program, GLuint index, const GLchar *name);
void (*glVertexAttribPointer) (GLuint index, GLint size,
GLenum type, GLboolean normalized,
GLsizei stride,
const GLvoid * pointer);
void (*glDisableVertexAttribArray) (GLuint index);
void (*glEnableVertexAttribArray) (GLuint index);
void (*glBindAttribLocation) (GLuint program, GLuint index,
const GLchar * name);
void (*glLinkProgram) (GLuint program);
void (*glShaderSource) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
void (*glUseProgram) (GLuint program);
void (*glUniform1i) (GLint location, GLint v0);
void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void (*glUniform4fv) (GLint location, GLsizei count, const GLfloat *value);
GLuint (*glCreateProgram) (void);
GLuint (*glCreateShader) (GLenum type);
void (*glCompileShader) (GLuint shader);
void (*glAttachShader) (GLuint program, GLuint shader);
void (*glGetShaderiv) (GLuint shader, GLenum pname, GLint *params);
void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
void (*glGetProgramiv) (GLuint program, GLenum pname, GLint *params);
void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLint (*glGetUniformLocation) (GLuint program, const GLchar *name);
void (*glLinkProgram) (GLuint program);
void (*glShaderSource) (GLuint shader, GLsizei count,
const GLchar * *string,
const GLint * length);
void (*glUseProgram) (GLuint program);
void (*glUniform1i) (GLint location, GLint v0);
void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3);
void (*glUniform4fv) (GLint location, GLsizei count,
const GLfloat * value);
GLuint(*glCreateProgram) (void);
GLuint(*glCreateShader) (GLenum type);
void (*glCompileShader) (GLuint shader);
void (*glAttachShader) (GLuint program, GLuint shader);
void (*glGetShaderiv) (GLuint shader, GLenum pname,
GLint * params);
void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
GLsizei * length, GLchar * infoLog);
void (*glGetProgramiv) (GLuint program, GLenum pname,
GLint * params);
void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
GLsizei * length, GLchar * infoLog);
GLint(*glGetUniformLocation) (GLuint program,
const GLchar * name);
}glamor_gl_dispatch;
} glamor_gl_dispatch;
Bool
typedef void *(*get_proc_address_t) (const char *);
_X_EXPORT Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
int gl_version,
void *(*get_proc_address)(const char*));
Bool
glamor_gl_dispatch_init(ScreenPtr screen, struct glamor_gl_dispatch *dispatch, int gl_version);
int gl_version,
get_proc_address_t get_proc_address);
_X_EXPORT Bool
glamor_gl_dispatch_init(ScreenPtr screen,
struct glamor_gl_dispatch *dispatch,
int gl_version);

File diff suppressed because it is too large Load Diff

View File

@ -9,36 +9,36 @@
/* Upload picture to texture. We may need to flip the y axis or
* wire alpha to 1. So we may conditional create fbo for the picture.
* */
enum glamor_pixmap_status
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture)
{
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
assert(picture->pDrawable);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
assert(picture->pDrawable);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
assert(GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) == 1);
return glamor_upload_pixmap_to_texture(pixmap);
assert(GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) == 1);
return glamor_upload_pixmap_to_texture(pixmap);
}
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access)
{
if (!picture || !picture->pDrawable)
return TRUE;
return glamor_prepare_access(picture->pDrawable, access);
if (!picture || !picture->pDrawable)
return TRUE;
return glamor_prepare_access(picture->pDrawable, access);
}
void
glamor_finish_access_picture(PicturePtr picture)
{
if (!picture || !picture->pDrawable)
return;
glamor_finish_access(picture->pDrawable);
if (!picture || !picture->pDrawable)
return;
glamor_finish_access(picture->pDrawable);
}
/*
@ -49,45 +49,48 @@ glamor_finish_access_picture(PicturePtr picture)
int
glamor_create_picture(PicturePtr picture)
{
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
if (!picture || !picture->pDrawable)
return 0;
if (!picture || !picture->pDrawable)
return 0;
glamor_priv = glamor_get_screen_private(picture->pDrawable->pScreen);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
assert(pixmap_priv);
glamor_priv =
glamor_get_screen_private(picture->pDrawable->pScreen);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
assert(pixmap_priv);
pixmap_priv->is_picture = 1;
pixmap_priv->pict_format = picture->format;
return glamor_priv->saved_create_picture(picture);
pixmap_priv->is_picture = 1;
pixmap_priv->pict_format = picture->format;
return glamor_priv->saved_create_picture(picture);
}
void
glamor_destroy_picture(PicturePtr picture)
{
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
if (!picture || !picture->pDrawable)
return;
if (!picture || !picture->pDrawable)
return;
glamor_priv = glamor_get_screen_private(picture->pDrawable->pScreen);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
assert(pixmap_priv);
glamor_priv =
glamor_get_screen_private(picture->pDrawable->pScreen);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
assert(pixmap_priv);
pixmap_priv->is_picture = 0;
pixmap_priv->pict_format = 0;
glamor_priv->saved_destroy_picture(picture);
pixmap_priv->is_picture = 0;
pixmap_priv->pict_format = 0;
glamor_priv->saved_destroy_picture(picture);
}
void glamor_picture_format_fixup(PicturePtr picture, glamor_pixmap_private *pixmap_priv)
void
glamor_picture_format_fixup(PicturePtr picture,
glamor_pixmap_private * pixmap_priv)
{
pixmap_priv->pict_format = picture->format;
pixmap_priv->pict_format = picture->format;
}

