Device init: Don't crash when CreateGC fails.

ActivateDevice was ignoring errors from DeviceCursorInitialize, so
cursor-related calls failed later. Jeremy Huddleston saw that crash in
miPointerConstrainCursor, while with Xvfb I saw it in
miSpriteRealizeCursor.

miDCDeviceCleanup frees any non-NULL GCs. miDCDeviceInitialize calls
Cleanup on any failure, but if it failed early then some of the pointers
in the miDCBufferPtr were garbage. Switch from malloc to calloc to
ensure everything's initialized safely first.

With these two fixes, if CreateGC fails then the server gracefully fails
in FatalError instead of segfaulting.

Signed-off-by: Jamey Sharp <jamey@minilop.net>
Cc: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Jamey Sharp 2010-05-19 10:44:33 -07:00 committed by Keith Packard
parent c51534961e
commit b9f48d60bc
2 changed files with 3 additions and 2 deletions

View File

@ -463,7 +463,8 @@ ActivateDevice(DeviceIntPtr dev, BOOL sendevent)
/* Initialize memory for sprites. */
if (IsMaster(dev) && dev->spriteInfo->spriteOwner)
pScreen->DeviceCursorInitialize(dev, pScreen);
if (!pScreen->DeviceCursorInitialize(dev, pScreen))
ret = BadAlloc;
SendDevicePresenceEvent(dev->id, DeviceAdded);
if (sendevent)

View File

@ -742,7 +742,7 @@ miDCDeviceInitialize(DeviceIntPtr pDev, ScreenPtr pScreen)
{
pScreen = screenInfo.screens[i];
pBuffer = malloc(sizeof(miDCBufferRec));
pBuffer = calloc(1, sizeof(miDCBufferRec));
if (!pBuffer)
goto failure;