glamor: Add a note about the state of GL_ARB_map_buffer_range.
GLES2 Xephyr is failing due to lack of glMapBuffer() with the read bits set, and I decided to see if we can just switch everything to glMapBufferRange(). I'm undecided, and it largely depends on whether we find people are interested in using glamor for the windows X server. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Markus Wick <markus at selfnet.de>
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@ -319,6 +319,19 @@ glamor_init(ScreenPtr screen, unsigned int flags)
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gl_version = glamor_gl_get_version();
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/* We'd like to require GL_ARB_map_buffer_range or
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* GL_OES_map_buffer_range, since it offers more information to
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* the driver than plain old glMapBuffer() or glBufferSubData().
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* It's been supported on Mesa on the desktop since 2009 and on
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* GLES2 since October 2012. It's supported on Apple's iOS
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* drivers for SGX535 and A7, but apparently not on most Android
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* devices (the OES extension spec wasn't released until June
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* 2012).
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*
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* 82% of 0 A.D. players (desktop GL) submitting hardware reports
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* have support for it, with most of the ones lacking it being on
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* Windows with Intel 4-series (G45) graphics or older.
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*/
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if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
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if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
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ErrorF("Require OpenGL version 1.3 or later.\n");
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