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#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "glamor_priv.h"
/**
* Sets the offsets to add to coordinates to make them address the same bits in
* the backing drawable. These coordinates are nonzero only for redirected
* windows.
*/
void
glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
int *x, int *y)
{
#ifdef COMPOSITE
if (drawable->type == DRAWABLE_WINDOW) {
*x = -pixmap->screen_x;
*y = -pixmap->screen_y;
return;
}
#endif
*x = 0;
*y = 0;
}
static void
_glamor_pixmap_validate_filling(glamor_screen_private * glamor_priv,
glamor_pixmap_private * pixmap_priv)
{
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
GLfloat vertices[8];
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(glamor_priv->solid_prog);
dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location,
1, pixmap_priv->pending_op.fill.color4fv);
vertices[0] = -1;
vertices[1] = -1;
vertices[2] = 1;
vertices[3] = -1;
vertices[4] = 1;
vertices[5] = 1;
vertices[6] = -1;
vertices[7] = 1;
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
pixmap_priv->pending_op.type = GLAMOR_PENDING_NONE;
}
glamor_pixmap_validate_function_t pixmap_validate_funcs[] = {
NULL,
_glamor_pixmap_validate_filling
};
void
glamor_pixmap_init(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_priv->pixmap_validate_funcs = pixmap_validate_funcs;
}
void
glamor_validate_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_validate_function_t validate_op;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
validate_op =
glamor_priv->pixmap_validate_funcs[pixmap_priv->
pending_op.type];
if (validate_op) {
(*validate_op) (glamor_priv, pixmap_priv);
}
}
void
glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private * pixmap_priv)
{
glamor_gl_dispatch *dispatch = &pixmap_priv->glamor_priv->dispatch;
dispatch->glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
#ifndef GLAMOR_GLES2
dispatch->glMatrixMode(GL_PROJECTION);
dispatch->glLoadIdentity();
dispatch->glMatrixMode(GL_MODELVIEW);
dispatch->glLoadIdentity();
#endif
dispatch->glViewport(0, 0,
pixmap_priv->container->drawable.width,
pixmap_priv->container->drawable.height);
}
int
glamor_set_destination_pixmap_priv(glamor_pixmap_private * pixmap_priv)
{
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return -1;
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
return 0;
}
int
glamor_set_destination_pixmap(PixmapPtr pixmap)
{
int err;
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
err = glamor_set_destination_pixmap_priv(pixmap_priv);
return err;
}
Bool
glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask)
{
if (glamor_pm_is_solid(&pixmap->drawable, planemask)) {
return GL_TRUE;
}
glamor_fallback("unsupported planemask %lx\n", planemask);
return GL_FALSE;
}
void
glamor_set_alu(struct glamor_gl_dispatch *dispatch, unsigned char alu)
{
#ifndef GLAMOR_GLES2
if (alu == GXcopy) {
dispatch->glDisable(GL_COLOR_LOGIC_OP);
return;
}
dispatch->glEnable(GL_COLOR_LOGIC_OP);
switch (alu) {
case GXclear:
dispatch->glLogicOp(GL_CLEAR);
break;
case GXand:
dispatch->glLogicOp(GL_AND);
break;
case GXandReverse:
dispatch->glLogicOp(GL_AND_REVERSE);
break;
case GXandInverted:
dispatch->glLogicOp(GL_AND_INVERTED);
break;
case GXnoop:
dispatch->glLogicOp(GL_NOOP);
break;
case GXxor:
dispatch->glLogicOp(GL_XOR);
break;
case GXor:
dispatch->glLogicOp(GL_OR);
break;
case GXnor:
dispatch->glLogicOp(GL_NOR);
break;
case GXequiv:
dispatch->glLogicOp(GL_EQUIV);
break;
case GXinvert:
dispatch->glLogicOp(GL_INVERT);
break;
case GXorReverse:
dispatch->glLogicOp(GL_OR_REVERSE);
break;
case GXcopyInverted:
dispatch->glLogicOp(GL_COPY_INVERTED);
break;
case GXorInverted:
dispatch->glLogicOp(GL_OR_INVERTED);
break;
case GXnand:
dispatch->glLogicOp(GL_NAND);
break;
case GXset:
dispatch->glLogicOp(GL_SET);
break;
default:
FatalError("unknown logic op\n");
}
#else
if (alu != GXcopy)
ErrorF("unsupported alu %x \n", alu);
#endif
}
/**
* Upload pixmap to a specified texture.
* This texture may not be the one attached to it.
**/
int in_restore = 0;
static void
__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
GLenum type, GLuint tex)
{
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
unsigned int stride, row_length;
void *texels;
GLenum iformat;
switch (pixmap->drawable.depth) {
#if 0
case 8:
iformat = GL_ALPHA;
break;
#endif
case 24:
iformat = GL_RGB;
break;
default:
iformat = GL_RGBA;
break;
}
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
iformat = format;
}
stride = pixmap->devKind;
row_length = (stride * 8) / pixmap->drawable.bitsPerPixel;
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
} else {
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
if (pixmap_priv->pbo && pixmap_priv->pbo_valid) {
texels = NULL;
dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
pixmap_priv->pbo);
} else
texels = pixmap->devPrivate.ptr;
dispatch->glTexImage2D(GL_TEXTURE_2D,
0,
iformat,
pixmap->drawable.width,
pixmap->drawable.height, 0, format, type,
texels);
}
/*
* Load texture from the pixmap's data pointer and then
* draw the texture to the fbo, and flip the y axis.
* */
static void
_glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
GLenum type, int no_alpha, int no_revert,
int flip)
{
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
static float vertices[8] = { -1, -1,
1, -1,
1, 1,
-1, 1
};
static float texcoords[8] = { 0, 1,
1, 1,
1, 0,
0, 0
};
static float texcoords_inv[8] = { 0, 0,
1, 0,
1, 1,
0, 1
};
float *ptexcoords;
GLuint tex;
int need_flip;
need_flip = (flip && !glamor_priv->yInverted);
/* Try fast path firstly, upload the pixmap to the texture attached
* to the fbo directly. */
if (no_alpha == 0 && no_revert == 1 && !need_flip) {
__glamor_upload_pixmap_to_texture(pixmap, format, type,
pixmap_priv->tex);
return;
}
if (need_flip)
ptexcoords = texcoords;
else
ptexcoords = texcoords_inv;
/* Slow path, we need to flip y or wire alpha to 1. */
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
ptexcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
dispatch->glGenTextures(1, &tex);
__glamor_upload_pixmap_to_texture(pixmap, format, type, tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
#endif
dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
dispatch->glUniform1i(glamor_priv->
finish_access_no_revert[no_alpha],
no_revert);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],
0);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
#ifndef GLAMOR_GLES2
dispatch->glDisable(GL_TEXTURE_2D);
#endif
dispatch->glUseProgram(0);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glDeleteTextures(1, &tex);
dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void
glamor_pixmap_ensure_fb(PixmapPtr pixmap)
{
int status;
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch = &pixmap_priv->glamor_priv->dispatch;
if (pixmap_priv->fb == 0)
dispatch->glGenFramebuffers(1, &pixmap_priv->fb);
assert(pixmap_priv->tex != 0);
dispatch->glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
dispatch->glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, pixmap_priv->tex,
0);
status = dispatch->glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
const char *str;
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
str = "incomplete attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
str = "incomplete/missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
str = "incomplete draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
str = "incomplete read buffer";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
str = "unsupported";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
str = "incomplete multiple";
break;
default:
str = "unknown error";
break;
}
LogMessageVerb(X_INFO, 0,
"destination is framebuffer incomplete: %s [%#x]\n",
str, status);
assert(0);
}
}
/*
* Prepare to upload a pixmap to texture memory.
* no_alpha equals 1 means the format needs to wire alpha to 1.
* Two condtion need to setup a fbo for a pixmap
* 1. !yInverted, we need to do flip if we are not yInverted.
* 2. no_alpha != 0, we need to wire the alpha.
* */
static int
glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha, int no_revert)
{
int need_fbo;
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (!glamor_check_fbo_size
(glamor_priv, pixmap->drawable.width, pixmap->drawable.height)
|| !glamor_check_fbo_depth(pixmap->drawable.depth)) {
glamor_fallback
("upload failed reason: bad size or depth %d x %d @depth %d \n",
pixmap->drawable.width, pixmap->drawable.height,
pixmap->drawable.depth);
return -1;
}
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return 0;
if (no_alpha != 0 || no_revert == 0 || !glamor_priv->yInverted)
need_fbo = 1;
else
need_fbo = 0;
if (pixmap_priv->tex == 0)
dispatch->glGenTextures(1, &pixmap_priv->tex);
if (need_fbo) {
dispatch->glBindTexture(GL_TEXTURE_2D, pixmap_priv->tex);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
pixmap->drawable.width,
pixmap->drawable.height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glamor_pixmap_ensure_fb(pixmap);
}
return 0;
}
enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
{
GLenum format, type;
int no_alpha, no_revert;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type, &no_alpha,
&no_revert)) {
glamor_fallback("Unknown pixmap depth %d.\n",
pixmap->drawable.depth);
return GLAMOR_UPLOAD_FAILED;
}
if (glamor_pixmap_upload_prepare(pixmap, no_alpha, no_revert))
return GLAMOR_UPLOAD_FAILED;
glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DYNAMIC_UPLOAD,
"Uploading pixmap %p %dx%d depth%d.\n",
pixmap,
pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth);
_glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha,
no_revert, 1);
return GLAMOR_UPLOAD_DONE;
}
#if 0
enum glamor_pixmap_status
glamor_upload_pixmap_to_texure_from_data(PixmapPtr pixmap, void *data)
{
enum glamor_pixmap_status upload_status;
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
assert(pixmap_priv->pbo_valid == 0);
assert(pixmap->devPrivate.ptr == NULL);
pixmap->devPrivate.ptr = data;
upload_status = glamor_upload_pixmap_to_texture(pixmap);
pixmap->devPrivate.ptr = NULL;
return upload_status;
}
#endif
void
glamor_restore_pixmap_to_texture(PixmapPtr pixmap)
{
GLenum format, type;
int no_alpha, no_revert;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type, &no_alpha,
&no_revert)) {
ErrorF("Unknown pixmap depth %d.\n",
pixmap->drawable.depth);
assert(0);
}
in_restore = 1;
_glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha,
no_revert, 1);
in_restore = 0;
}
/*
* as gles2 only support a very small set of color format and
* type when do glReadPixel,
* Before we use glReadPixels to get back a textured pixmap,
* Use shader to convert it to a supported format and thus
* get a new temporary pixmap returned.
* */
PixmapPtr
glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum * format,
GLenum * type, int no_alpha, int no_revert)
{
glamor_pixmap_private *source_priv;
glamor_screen_private *glamor_priv;
ScreenPtr screen;
PixmapPtr temp_pixmap;
glamor_pixmap_private *temp_pixmap_priv;
glamor_gl_dispatch *dispatch;
static float vertices[8] = { -1, -1,
1, -1,
1, 1,
-1, 1
};
static float texcoords[8] = { 0, 0,
1, 0,
1, 1,
0, 1
};
int swap_rb = 0;
screen = source->drawable.pScreen;
glamor_priv = glamor_get_screen_private(screen);
source_priv = glamor_get_pixmap_private(source);
dispatch = &glamor_priv->dispatch;
if (*format == GL_BGRA) {
*format = GL_RGBA;
swap_rb = 1;
}
temp_pixmap = (*screen->CreatePixmap) (screen,
source->drawable.width,
source->drawable.height,
source->drawable.depth, 0);
temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
dispatch->glBindTexture(GL_TEXTURE_2D, temp_pixmap_priv->tex);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, *format,
source->drawable.width,
source->drawable.height, 0, *format, *type,
NULL);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D, source_priv->tex);
glamor_set_destination_pixmap_priv_nc(temp_pixmap_priv);
dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
dispatch->glUniform1i(glamor_priv->
finish_access_no_revert[no_alpha],
no_revert);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],
swap_rb);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glUseProgram(0);
return temp_pixmap;
}
/**
* Move a pixmap to CPU memory.
* The input data is the pixmap's fbo.
* The output data is at pixmap->devPrivate.ptr. We always use pbo
* to read the fbo and then map it to va. If possible, we will use
* it directly as devPrivate.ptr.
* If successfully download a fbo to cpu then return TRUE.
* Otherwise return FALSE.
**/
Bool
glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
{
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
unsigned int stride, row_length, y;
GLenum format, type, gl_access, gl_usage;
int no_alpha, no_revert;
uint8_t *data = NULL, *read;
PixmapPtr temp_pixmap = NULL;
ScreenPtr screen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
screen = pixmap->drawable.pScreen;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return TRUE;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type, &no_alpha,
&no_revert)) {
ErrorF("Unknown pixmap depth %d.\n",
pixmap->drawable.depth);
assert(0); // Should never happen.
return FALSE;
}
pixmap_priv->access_mode = access;
glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DOWNLOAD,
"Downloading pixmap %p %dx%d depth%d\n",
pixmap,
pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth);
stride = pixmap->devKind;
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
/* XXX we may don't need to validate it on GPU here,
* we can just validate it on CPU. */
glamor_validate_pixmap(pixmap);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
&&
((format != GL_RGBA && format != GL_RGB && format != GL_ALPHA)
|| no_revert != 1)) {
temp_pixmap =
glamor_es2_pixmap_read_prepare(pixmap, &format,
&type, no_alpha,
no_revert);
}
switch (access) {
case GLAMOR_ACCESS_RO:
gl_access = GL_READ_ONLY;
gl_usage = GL_STREAM_READ;
break;
case GLAMOR_ACCESS_WO:
data = malloc(stride * pixmap->drawable.height);
goto done;
break;
case GLAMOR_ACCESS_RW:
gl_access = GL_READ_WRITE;
gl_usage = GL_DYNAMIC_DRAW;
break;
default:
ErrorF("Glamor: Invalid access code. %d\n", access);
assert(0);
}
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
data = malloc(stride * pixmap->drawable.height);
}
row_length = (stride * 8) / pixmap->drawable.bitsPerPixel;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
dispatch->glPixelStorei(GL_PACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_PACK_ROW_LENGTH, row_length);
} else {
dispatch->glPixelStorei(GL_PACK_ALIGNMENT, 4);
// dispatch->glPixelStorei(GL_PACK_ROW_LENGTH, 0);
}
if (glamor_priv->has_pack_invert || glamor_priv->yInverted) {
if (!glamor_priv->yInverted) {
assert(glamor_priv->gl_flavor ==
GLAMOR_GL_DESKTOP);
dispatch->glPixelStorei(GL_PACK_INVERT_MESA, 1);
}
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
if (pixmap_priv->pbo == 0)
dispatch->glGenBuffers(1,
&pixmap_priv->pbo);
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER,
pixmap_priv->pbo);
dispatch->glBufferData(GL_PIXEL_PACK_BUFFER,
stride *
pixmap->drawable.height,
NULL, gl_usage);
dispatch->glReadPixels(0, 0, row_length,
pixmap->drawable.height,
format, type, 0);
data = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER,
gl_access);
pixmap_priv->pbo_valid = TRUE;
if (!glamor_priv->yInverted) {
assert(glamor_priv->gl_flavor ==
GLAMOR_GL_DESKTOP);
dispatch->glPixelStorei
(GL_PACK_INVERT_MESA, 0);
}
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
} else {
if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV)
type = GL_UNSIGNED_SHORT_5_5_5_1;
dispatch->glReadPixels(0, 0,
pixmap->drawable.width,
pixmap->drawable.height,
format, type, data);
}
} else {
data = malloc(stride * pixmap->drawable.height);
assert(data);
if (access != GLAMOR_ACCESS_WO) {
if (pixmap_priv->pbo == 0)
dispatch->glGenBuffers(1,
&pixmap_priv->pbo);
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER,
pixmap_priv->pbo);
dispatch->glBufferData(GL_PIXEL_PACK_BUFFER,
stride *
pixmap->drawable.height,
NULL, GL_STREAM_READ);
dispatch->glReadPixels(0, 0, row_length,
pixmap->drawable.height,
format, type, 0);
read = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER,
GL_READ_ONLY);
for (y = 0; y < pixmap->drawable.height; y++)
memcpy(data + y * stride,
read + (pixmap->drawable.height -
y - 1) * stride, stride);
dispatch->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
pixmap_priv->pbo_valid = FALSE;
dispatch->glDeleteBuffers(1, &pixmap_priv->pbo);
pixmap_priv->pbo = 0;
}
}
dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0);
done:
pixmap->devPrivate.ptr = data;
if (temp_pixmap) {
(*screen->DestroyPixmap) (temp_pixmap);
}
return TRUE;
}
static void
_glamor_destroy_upload_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch = &pixmap_priv->glamor_priv->dispatch;
assert(pixmap_priv->gl_fbo == 0);
if (pixmap_priv->fb)
dispatch->glDeleteFramebuffers(1, &pixmap_priv->fb);
if (pixmap_priv->tex)
dispatch->glDeleteTextures(1, &pixmap_priv->tex);
if (pixmap_priv->pbo)
dispatch->glDeleteBuffers(1, &pixmap_priv->pbo);
pixmap_priv->fb = pixmap_priv->tex = pixmap_priv->pbo = 0;
}
void
glamor_destroy_upload_pixmap(PixmapPtr pixmap)
{
_glamor_destroy_upload_pixmap(pixmap);
}

