hw/xwin/glx: Create a new dispatch table rather than modifying the existing one
Create a new dispatch table rather than modifying the existing one struct _glapi_table is not a complete type after including glapi.h, so we use glapi_get_dispatch_table_size() to determine it's size (alternatively, we could include glapitable.h, to complete the type) This could possibly be written to use _glapi_create_table_from_handle() instead, but that requires making all the wrapper functions exports Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
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@ -308,12 +308,20 @@ for w in sorted(wrappers.keys()) :
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if dispatchheader :
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print 'void glWinSetupDispatchTable(void)'
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print '{'
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print ' struct _glapi_table *disp = _glapi_get_dispatch();'
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print ' static struct _glapi_table *disp = NULL;'
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print ''
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print ' if (!disp)'
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print ' {'
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print ' disp = calloc(sizeof(void *), _glapi_get_dispatch_table_size());'
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print ' assert(disp);'
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for d in sorted(dispatch.keys()) :
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if wrappers.has_key(d) :
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print ' SET_'+ d + '(disp, (void *)' + prefix + d + 'Wrapper);'
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print ' SET_'+ d + '(disp, (void *)' + prefix + d + 'Wrapper);'
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else :
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print '#warning No wrapper for ' + prefix + d + ' !'
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print ' }'
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print ''
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print ' _glapi_set_dispatch(disp);'
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print '}'
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