View File

@ -39,72 +39,69 @@
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc,
int nrect,
xRectangle *prect)
GCPtr gc, int nrect, xRectangle * prect)
{
int fullX1, fullX2, fullY1, fullY2;
int xorg, yorg;
int n;
register BoxPtr pbox;
RegionPtr pClip = fbGetCompositeClip(gc);
if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled) {
goto fail;
}
int fullX1, fullX2, fullY1, fullY2;
int xorg, yorg;
int n;
register BoxPtr pbox;
xorg = drawable->x;
yorg = drawable->y;
while (nrect--) {
fullX1 = prect->x + xorg;
fullY1 = prect->y + yorg;
fullX2 = fullX1 + (int)prect->width;
fullY2 = fullY1 + (int)prect->height;
prect++;
n = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
/*
* clip the rectangle to each box in the clip region
* this is logically equivalent to calling Intersect(),
* but rectangles may overlap each other here.
*/
while (n--) {
int x1 = fullX1;
int x2 = fullX2;
int y1 = fullY1;
int y2 = fullY2;
if (pbox->x1 > x1)
x1 = pbox->x1;
if (pbox->x2 < x2)
x2 = pbox->x2;
if (pbox->y1 > y1)
y1 = pbox->y1;
if (pbox->y2 < y2)
y2 = pbox->y2;
pbox++;
if (x1 >= x2 || y1 >= y2)
continue;
glamor_fill(drawable,
gc,
x1,
y1,
x2 - x1,
y2 - y1);
}
}
return;
fail:
glamor_fallback(" to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyFillRect(drawable, gc, nrect, prect );
glamor_finish_access_gc(gc);
RegionPtr pClip = fbGetCompositeClip(gc);
if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled) {
goto fail;
}
glamor_finish_access(drawable);
}
xorg = drawable->x;
yorg = drawable->y;
while (nrect--) {
fullX1 = prect->x + xorg;
fullY1 = prect->y + yorg;
fullX2 = fullX1 + (int) prect->width;
fullY2 = fullY1 + (int) prect->height;
prect++;
n = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
/*
* clip the rectangle to each box in the clip region
* this is logically equivalent to calling Intersect(),
* but rectangles may overlap each other here.
*/
while (n--) {
int x1 = fullX1;
int x2 = fullX2;
int y1 = fullY1;
int y2 = fullY2;
if (pbox->x1 > x1)
x1 = pbox->x1;
if (pbox->x2 < x2)
x2 = pbox->x2;
if (pbox->y1 > y1)
y1 = pbox->y1;
if (pbox->y2 < y2)
y2 = pbox->y2;
pbox++;
if (x1 >= x2 || y1 >= y2)
continue;
if (!glamor_fill(drawable, gc, x1, y1, x2 - x1,
y2 - y1))
goto fail;
}
}
return;
fail:
glamor_fallback(" to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyFillRect(drawable, gc, nrect, prect);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable);
}
return;
}

View File

@ -46,134 +46,130 @@ void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points)
{
xRectangle *rects;
int x1, x2, y1, y2;
int i;
int x_min = MAXSHORT;
int x_max = MINSHORT;
int y_min = MAXSHORT;
int y_max = MINSHORT;
DrawablePtr temp_dest;
PixmapPtr temp_pixmap;
GCPtr temp_gc = NULL;
/* Don't try to do wide lines or non-solid fill style. */
if (gc->lineWidth != 0) {
/* This ends up in miSetSpans, which is accelerated as well as we
* can hope X wide lines will be.
*/
goto fail;
}
if (gc->lineStyle != LineSolid ||
gc->fillStyle != FillSolid) {
glamor_fallback("non-solid fill line style %d, fill style %d\n",
gc->lineStyle, gc->fillStyle);
goto fail;
}
xRectangle *rects;
int x1, x2, y1, y2;
int i;
int x_min = MAXSHORT;
int x_max = MINSHORT;
int y_min = MAXSHORT;
int y_max = MINSHORT;
DrawablePtr temp_dest;
PixmapPtr temp_pixmap;
GCPtr temp_gc = NULL;
/* Don't try to do wide lines or non-solid fill style. */
if (gc->lineWidth != 0) {
/* This ends up in miSetSpans, which is accelerated as well as we
* can hope X wide lines will be.
*/
goto fail;
}
if (gc->lineStyle != LineSolid || gc->fillStyle != FillSolid) {
glamor_fallback
("non-solid fill line style %d, fill style %d\n",
gc->lineStyle, gc->fillStyle);
goto fail;
}
rects = malloc(sizeof(xRectangle) * (n - 1));
x1 = points[0].x;
y1 = points[0].y;
/* If we have any non-horizontal/vertical, fall back. */
for (i = 0; i < n - 1; i++) {
if (mode == CoordModePrevious) {
x2 = x1 + points[i + 1].x;
y2 = y1 + points[i + 1].y;
rects = malloc(sizeof(xRectangle) * (n - 1));
x1 = points[0].x;
y1 = points[0].y;
/* If we have any non-horizontal/vertical, fall back. */
for (i = 0; i < n - 1; i++) {
if (mode == CoordModePrevious) {
x2 = x1 + points[i + 1].x;
y2 = y1 + points[i + 1].y;
} else {
x2 = points[i + 1].x;
y2 = points[i + 1].y;
}
if (x1 != x2 && y1 != y2) {
free(rects);
glamor_fallback("stub diagonal poly_line\n");
goto fail;
}
if (x1 < x2) {
rects[i].x = x1;
rects[i].width = x2 - x1 + 1;
} else {
rects[i].x = x2;
rects[i].width = x1 - x2 + 1;
}
if (y1 < y2) {
rects[i].y = y1;
rects[i].height = y2 - y1 + 1;
} else {
rects[i].y = y2;
rects[i].height = y1 - y2 + 1;
}
x1 = x2;
y1 = y2;
}
gc->ops->PolyFillRect(drawable, gc, n - 1, rects);
free(rects);
return;
fail:
for (i = 0; i < n; i++) {
if (x_min > points[i].x)
x_min = points[i].x;
if (x_max < points[i].x)
x_max = points[i].x;
if (y_min > points[i].y)
y_min = points[i].y;
if (y_max < points[i].y)
y_max = points[i].y;
}
temp_pixmap = drawable->pScreen->CreatePixmap(drawable->pScreen,
x_max - x_min + 1,
y_max - y_min + 1,
drawable->depth, 0);
if (temp_pixmap) {
temp_dest = &temp_pixmap->drawable;
temp_gc =
GetScratchGC(temp_dest->depth, temp_dest->pScreen);
ValidateGC(temp_dest, temp_gc);
for (i = 0; i < n; i++) {
points[i].x -= x_min;
points[i].y -= y_min;
}
(void) glamor_copy_area(drawable,
temp_dest,
temp_gc,
x_min, y_min,
x_max - x_min + 1,
y_max - y_min + 1, 0, 0);
} else
temp_dest = drawable;
if (gc->lineWidth == 0) {
if (glamor_prepare_access(temp_dest, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyLine(temp_dest, gc, mode, n, points);
glamor_finish_access_gc(gc);
}
glamor_finish_access(temp_dest);
}
} else {
x2 = points[i + 1].x;
y2 = points[i + 1].y;
/* fb calls mi functions in the lineWidth != 0 case. */
fbPolyLine(drawable, gc, mode, n, points);
}
if (x1 != x2 && y1 != y2) {
free(rects);
glamor_fallback("stub diagonal poly_line\n");
goto fail;
if (temp_dest != drawable) {
(void) glamor_copy_area(temp_dest,
drawable,
temp_gc,
0, 0,
x_max - x_min + 1,
y_max - y_min + 1, x_min, y_min);
drawable->pScreen->DestroyPixmap(temp_pixmap);
for (i = 0; i < n; i++) {
points[i].x += x_min;
points[i].y += y_min;
}
FreeScratchGC(temp_gc);
}
if (x1 < x2) {
rects[i].x = x1;
rects[i].width = x2 - x1 + 1;
} else {
rects[i].x = x2;
rects[i].width = x1 - x2 + 1;
}
if (y1 < y2) {
rects[i].y = y1;
rects[i].height = y2 - y1 + 1;
} else {
rects[i].y = y2;
rects[i].height = y1 - y2 + 1;
}
x1 = x2;
y1 = y2;
}
gc->ops->PolyFillRect(drawable, gc, n - 1, rects);
free(rects);
return;
fail:
for(i = 0; i < n; i++)
{
if (x_min > points[i].x)
x_min = points[i].x;
if (x_max < points[i].x)
x_max = points[i].x;
if (y_min > points[i].y)
y_min = points[i].y;
if (y_max < points[i].y)
y_max = points[i].y;
}
temp_pixmap = drawable->pScreen->CreatePixmap(drawable->pScreen,
x_max - x_min + 1, y_max - y_min + 1,
drawable->depth,
0);
if (temp_pixmap) {
temp_dest = &temp_pixmap->drawable;
temp_gc = GetScratchGC(temp_dest->depth, temp_dest->pScreen);
ValidateGC(temp_dest, temp_gc);
for(i = 0; i < n; i++)
{
points[i].x -= x_min;
points[i].y -= y_min;
}
(void)glamor_copy_area(drawable,
temp_dest,
temp_gc,
x_min, y_min,
x_max - x_min + 1, y_max - y_min + 1,
0, 0);
}
else
temp_dest = drawable;
if (gc->lineWidth == 0) {
if (glamor_prepare_access(temp_dest, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyLine(temp_dest, gc, mode, n, points);
glamor_finish_access_gc(gc);
}
glamor_finish_access(temp_dest);
}
}
else {
/* fb calls mi functions in the lineWidth != 0 case. */
fbPolyLine(drawable, gc, mode, n, points);
}
if (temp_dest != drawable) {
(void)glamor_copy_area(temp_dest,
drawable,
temp_gc,
0, 0,
x_max - x_min + 1, y_max - y_min + 1,
x_min, y_min);
drawable->pScreen->DestroyPixmap(temp_pixmap);
for(i = 0; i < n; i++)
{
points[i].x += x_min;
points[i].y += y_min;
}
FreeScratchGC(temp_gc);
}
}

View File

@ -31,7 +31,7 @@
#include <dix-config.h>
#include <xorg-config.h>
#endif
#include <xorg-server.h>
#include "glamor.h"
@ -41,7 +41,7 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define GLAMOR_DEFAULT_PRECISION "precision mediump float;\n"
#define GLAMOR_DEFAULT_PRECISION "precision mediump float;\n"
#include "glamor_glext.h"
#else
#include <GL/gl.h>
@ -56,63 +56,66 @@
#include "glamor_debug.h"
typedef struct glamor_composite_shader {
GLuint prog;
GLint dest_to_dest_uniform_location;
GLint dest_to_source_uniform_location;
GLint dest_to_mask_uniform_location;
GLint source_uniform_location;
GLint mask_uniform_location;
GLuint prog;
GLint dest_to_dest_uniform_location;
GLint dest_to_source_uniform_location;
GLint dest_to_mask_uniform_location;
GLint source_uniform_location;
GLint mask_uniform_location;
} glamor_composite_shader;
typedef struct {
INT16 x_src;
INT16 y_src;
INT16 x_mask;
INT16 y_mask;
INT16 x_dst;
INT16 y_dst;
INT16 width;
INT16 height;
INT16 x_src;
INT16 y_src;
INT16 x_mask;
INT16 y_mask;
INT16 x_dst;
INT16 y_dst;
INT16 width;
INT16 height;
} glamor_composite_rect_t;
enum glamor_vertex_type {
GLAMOR_VERTEX_POS,
GLAMOR_VERTEX_SOURCE,
GLAMOR_VERTEX_MASK
GLAMOR_VERTEX_POS,
GLAMOR_VERTEX_SOURCE,
GLAMOR_VERTEX_MASK
};
enum shader_source {
SHADER_SOURCE_SOLID,
SHADER_SOURCE_TEXTURE,
SHADER_SOURCE_TEXTURE_ALPHA,
SHADER_SOURCE_COUNT,
SHADER_SOURCE_SOLID,
SHADER_SOURCE_TEXTURE,
SHADER_SOURCE_TEXTURE_ALPHA,
SHADER_SOURCE_COUNT,
};
enum shader_mask {
SHADER_MASK_NONE,
SHADER_MASK_SOLID,
SHADER_MASK_TEXTURE,
SHADER_MASK_TEXTURE_ALPHA,
SHADER_MASK_COUNT,
SHADER_MASK_NONE,
SHADER_MASK_SOLID,
SHADER_MASK_TEXTURE,
SHADER_MASK_TEXTURE_ALPHA,
SHADER_MASK_COUNT,
};
enum shader_in {
SHADER_IN_SOURCE_ONLY,
SHADER_IN_NORMAL,
SHADER_IN_CA_SOURCE,
SHADER_IN_CA_ALPHA,
SHADER_IN_COUNT,
SHADER_IN_SOURCE_ONLY,
SHADER_IN_NORMAL,
SHADER_IN_CA_SOURCE,
SHADER_IN_CA_ALPHA,
SHADER_IN_COUNT,
};
struct glamor_screen_private;
struct glamor_pixmap_private;
typedef void (*glamor_pixmap_validate_function_t)(struct glamor_screen_private*,
struct glamor_pixmap_private*);
typedef void (*glamor_pixmap_validate_function_t) (struct
glamor_screen_private *,
struct
glamor_pixmap_private
*);
enum glamor_gl_flavor {
GLAMOR_GL_DESKTOP, // OPENGL API
GLAMOR_GL_ES2 // OPENGL ES2.0 API
GLAMOR_GL_DESKTOP, // OPENGL API
GLAMOR_GL_ES2 // OPENGL ES2.0 API
};
#define GLAMOR_CREATE_PIXMAP_CPU 0x100
@ -121,98 +124,97 @@ enum glamor_gl_flavor {
#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2
typedef struct {
PicturePtr picture; /* Where the glyphs of the cache are stored */
GlyphPtr *glyphs;
uint16_t count;
uint16_t evict;
PicturePtr picture; /* Where the glyphs of the cache are stored */
GlyphPtr *glyphs;
uint16_t count;
uint16_t evict;
} glamor_glyph_cache_t;
#include "glamor_gl_dispatch.h"
typedef struct glamor_screen_private {
CloseScreenProcPtr saved_close_screen;
CreateGCProcPtr saved_create_gc;
CreatePixmapProcPtr saved_create_pixmap;
DestroyPixmapProcPtr saved_destroy_pixmap;
GetSpansProcPtr saved_get_spans;
GetImageProcPtr saved_get_image;
CompositeProcPtr saved_composite;
TrapezoidsProcPtr saved_trapezoids;
GlyphsProcPtr saved_glyphs;
ChangeWindowAttributesProcPtr saved_change_window_attributes;
CopyWindowProcPtr saved_copy_window;
BitmapToRegionProcPtr saved_bitmap_to_region;
TrianglesProcPtr saved_triangles;
CreatePictureProcPtr saved_create_picture;
DestroyPictureProcPtr saved_destroy_picture;
UnrealizeGlyphProcPtr saved_unrealize_glyph;
CloseScreenProcPtr saved_close_screen;
CreateGCProcPtr saved_create_gc;
CreatePixmapProcPtr saved_create_pixmap;
DestroyPixmapProcPtr saved_destroy_pixmap;
GetSpansProcPtr saved_get_spans;
GetImageProcPtr saved_get_image;
CompositeProcPtr saved_composite;
TrapezoidsProcPtr saved_trapezoids;
GlyphsProcPtr saved_glyphs;
ChangeWindowAttributesProcPtr saved_change_window_attributes;
CopyWindowProcPtr saved_copy_window;
BitmapToRegionProcPtr saved_bitmap_to_region;
TrianglesProcPtr saved_triangles;
CreatePictureProcPtr saved_create_picture;
DestroyPictureProcPtr saved_destroy_picture;
UnrealizeGlyphProcPtr saved_unrealize_glyph;
int yInverted;
int screen_fbo;
GLuint vbo;
int vbo_offset;
int vbo_size;
char *vb;
int vb_stride;
enum glamor_gl_flavor gl_flavor;
int has_pack_invert;
int has_fbo_blit;
int max_fbo_size;
int yInverted;
int screen_fbo;
GLuint vbo;
int vbo_offset;
int vbo_size;
char *vb;
int vb_stride;
enum glamor_gl_flavor gl_flavor;
int has_pack_invert;
int has_fbo_blit;
int max_fbo_size;
/* glamor_finishaccess */
GLint finish_access_prog[2];
GLint finish_access_no_revert[2];
GLint finish_access_swap_rb[2];
/* glamor_finishaccess */
GLint finish_access_prog[2];
GLint finish_access_no_revert[2];
GLint finish_access_swap_rb[2];
/* glamor_solid */
GLint solid_prog;
GLint solid_color_uniform_location;
/* glamor_solid */
GLint solid_prog;
GLint solid_color_uniform_location;
/* glamor_tile */
GLint tile_prog;
/* glamor_tile */
GLint tile_prog;
/* glamor_putimage */
GLint put_image_xybitmap_prog;
GLint put_image_xybitmap_fg_uniform_location;
GLint put_image_xybitmap_bg_uniform_location;
/* glamor_putimage */
GLint put_image_xybitmap_prog;
GLint put_image_xybitmap_fg_uniform_location;
GLint put_image_xybitmap_bg_uniform_location;
/* glamor_composite */
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT]
[SHADER_IN_COUNT];
Bool has_source_coords, has_mask_coords;
int render_nr_verts;
glamor_pixmap_validate_function_t *pixmap_validate_funcs;
glamor_glyph_cache_t glyph_caches[GLAMOR_NUM_GLYPH_CACHES];
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
/* glamor_composite */
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT][SHADER_IN_COUNT];
Bool has_source_coords, has_mask_coords;
int render_nr_verts;
glamor_pixmap_validate_function_t *pixmap_validate_funcs;
glamor_glyph_cache_t glyph_caches[GLAMOR_NUM_GLYPH_CACHES];
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
Bool glyph_cache_initialized;
struct glamor_gl_dispatch dispatch;
glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
Bool glyph_cache_initialized;
struct glamor_gl_dispatch dispatch;
} glamor_screen_private;
typedef enum glamor_access {
GLAMOR_ACCESS_RO,
GLAMOR_ACCESS_RW,
GLAMOR_ACCESS_WO,
GLAMOR_ACCESS_RO,
GLAMOR_ACCESS_RW,
GLAMOR_ACCESS_WO,
} glamor_access_t;
enum _glamor_pending_op_type{
GLAMOR_PENDING_NONE,
GLAMOR_PENDING_FILL
enum _glamor_pending_op_type {
GLAMOR_PENDING_NONE,
GLAMOR_PENDING_FILL
};
typedef struct _glamor_pending_fill {
unsigned int type;
GLfloat color4fv[4];
CARD32 colori;
unsigned int type;
GLfloat color4fv[4];
CARD32 colori;
} glamor_pending_fill;
typedef union _glamor_pending_op {
unsigned int type;
glamor_pending_fill fill;
unsigned int type;
glamor_pending_fill fill;
} glamor_pending_op;
/*
@ -231,18 +233,18 @@ typedef union _glamor_pending_op {
**/
typedef struct glamor_pixmap_private {
unsigned char gl_fbo:1;
unsigned char gl_tex:1;
unsigned char pbo_valid:1;
unsigned char is_picture:1;
GLuint tex;
GLuint fb;
GLuint pbo;
glamor_access_t access_mode;
PictFormatShort pict_format;
glamor_pending_op pending_op;
PixmapPtr container;
glamor_screen_private *glamor_priv;
unsigned char gl_fbo:1;
unsigned char gl_tex:1;
unsigned char pbo_valid:1;
unsigned char is_picture:1;
GLuint tex;
GLuint fb;
GLuint pbo;
glamor_access_t access_mode;
PictFormatShort pict_format;
glamor_pending_op pending_op;
PixmapPtr container;
glamor_screen_private *glamor_priv;
} glamor_pixmap_private;
/*
@ -255,11 +257,11 @@ typedef struct glamor_pixmap_private {
*
* */
typedef enum glamor_pixmap_status {
GLAMOR_NONE,
GLAMOR_UPLOAD_PENDING,
GLAMOR_UPLOAD_DONE,
GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;
GLAMOR_NONE,
GLAMOR_UPLOAD_PENDING,
GLAMOR_UPLOAD_DONE,
GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;
extern DevPrivateKey glamor_screen_private_key;
@ -267,13 +269,16 @@ extern DevPrivateKey glamor_pixmap_private_key;
static inline glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)
{
return (glamor_screen_private *)dixLookupPrivate(&screen->devPrivates,
glamor_screen_private_key);
return (glamor_screen_private *)
dixLookupPrivate(&screen->devPrivates,
glamor_screen_private_key);
}
static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
return dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
return dixLookupPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key);
}
@ -284,8 +289,8 @@ glamor_get_pixmap_private(PixmapPtr pixmap)
static inline Bool
glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
{
return (planemask & FbFullMask(drawable->depth)) ==
FbFullMask(drawable->depth);
return (planemask & FbFullMask(drawable->depth)) ==
FbFullMask(drawable->depth);
}
extern int glamor_debug_level;
@ -299,19 +304,11 @@ Bool glamor_close_screen(int idx, ScreenPtr screen);
/* glamor_copyarea.c */
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty);
void
glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure);
int srcx, int srcy, int width, int height, int dstx,
int dsty);
void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc,
BoxPtr box, int nbox, int dx, int dy, Bool reverse,
Bool upsidedown, Pixel bitplane, void *closure);
/* glamor_copywindow.c */
void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
@ -334,30 +331,35 @@ Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y);
GLint glamor_compile_glsl_prog(glamor_gl_dispatch *dispatch, GLenum type, const char *source);
void glamor_link_glsl_prog(glamor_gl_dispatch *dispatch, GLint prog);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap, unsigned long fg_pixel,
GLfloat *color);
GLint glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
const char *source);
void glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
unsigned long fg_pixel,
GLfloat * color);
int glamor_set_destination_pixmap(PixmapPtr pixmap);
int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv);
int glamor_set_destination_pixmap_priv(glamor_pixmap_private *
pixmap_priv);
/* nc means no check. caller must ensure this pixmap has valid fbo.
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
* */
void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv);
void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *
pixmap_priv);
PixmapPtr
glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum *format,
GLenum *type, int no_alpha, int no_revert);
glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum * format,
GLenum * type, int no_alpha, int no_revert);
void glamor_set_alu(struct glamor_gl_dispatch * dispatch, unsigned char alu);
void glamor_set_alu(struct glamor_gl_dispatch *dispatch,
unsigned char alu);
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
Bool glamor_gl_has_extension(char *extension);
int glamor_gl_get_version(void);
int glamor_gl_get_version(void);
#define GLAMOR_GL_VERSION_ENCODE(major, minor) ( \
((major) * 256) \
@ -367,12 +369,8 @@ int glamor_gl_get_version(void);
/* glamor_fill.c */
void glamor_fill(DrawablePtr drawable,
GCPtr gc,
int x,
int y,
int width,
int height);
Bool glamor_fill(DrawablePtr drawable,
GCPtr gc, int x, int y, int width, int height);
Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel);
@ -381,22 +379,18 @@ void glamor_solid_fail_region(PixmapPtr pixmap,
/* glamor_fillspans.c */
void glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n,
DDXPointPtr points,
int *widths,
int sorted);
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted);
void glamor_init_solid_shader(ScreenPtr screen);
/* glamor_getspans.c */
void
glamor_get_spans(DrawablePtr drawable,
int wmax,
DDXPointPtr points,
int *widths,
int nspans,
char *dst_start);
int *widths, int nspans, char *dst_start);
/* glamor_glyphs.c */
void glamor_glyphs_fini(ScreenPtr screen);
@ -405,10 +399,10 @@ void glamor_glyphs(CARD8 op,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr * glyphs);
INT16 ySrc, int nlist, GlyphListPtr list,
GlyphPtr * glyphs);
void
glamor_glyph_unrealize (ScreenPtr screen, GlyphPtr glyph);
void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
/* glamor_setspans.c */
void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted);
@ -416,17 +410,17 @@ void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
/* glamor_polyfillrect.c */
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc,
int nrect,
xRectangle *prect);
GCPtr gc, int nrect, xRectangle * prect);
/* glamor_polylines.c */
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points);
/* glamor_putimage.c */
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void glamor_init_putimage_shaders(ScreenPtr screen);
@ -440,18 +434,16 @@ void glamor_composite(CARD8 op,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
void glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
int ntrap, xTrapezoid * traps);
void glamor_init_composite_shaders(ScreenPtr screen);
void glamor_composite_rects(CARD8 op,
PicturePtr src, PicturePtr mask, PicturePtr dst,
int nrect, glamor_composite_rect_t *rects);
PicturePtr src, PicturePtr mask,
PicturePtr dst, int nrect,
glamor_composite_rect_t * rects);
/* glamor_tile.c */
Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
@ -462,19 +454,16 @@ void glamor_init_tile_shader(ScreenPtr screen);
/* glamor_triangles.c */
void
glamor_triangles (CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc,
int ntris,
xTriangle *tris);
glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
/* glamor_pixmap.c */
void
glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_init(ScreenPtr screen);
/**
* Download a pixmap's texture to cpu memory. If success,
* One copy of current pixmap's texture will be put into
@ -484,8 +473,8 @@ glamor_pixmap_init(ScreenPtr screen);
* gl_tex must be 1. Used by glamor_prepare_access.
*
*/
Bool
glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access);
Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap,
glamor_access_t access);
/**
* Restore a pixmap's data which is downloaded by
@ -496,8 +485,7 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access);
* in texture originally. In other word, the gl_fbo
* must be 1.
**/
void
glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
/**
* Ensure to have a fbo attached to the pixmap.
* If the pixmap already has one fbo then do nothing.
@ -506,53 +494,49 @@ glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
* The pixmap must has a valid texture before call this
* API, othersie, it will trigger a assert.
*/
void
glamor_pixmap_ensure_fb(PixmapPtr pixmap);
void glamor_pixmap_ensure_fb(PixmapPtr pixmap);
/**
* Upload a pixmap to gl texture. Used by dynamic pixmap
* uploading feature. The pixmap must be a software pixmap.
* This function will change current FBO and current shaders.
*/
enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap);
enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr
pixmap);
/**
* Upload a picture to gl texture. Similar to the
* glamor_upload_pixmap_to_texture. Used in rendering.
**/
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
/**
* Destroy all the resources allocated on the uploading
* phase, includs the tex and fbo.
**/
void
glamor_destroy_upload_pixmap(PixmapPtr pixmap);
void glamor_destroy_upload_pixmap(PixmapPtr pixmap);
void
glamor_validate_pixmap(PixmapPtr pixmap);
void glamor_validate_pixmap(PixmapPtr pixmap);
int
glamor_create_picture(PicturePtr picture);
int glamor_create_picture(PicturePtr picture);
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
void
glamor_finish_access_picture(PicturePtr picture);
void glamor_finish_access_picture(PicturePtr picture);
void glamor_destroy_picture(PicturePtr picture);
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
void
glamor_destroy_picture(PicturePtr picture);
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
glamor_picture_format_fixup(PicturePtr picture,
glamor_pixmap_private * pixmap_priv);
void
glamor_picture_format_fixup(PicturePtr picture, glamor_pixmap_private *pixmap_priv);
#include"glamor_utils.h"
#include"glamor_utils.h"
/* Dynamic pixmap upload to texture if needed.
* Sometimes, the target is a gl texture pixmap/picture,
@ -561,9 +545,9 @@ glamor_picture_format_fixup(PicturePtr picture, glamor_pixmap_private *pixmap_pr
* fallback the whole process to cpu. Most of the time,
* this will increase performance obviously. */
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
#define GLAMOR_DELAYED_FILLING
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
//#define GLAMOR_DELAYED_FILLING
#endif /* GLAMOR_PRIV_H */
#endif /* GLAMOR_PRIV_H */

View File

@ -36,56 +36,50 @@ void
glamor_init_putimage_shaders(ScreenPtr screen)
{
#if 0
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
const char *xybitmap_vs =
"uniform float x_bias;\n"
"uniform float x_scale;\n"
"uniform float y_bias;\n"
"uniform float y_scale;\n"
"varying vec2 bitmap_coords;\n"
"void main()\n"
"{\n"
" gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n"
" (gl_Vertex.y + y_bias) * y_scale,\n"
" 0,\n"
" 1);\n"
" bitmap_coords = gl_MultiTexCoord0.xy;\n"
"}\n";
const char *xybitmap_fs =
"uniform vec4 fg, bg;\n"
"varying vec2 bitmap_coords;\n"
"uniform sampler2D bitmap_sampler;\n"
"void main()\n"
"{\n"
" float bitmap_value = texture2D(bitmap_sampler,\n"
" bitmap_coords).x;\n"
" gl_FragColor = mix(bg, fg, bitmap_value);\n"
"}\n";
GLint fs_prog, vs_prog, prog;
GLint sampler_uniform_location;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
const char *xybitmap_vs =
"uniform float x_bias;\n" "uniform float x_scale;\n"
"uniform float y_bias;\n" "uniform float y_scale;\n"
"varying vec2 bitmap_coords;\n" "void main()\n" "{\n"
" gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n"
" (gl_Vertex.y + y_bias) * y_scale,\n"
" 0,\n"
" 1);\n"
" bitmap_coords = gl_MultiTexCoord0.xy;\n" "}\n";
const char *xybitmap_fs =
"uniform vec4 fg, bg;\n" "varying vec2 bitmap_coords;\n"
"uniform sampler2D bitmap_sampler;\n" "void main()\n" "{\n"
" float bitmap_value = texture2D(bitmap_sampler,\n"
" bitmap_coords).x;\n"
" gl_FragColor = mix(bg, fg, bitmap_value);\n" "}\n";
GLint fs_prog, vs_prog, prog;
GLint sampler_uniform_location;
if (!GLEW_ARB_fragment_shader)
return;
if (!GLEW_ARB_fragment_shader)
return;
prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs);
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs);
dispatch->glAttachShader(prog, vs_prog);
dispatch->glAttachShader(prog, fs_prog);
glamor_link_glsl_prog(prog);
prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs);
fs_prog =
glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs);
dispatch->glAttachShader(prog, vs_prog);
dispatch->glAttachShader(prog, fs_prog);
glamor_link_glsl_prog(prog);
dispatch->glUseProgram(prog);
sampler_uniform_location = dispatch->glGetUniformLocation(prog, "bitmap_sampler");
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUseProgram(prog);
sampler_uniform_location =
dispatch->glGetUniformLocation(prog, "bitmap_sampler");
dispatch->glUniform1i(sampler_uniform_location, 0);
glamor_priv->put_image_xybitmap_fg_uniform_location =
dispatch->glGetUniformLocation(prog, "fg");
glamor_priv->put_image_xybitmap_bg_uniform_location =
dispatch->glGetUniformLocation(prog, "bg");
glamor_get_transform_uniform_locations(prog,
&glamor_priv->put_image_xybitmap_transform);
glamor_priv->put_image_xybitmap_prog = prog;
dispatch->glUseProgram(0);
glamor_priv->put_image_xybitmap_fg_uniform_location =
dispatch->glGetUniformLocation(prog, "fg");
glamor_priv->put_image_xybitmap_bg_uniform_location =
dispatch->glGetUniformLocation(prog, "bg");
glamor_get_transform_uniform_locations(prog,
&glamor_priv->put_image_xybitmap_transform);
glamor_priv->put_image_xybitmap_prog = prog;
dispatch->glUseProgram(0);
#endif
}
@ -106,13 +100,13 @@ glamor_init_putimage_shaders(ScreenPtr screen)
static int
y_flip(PixmapPtr pixmap, int y)
{
ScreenPtr screen = pixmap->drawable.pScreen;
PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
ScreenPtr screen = pixmap->drawable.pScreen;
PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
if (pixmap == screen_pixmap)
return (pixmap->drawable.height - 1) - y;
else
return y;
if (pixmap == screen_pixmap)
return (pixmap->drawable.height - 1) - y;
else
return y;
}
@ -121,129 +115,127 @@ glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
int x, int y, int w, int h, int left_pad,
int image_format, char *bits)
{
ScreenPtr screen = drawable->pScreen;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
float fg[4], bg[4];
GLuint tex;
unsigned int stride = PixmapBytePad(1, w + left_pad);
RegionPtr clip;
BoxPtr box;
int nbox;
float dest_coords[8];
const float bitmap_coords[8] = {
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 1.0,
};
GLfloat xscale, yscale;
glamor_pixmap_private *pixmap_priv;
pixmap_priv = glamor_get_pixmap_private(pixmap);
ScreenPtr screen = drawable->pScreen;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
float fg[4], bg[4];
GLuint tex;
unsigned int stride = PixmapBytePad(1, w + left_pad);
RegionPtr clip;
BoxPtr box;
int nbox;
float dest_coords[8];
const float bitmap_coords[8] = {
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 1.0,
};
GLfloat xscale, yscale;
glamor_pixmap_private *pixmap_priv;
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_set_normalize_vcoords(xscale, yscale,
x, y,
x + w, y + h,
glamor_priv->yInverted,
dest_coords);
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
glamor_fallback("glamor_put_image_xybitmap: disabled\n");
goto fail;
glamor_set_normalize_vcoords(xscale, yscale,
x, y,
x + w, y + h,
glamor_priv->yInverted, dest_coords);
if (glamor_priv->put_image_xybitmap_prog == 0) {
ErrorF("no program for xybitmap putimage\n");
goto fail;
}
glamor_set_alu(gc->alu);
if (!glamor_set_planemask(pixmap, gc->planemask))
glamor_fallback("glamor_put_image_xybitmap: disabled\n");
goto fail;
dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);
if (glamor_priv->put_image_xybitmap_prog == 0) {
ErrorF("no program for xybitmap putimage\n");
goto fail;
}
glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
dispatch->glUniform4fv(glamor_priv->put_image_xybitmap_fg_uniform_location,
1, fg);
glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
dispatch->glUniform4fv(glamor_priv->put_image_xybitmap_bg_uniform_location,
1, bg);
glamor_set_alu(gc->alu);
if (!glamor_set_planemask(pixmap, gc->planemask))
goto fail;
dispatch->glGenTextures(1, &tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
w, h, 0,
GL_COLOR_INDEX, GL_BITMAP, bits);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);
/* Now that we've set up our bitmap texture and the shader, shove
* the destination rectangle through the cliprects and run the
* shader on the resulting fragments.
*/
dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
dispatch->glEnableClientState(GL_VERTEX_ARRAY);
dispatch->glClientActiveTexture(GL_TEXTURE0);
dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
dispatch->glUniform4fv
(glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg);
glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
dispatch->glUniform4fv
(glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg);
dispatch->glEnable(GL_SCISSOR_TEST);
clip = fbGetCompositeClip(gc);
for (nbox = REGION_NUM_RECTS(clip),
box = REGION_RECTS(clip);
nbox--;
box++)
{
int x1 = x;
int y1 = y;
int x2 = x + w;
int y2 = y + h;
dispatch->glGenTextures(1, &tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
dispatch->glEnable(GL_TEXTURE_2D);
if (x1 < box->x1)
x1 = box->x1;
if (y1 < box->y1)
y1 = box->y1;
if (x2 > box->x2)
x2 = box->x2;
if (y2 > box->y2)
y2 = box->y2;
if (x1 >= x2 || y1 >= y2)
continue;
/* Now that we've set up our bitmap texture and the shader, shove
* the destination rectangle through the cliprects and run the
* shader on the resulting fragments.
*/
dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
dispatch->glEnableClientState(GL_VERTEX_ARRAY);
dispatch->glClientActiveTexture(GL_TEXTURE0);
dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
dispatch->glScissor(box->x1,
y_flip(pixmap, box->y1),
box->x2 - box->x1,
box->y2 - box->y1);
dispatch->glDrawArrays(GL_QUADS, 0, 4);
}
dispatch->glEnable(GL_SCISSOR_TEST);
clip = fbGetCompositeClip(gc);
for (nbox = REGION_NUM_RECTS(clip),
box = REGION_RECTS(clip); nbox--; box++) {
int x1 = x;
int y1 = y;
int x2 = x + w;
int y2 = y + h;
dispatch->glDisable(GL_SCISSOR_TEST);
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
dispatch->glDeleteTextures(1, &tex);
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisableClientState(GL_VERTEX_ARRAY);
dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
return;
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
glamor_fallback(": to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
fail:
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap, bits);
glamor_finish_access(drawable);
}
if (x1 < box->x1)
x1 = box->x1;
if (y1 < box->y1)
y1 = box->y1;
if (x2 > box->x2)
x2 = box->x2;
if (y2 > box->y2)
y2 = box->y2;
if (x1 >= x2 || y1 >= y2)
continue;
dispatch->glScissor(box->x1,
y_flip(pixmap, box->y1),
box->x2 - box->x1, box->y2 - box->y1);
dispatch->glDrawArrays(GL_QUADS, 0, 4);
}
dispatch->glDisable(GL_SCISSOR_TEST);
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
dispatch->glDeleteTextures(1, &tex);
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisableClientState(GL_VERTEX_ARRAY);
dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
return;
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
glamor_fallback(": to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
fail:
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap,
bits);
glamor_finish_access(drawable);
}
}
#endif
@ -252,166 +244,162 @@ void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad, int image_format, char *bits)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
GLenum type, format, iformat;
RegionPtr clip;
BoxPtr pbox;
int nbox;
int src_stride = PixmapBytePad(w, drawable->depth);
int x_off, y_off;
float vertices[8], texcoords[8];
GLfloat xscale, yscale, txscale, tyscale;
GLuint tex;
int no_alpha, no_revert;
if (image_format == XYBitmap) {
assert(depth == 1);
goto fail;
return;
}
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
GLenum type, format, iformat;
RegionPtr clip;
BoxPtr pbox;
int nbox;
int src_stride = PixmapBytePad(w, drawable->depth);
int x_off, y_off;
float vertices[8], texcoords[8];
GLfloat xscale, yscale, txscale, tyscale;
GLuint tex;
int no_alpha, no_revert;
if (image_format == XYBitmap) {
assert(depth == 1);
goto fail;
return;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("has no fbo.\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("has no fbo.\n");
goto fail;
}
if (image_format != ZPixmap) {
glamor_fallback("non-ZPixmap\n");
goto fail;
}
if (image_format != ZPixmap) {
glamor_fallback("non-ZPixmap\n");
goto fail;
}
if (!glamor_set_planemask(pixmap, gc->planemask)) {
goto fail;
}
glamor_set_alu(dispatch, gc->alu);
if (!glamor_set_planemask(pixmap, gc->planemask)) {
goto fail;
}
glamor_set_alu(dispatch, gc->alu);
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&no_alpha,
&no_revert
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);
goto fail;
}
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type, &no_alpha,
&no_revert)) {
glamor_fallback("unknown depth. %d \n", drawable->depth);
goto fail;
}
/* XXX consider to reuse a function to do the following work. */
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
/* XXX consider to reuse a function to do the following work. */
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, src_stride * 8 /
pixmap->drawable.bitsPerPixel);
}
else {
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH,
src_stride * 8 /
pixmap->drawable.bitsPerPixel);
} else {
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
// dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
dispatch->glGenTextures(1, &tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
iformat = format;
}
else {
iformat = GL_RGBA;
}
}
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, iformat,
w, h, 0,
format, type, bits);
dispatch->glGenTextures(1, &tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
iformat = format;
} else {
iformat = GL_RGBA;
}
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, iformat,
w, h, 0, format, type, bits);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glEnable(GL_TEXTURE_2D);
#endif
dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[no_alpha], no_revert);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], 0);
dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
dispatch->glUniform1i(glamor_priv->
finish_access_no_revert[no_alpha],
no_revert);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],
0);
x += drawable->x;
y += drawable->y;
x += drawable->x;
y += drawable->y;
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
clip = fbGetCompositeClip(gc);
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
clip = fbGetCompositeClip(gc);
txscale = 1.0/w;
tyscale = 1.0/h;
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
txscale = 1.0 / w;
tyscale = 1.0 / h;
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
for (nbox = REGION_NUM_RECTS(clip),
pbox = REGION_RECTS(clip);
nbox--;
pbox++)
{
int x1 = x;
int y1 = y;
int x2 = x + w;
int y2 = y + h;
for (nbox = REGION_NUM_RECTS(clip),
pbox = REGION_RECTS(clip); nbox--; pbox++) {
int x1 = x;
int y1 = y;
int x2 = x + w;
int y2 = y + h;
if (x1 < pbox->x1)
x1 = pbox->x1;
if (y1 < pbox->y1)
y1 = pbox->y1;
if (x2 > pbox->x2)
x2 = pbox->x2;
if (y2 > pbox->y2)
y2 = pbox->y2;
if (x1 >= x2 || y1 >= y2)
continue;
if (x1 < pbox->x1)
x1 = pbox->x1;
if (y1 < pbox->y1)
y1 = pbox->y1;
if (x2 > pbox->x2)
x2 = pbox->x2;
if (y2 > pbox->y2)
y2 = pbox->y2;
if (x1 >= x2 || y1 >= y2)
continue;
glamor_set_normalize_tcoords( txscale, tyscale,
x1 - x, y1 - y,
x2 - x, y2 - y,
1,
texcoords);
glamor_set_normalize_tcoords(txscale, tyscale,
x1 - x, y1 - y,
x2 - x, y2 - y, 1, texcoords);
glamor_set_normalize_vcoords( xscale, yscale,
x1 + x_off, y1 + y_off,
x2 + x_off, y2 + y_off,
glamor_priv->yInverted,
vertices);
glamor_set_normalize_vcoords(xscale, yscale,
x1 + x_off, y1 + y_off,
x2 + x_off, y2 + y_off,
glamor_priv->yInverted,
vertices);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
#ifndef GLAMOR_GLES2
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisable(GL_TEXTURE_2D);
#endif
dispatch->glUseProgram(0);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glDeleteTextures(1, &tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(pixmap, ~0);
return;
dispatch->glUseProgram(0);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glDeleteTextures(1, &tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(pixmap, ~0);
return;
fail:
glamor_set_planemask(pixmap, ~0);
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RW)) {
fbPutImage(&pixmap->drawable, gc, depth, x, y, w, h, left_pad, image_format,
bits);
glamor_finish_access(&pixmap->drawable);
}
fail:
glamor_set_planemask(pixmap, ~0);
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RW)) {
fbPutImage(&pixmap->drawable, gc, depth, x, y, w, h,
left_pad, image_format, bits);
glamor_finish_access(&pixmap->drawable);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -35,76 +35,72 @@ void
glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted)
{
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
GLenum format, type;
int no_alpha, no_revert, i;
uint8_t *drawpixels_src = (uint8_t *)src;
RegionPtr clip = fbGetCompositeClip(gc);
BoxRec *pbox;
int x_off, y_off;
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
GLenum format, type;
int no_alpha, no_revert, i;
uint8_t *drawpixels_src = (uint8_t *) src;
RegionPtr clip = fbGetCompositeClip(gc);
BoxRec *pbox;
int x_off, y_off;
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
glamor_fallback("ES2 fallback.\n");
goto fail;
}
if (glamor_get_tex_format_type_from_pixmap(dest_pixmap,
&format,
&type,
&no_alpha,
&no_revert
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);
goto fail;
}
if (glamor_set_destination_pixmap(dest_pixmap))
goto fail;
glamor_validate_pixmap(dest_pixmap);
if (!glamor_set_planemask(dest_pixmap, gc->planemask))
goto fail;
glamor_set_alu(dispatch, gc->alu);
if (!glamor_set_planemask(dest_pixmap, gc->planemask))
goto fail;
glamor_get_drawable_deltas(drawable, dest_pixmap, &x_off, &y_off);
for (i = 0; i < n; i++) {
n = REGION_NUM_RECTS(clip);
pbox = REGION_RECTS(clip);
while (n--) {
if (pbox->y1 > points[i].y)
break;
dispatch->glScissor(pbox->x1,
points[i].y + y_off,
pbox->x2 - pbox->x1,
1);
dispatch->glEnable(GL_SCISSOR_TEST);
dispatch->glRasterPos2i(points[i].x + x_off,
points[i].y + y_off);
dispatch->glDrawPixels(widths[i],
1,
format, type,
drawpixels_src);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
glamor_fallback("ES2 fallback.\n");
goto fail;
}
drawpixels_src += PixmapBytePad(widths[i], drawable->depth);
}
glamor_set_planemask(dest_pixmap, ~0);
glamor_set_alu(dispatch, GXcopy);
dispatch->glDisable(GL_SCISSOR_TEST);
return;
fail:
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbSetSpans(drawable, gc, src, points, widths, n, sorted);
glamor_finish_access(drawable);
}
if (glamor_get_tex_format_type_from_pixmap(dest_pixmap,
&format,
&type, &no_alpha,
&no_revert)) {
glamor_fallback("unknown depth. %d \n", drawable->depth);
goto fail;
}
if (glamor_set_destination_pixmap(dest_pixmap))
goto fail;
glamor_validate_pixmap(dest_pixmap);
if (!glamor_set_planemask(dest_pixmap, gc->planemask))
goto fail;
glamor_set_alu(dispatch, gc->alu);
if (!glamor_set_planemask(dest_pixmap, gc->planemask))
goto fail;
glamor_get_drawable_deltas(drawable, dest_pixmap, &x_off, &y_off);
for (i = 0; i < n; i++) {
n = REGION_NUM_RECTS(clip);
pbox = REGION_RECTS(clip);
while (n--) {
if (pbox->y1 > points[i].y)
break;
dispatch->glScissor(pbox->x1,
points[i].y + y_off,
pbox->x2 - pbox->x1, 1);
dispatch->glEnable(GL_SCISSOR_TEST);
dispatch->glRasterPos2i(points[i].x + x_off,
points[i].y + y_off);
dispatch->glDrawPixels(widths[i], 1, format,
type, drawpixels_src);
}
drawpixels_src +=
PixmapBytePad(widths[i], drawable->depth);
}
glamor_set_planemask(dest_pixmap, ~0);
glamor_set_alu(dispatch, GXcopy);
dispatch->glDisable(GL_SCISSOR_TEST);
return;
fail:
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbSetSpans(drawable, gc, src, points, widths, n, sorted);
glamor_finish_access(drawable);
}
}

View File

@ -39,43 +39,49 @@
void
glamor_init_tile_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
const char *tile_vs =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 tile_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" tile_texture = v_texcoord0.xy;\n"
"}\n";
const char *tile_fs =
GLAMOR_DEFAULT_PRECISION
"varying vec2 tile_texture;\n"
"uniform sampler2D sampler;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(sampler, tile_texture);\n"
"}\n";
GLint fs_prog, vs_prog;
GLint sampler_uniform_location;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
const char *tile_vs =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 tile_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" tile_texture = v_texcoord0.xy;\n" "}\n";
const char *tile_fs =
GLAMOR_DEFAULT_PRECISION
"varying vec2 tile_texture;\n"
"uniform sampler2D sampler;\n"
"void main()\n"
"{\n" " gl_FragColor = texture2D(sampler, tile_texture);\n"
"}\n";
GLint fs_prog, vs_prog;
GLint sampler_uniform_location;
glamor_priv->tile_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, tile_fs);
dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
glamor_priv->tile_prog = dispatch->glCreateProgram();
vs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
fs_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
tile_fs);
dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
dispatch->glBindAttribLocation(glamor_priv->tile_prog, GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->tile_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
dispatch->glBindAttribLocation(glamor_priv->tile_prog,
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->tile_prog,
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->tile_prog, "sampler");
dispatch->glUseProgram(glamor_priv->tile_prog);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUseProgram(0);
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->tile_prog,
"sampler");
dispatch->glUseProgram(glamor_priv->tile_prog);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUseProgram(0);
}
Bool
@ -84,111 +90,124 @@ glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
int x1 = x;
int x2 = x + width;
int y1 = y;
int y2 = y + height;
int tile_x1 = tile_x;
int tile_x2 = tile_x + width;
int tile_y1 = tile_y;
int tile_y2 = tile_y + height;
float vertices[8];
float source_texcoords[8];
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
int x1 = x;
int x2 = x + width;
int y1 = y;
int y2 = y + height;
int tile_x1 = tile_x;
int tile_x2 = tile_x + width;
int tile_y1 = tile_y;
int tile_y2 = tile_y + height;
float vertices[8];
float source_texcoords[8];
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
src_pixmap_priv = glamor_get_pixmap_private(tile);
dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
src_pixmap_priv = glamor_get_pixmap_private(tile);
dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
if (((tile_x != 0) && (tile_x + width > tile->drawable.width))
|| ((tile_y != 0) && (tile_y + height > tile->drawable.height))) {
ErrorF("tile_x = %d tile_y = %d \n", tile_x, tile_y);
goto fail;
}
if (glamor_priv->tile_prog == 0) {
glamor_fallback("Tiling unsupported\n");
goto fail;
}
if (src_pixmap_priv == NULL || dst_pixmap_priv == NULL)
goto fail;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_fallback("dest has no fbo.\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
/* XXX dynamic uploading candidate. */
glamor_fallback("Non-texture tile pixmap\n");
goto fail;
}
if (((tile_x != 0) && (tile_x + width > tile->drawable.width))
|| ((tile_y != 0)
&& (tile_y + height > tile->drawable.height))) {
ErrorF("tile_x = %d tile_y = %d \n", tile_x, tile_y);
goto fail;
}
if (glamor_priv->tile_prog == 0) {
glamor_fallback("Tiling unsupported\n");
goto fail;
}
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback("unsupported planemask %lx\n", planemask);
goto fail;
}
if (alu != GXcopy) {
glamor_set_destination_pixmap_priv_nc(src_pixmap_priv);
glamor_validate_pixmap(tile);
}
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
glamor_validate_pixmap(pixmap);
pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_fallback("dest has no fbo.\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
/* XXX dynamic uploading candidate. */
glamor_fallback("Non-texture tile pixmap\n");
goto fail;
}
glamor_set_alu(dispatch, alu);
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback("unsupported planemask %lx\n", planemask);
goto fail;
}
if (alu != GXcopy) {
glamor_set_destination_pixmap_priv_nc(src_pixmap_priv);
glamor_validate_pixmap(tile);
}
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
dispatch->glUseProgram(glamor_priv->tile_prog);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
glamor_validate_pixmap(pixmap);
pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
glamor_set_alu(dispatch, alu);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale,
&src_yscale);
dispatch->glUseProgram(glamor_priv->tile_prog);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D,
src_pixmap_priv->tex);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_REPEAT);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_REPEAT);
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glEnable(GL_TEXTURE_2D);
#endif
glamor_set_normalize_tcoords(src_xscale, src_yscale,
tile_x1, tile_y1,
tile_x2, tile_y2,
glamor_priv->yInverted,
source_texcoords);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
source_texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
}
else {
GLAMOR_CHECK_PENDING_FILL(dispatch, glamor_priv, src_pixmap_priv);
}
glamor_set_normalize_vcoords(dst_xscale, dst_yscale,
x1, y1,x2, y2,
glamor_priv->yInverted,
vertices);
glamor_set_normalize_tcoords(src_xscale, src_yscale,
tile_x1, tile_y1,
tile_x2, tile_y2,
glamor_priv->yInverted,
source_texcoords);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
GL_FLOAT, GL_FALSE,
2 * sizeof(float),
source_texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
} else {
GLAMOR_CHECK_PENDING_FILL(dispatch, glamor_priv,
src_pixmap_priv);
}
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glamor_set_normalize_vcoords(dst_xscale, dst_yscale,
x1, y1, x2, y2,
glamor_priv->yInverted, vertices);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisable(GL_TEXTURE_2D);
#endif
}
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(pixmap, ~0);
return TRUE;
}
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(pixmap, ~0);
return TRUE;
fail:
return FALSE;
fail:
return FALSE;
}

View File

@ -33,29 +33,24 @@
#include "glamor_priv.h"
void
glamor_triangles (CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc,
int ntris,
xTriangle *tris)
{
glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
{
if (glamor_prepare_access(pDst->pDrawable, GLAMOR_ACCESS_RW)) {
if (pSrc->pDrawable == NULL ||
glamor_prepare_access(pSrc->pDrawable, GLAMOR_ACCESS_RO))
{
if (glamor_prepare_access(pDst->pDrawable, GLAMOR_ACCESS_RW)) {
if (pSrc->pDrawable == NULL ||
glamor_prepare_access(pSrc->pDrawable,
GLAMOR_ACCESS_RO)) {
fbTriangles(op,
pSrc, pDst, maskFormat, xSrc, ySrc, ntris, tris);
}
if (pSrc->pDrawable != NULL)
glamor_finish_access(pSrc->pDrawable);
fbTriangles(op, pSrc, pDst, maskFormat, xSrc,
ySrc, ntris, tris);
}
if (pSrc->pDrawable != NULL)
glamor_finish_access(pSrc->pDrawable);
glamor_finish_access(pDst->pDrawable);
glamor_finish_access(pDst->pDrawable);
}
}

View File

@ -7,8 +7,8 @@
#define v_from_x_coord_x(_xscale_, _x_) ( 2 * (_x_) * (_xscale_) - 1.0)
#define v_from_x_coord_y(_yscale_, _y_) (-2 * (_y_) * (_yscale_) + 1.0)
#define v_from_x_coord_y_inverted(_yscale_, _y_) (2 * (_y_) * (_yscale_) - 1.0)
#define t_from_x_coord_x(_xscale_, _x_) ((_x_) * (_xscale_))
#define v_from_x_coord_y_inverted(_yscale_, _y_) (2 * (_y_) * (_yscale_) - 1.0)
#define t_from_x_coord_x(_xscale_, _x_) ((_x_) * (_xscale_))
#define t_from_x_coord_y(_yscale_, _y_) (1.0 - (_y_) * (_yscale_))
#define t_from_x_coord_y_inverted(_yscale_, _y_) ((_y_) * (_yscale_))
@ -17,7 +17,7 @@
*(_pxscale_) = 1.0 / (_pixmap_priv_)->container->drawable.width; \
*(_pyscale_) = 1.0 / (_pixmap_priv_)->container->drawable.height; \
} while(0)
#define xFixedToFloat(_val_) ((float)xFixedToInt(_val_) \
+ ((float)xFixedFrac(_val_) / 65536.0))
@ -124,40 +124,38 @@
inline static void
glamor_calculate_boxes_bound(BoxPtr bound, BoxPtr boxes, int nbox)
{
int x_min, y_min;
int x_max, y_max;
int i;
x_min = y_min = MAXSHORT;
x_max = y_max = MINSHORT;
for(i = 0; i < nbox; i++)
{
if (x_min > boxes[i].x1)
x_min = boxes[i].x1;
if (y_min > boxes[i].y1)
y_min = boxes[i].y1;
int x_min, y_min;
int x_max, y_max;
int i;
x_min = y_min = MAXSHORT;
x_max = y_max = MINSHORT;
for (i = 0; i < nbox; i++) {
if (x_min > boxes[i].x1)
x_min = boxes[i].x1;
if (y_min > boxes[i].y1)
y_min = boxes[i].y1;
if (x_max < boxes[i].x2)
x_max = boxes[i].x2;
if (y_max < boxes[i].y2)
y_max = boxes[i].y2;
}
bound->x1 = x_min;
bound->y1 = y_min;
bound->x2 = x_max;
bound->y2 = y_max;
if (x_max < boxes[i].x2)
x_max = boxes[i].x2;
if (y_max < boxes[i].y2)
y_max = boxes[i].y2;
}
bound->x1 = x_min;
bound->y1 = y_min;
bound->x2 = x_max;
bound->y2 = y_max;
}
inline static void
inline static void
glamor_transform_boxes(BoxPtr boxes, int nbox, int dx, int dy)
{
int i;
for (i = 0; i < nbox; i++)
{
boxes[i].x1 += dx;
boxes[i].y1 += dy;
boxes[i].x2 += dx;
boxes[i].y2 += dy;
}
int i;
for (i = 0; i < nbox; i++) {
boxes[i].x1 += dx;
boxes[i].y1 += dy;
boxes[i].x2 += dx;
boxes[i].y2 += dy;
}
}
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
@ -195,7 +193,7 @@ glamor_transform_boxes(BoxPtr boxes, int nbox, int dx, int dy)
_pixmap_priv_->pending_op.fill.color4fv); \
} \
} while(0)
/**
* Borrow from uxa.
@ -203,34 +201,42 @@ glamor_transform_boxes(BoxPtr boxes, int nbox, int dx, int dy)
static inline CARD32
format_for_depth(int depth)
{
switch (depth) {
case 1: return PICT_a1;
case 4: return PICT_a4;
case 8: return PICT_a8;
case 15: return PICT_x1r5g5b5;
case 16: return PICT_r5g6b5;
default:
case 24: return PICT_x8r8g8b8;
switch (depth) {
case 1:
return PICT_a1;
case 4:
return PICT_a4;
case 8:
return PICT_a8;
case 15:
return PICT_x1r5g5b5;
case 16:
return PICT_r5g6b5;
default:
case 24:
return PICT_x8r8g8b8;
#if XORG_VERSION_CURRENT >= 10699900
case 30: return PICT_x2r10g10b10;
case 30:
return PICT_x2r10g10b10;
#endif
case 32: return PICT_a8r8g8b8;
}
case 32:
return PICT_a8r8g8b8;
}
}
static inline CARD32
format_for_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
return pict_format;
return pict_format;
}
/*
@ -240,298 +246,299 @@ format_for_pixmap(PixmapPtr pixmap)
* Return 0 if find a matched texture type. Otherwise return -1.
**/
#ifndef GLAMOR_GLES2
static inline int
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *no_revert)
GLenum * tex_format,
GLenum * tex_type,
int *no_alpha, int *no_revert)
{
*no_alpha = 0;
*no_revert = 1;
switch (format) {
case PICT_a1:
*tex_format = GL_COLOR_INDEX;
*tex_type = GL_BITMAP;
break;
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
break;
*no_alpha = 0;
*no_revert = 1;
switch (format) {
case PICT_a1:
*tex_format = GL_COLOR_INDEX;
*tex_type = GL_BITMAP;
break;
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
default:
LogMessageVerb(X_INFO, 0, "fail to get matched format for %x \n", format);
return -1;
}
return 0;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
default:
LogMessageVerb(X_INFO, 0,
"fail to get matched format for %x \n",
format);
return -1;
}
return 0;
}
#else
#define IS_LITTLE_ENDIAN (IMAGE_BYTE_ORDER == LSBFirst)
static inline int
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *no_revert)
GLenum * tex_format,
GLenum * tex_type,
int *no_alpha, int *no_revert)
{
*no_alpha = 0;
*no_revert = IS_LITTLE_ENDIAN;
*no_alpha = 0;
*no_revert = IS_LITTLE_ENDIAN;
switch (format) {
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_BYTE;
*no_revert = !IS_LITTLE_ENDIAN;
break;
switch (format) {
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_BYTE;
*no_revert = !IS_LITTLE_ENDIAN;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_10_10_10_2;
*no_revert = TRUE;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_10_10_10_2;
*no_revert = TRUE;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_10_10_10_2;
*no_revert = TRUE;
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
*no_revert = TRUE;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_10_10_10_2;
*no_revert = TRUE;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
*no_revert = FALSE;
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
*no_revert = TRUE;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*no_revert = TRUE;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*no_revert = TRUE;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
*no_revert = FALSE;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
*no_revert = TRUE;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*no_revert = TRUE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
*no_revert = TRUE;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*no_revert = TRUE;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
*no_revert = TRUE;
break;
default:
LogMessageVerb(X_INFO, 0, "fail to get matched format for %x \n", format);
return -1;
}
return 0;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
*no_revert = TRUE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
*no_revert = TRUE;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
*no_revert = TRUE;
break;
default:
LogMessageVerb(X_INFO, 0,
"fail to get matched format for %x \n",
format);
return -1;
}
return 0;
}
#endif
static inline int
static inline int
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
GLenum *format,
GLenum *type,
int *no_alpha,
int *no_revert)
GLenum * format,
GLenum * type,
int *no_alpha, int *no_revert)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
return glamor_get_tex_format_type_from_pictformat(pict_format,
format, type,
no_alpha, no_revert);
return glamor_get_tex_format_type_from_pictformat(pict_format,
format, type,
no_alpha,
no_revert);
}
/* borrowed from uxa */
static inline Bool
glamor_get_rgba_from_pixel(CARD32 pixel,
float * red,
float * green,
float * blue,
float * alpha,
CARD32 format)
float *red,
float *green,
float *blue, float *alpha, CARD32 format)
{
int rbits, bbits, gbits, abits;
int rshift, bshift, gshift, ashift;
int rbits, bbits, gbits, abits;
int rshift, bshift, gshift, ashift;
rbits = PICT_FORMAT_R(format);
gbits = PICT_FORMAT_G(format);
bbits = PICT_FORMAT_B(format);
abits = PICT_FORMAT_A(format);
rbits = PICT_FORMAT_R(format);
gbits = PICT_FORMAT_G(format);
bbits = PICT_FORMAT_B(format);
abits = PICT_FORMAT_A(format);
if (PICT_FORMAT_TYPE(format) == PICT_TYPE_A) {
rshift = gshift = bshift = ashift = 0;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ARGB) {
bshift = 0;
gshift = bbits;
rshift = gshift + gbits;
ashift = rshift + rbits;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ABGR) {
rshift = 0;
gshift = rbits;
bshift = gshift + gbits;
ashift = bshift + bbits;
if (PICT_FORMAT_TYPE(format) == PICT_TYPE_A) {
rshift = gshift = bshift = ashift = 0;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ARGB) {
bshift = 0;
gshift = bbits;
rshift = gshift + gbits;
ashift = rshift + rbits;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ABGR) {
rshift = 0;
gshift = rbits;
bshift = gshift + gbits;
ashift = bshift + bbits;
#if XORG_VERSION_CURRENT >= 10699900
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_BGRA) {
ashift = 0;
rshift = abits;
if (abits == 0)
rshift = PICT_FORMAT_BPP(format) - (rbits+gbits+bbits);
gshift = rshift + rbits;
bshift = gshift + gbits;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_BGRA) {
ashift = 0;
rshift = abits;
if (abits == 0)
rshift = PICT_FORMAT_BPP(format) - (rbits + gbits +
bbits);
gshift = rshift + rbits;
bshift = gshift + gbits;
#endif
} else {
return FALSE;
}
} else {
return FALSE;
}
#define COLOR_INT_TO_FLOAT(_fc_, _p_, _s_, _bits_) \
*_fc_ = (((_p_) >> (_s_)) & (( 1 << (_bits_)) - 1)) \
/ (float)((1<<(_bits_)) - 1)
/ (float)((1<<(_bits_)) - 1)
if (rbits)
COLOR_INT_TO_FLOAT(red, pixel, rshift, rbits);
else
*red = 0;
if (rbits)
COLOR_INT_TO_FLOAT(red, pixel, rshift, rbits);
else
*red = 0;
if (gbits)
COLOR_INT_TO_FLOAT(green, pixel, gshift, gbits);
else
*green = 0;
if (gbits)
COLOR_INT_TO_FLOAT(green, pixel, gshift, gbits);
else
*green = 0;
if (bbits)
COLOR_INT_TO_FLOAT(blue, pixel, bshift, bbits);
else
*blue = 0;
if (bbits)
COLOR_INT_TO_FLOAT(blue, pixel, bshift, bbits);
else
*blue = 0;
if (abits)
COLOR_INT_TO_FLOAT(alpha, pixel, ashift, abits);
else
*alpha = 1;
if (abits)
COLOR_INT_TO_FLOAT(alpha, pixel, ashift, abits);
else
*alpha = 1;
return TRUE;
return TRUE;
}

View File

@ -34,41 +34,42 @@
static void
glamor_fixup_window_pixmap(DrawablePtr pDrawable, PixmapPtr *ppPixmap)
glamor_fixup_window_pixmap(DrawablePtr pDrawable, PixmapPtr * ppPixmap)
{
PixmapPtr pPixmap = *ppPixmap;
glamor_pixmap_private *pixmap_priv;
PixmapPtr pPixmap = *ppPixmap;
glamor_pixmap_private *pixmap_priv;
if (pPixmap->drawable.bitsPerPixel != pDrawable->bitsPerPixel)
{
pixmap_priv = glamor_get_pixmap_private(pPixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("pixmap %p has no fbo\n", pPixmap);
goto fail;
}
glamor_debug_output(GLAMOR_DEBUG_UNIMPL, "To be implemented.\n");
}
return;
if (pPixmap->drawable.bitsPerPixel != pDrawable->bitsPerPixel) {
pixmap_priv = glamor_get_pixmap_private(pPixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("pixmap %p has no fbo\n", pPixmap);
goto fail;
}
glamor_debug_output(GLAMOR_DEBUG_UNIMPL,
"To be implemented.\n");
}
return;
fail:
GLAMOR_PANIC(" We can't fall back to fbFixupWindowPixmap, as the fb24_32ReformatTile"
" is broken for glamor. \n");
fail:
GLAMOR_PANIC
(" We can't fall back to fbFixupWindowPixmap, as the fb24_32ReformatTile"
" is broken for glamor. \n");
}
Bool
glamor_change_window_attributes(WindowPtr pWin, unsigned long mask)
{
if (mask & CWBackPixmap) {
if (pWin->backgroundState == BackgroundPixmap)
glamor_fixup_window_pixmap(&pWin->drawable, &pWin->background.pixmap);
}
if (mask & CWBackPixmap) {
if (pWin->backgroundState == BackgroundPixmap)
glamor_fixup_window_pixmap(&pWin->drawable,
&pWin->
background.pixmap);
}
if (mask & CWBorderPixmap) {
if (pWin->borderIsPixel == FALSE)
glamor_fixup_window_pixmap(&pWin->drawable, &pWin->border.pixmap);
}
return TRUE;
if (mask & CWBorderPixmap) {
if (pWin->borderIsPixel == FALSE)
glamor_fixup_window_pixmap(&pWin->drawable,
&pWin->border.pixmap);
}
return TRUE;
}