glx: Remove function stubs

Now that we're calling non-1.2 ABI things by function pointer this is no
longer needed.

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
This commit is contained in:
Adam Jackson 2013-12-03 13:11:52 -05:00 committed by Keith Packard
parent 6b93e1f5ff
commit c1fd143f28
2 changed files with 0 additions and 51 deletions

View File

@ -70,7 +70,6 @@ libglx_la_SOURCES = \
glxscreens.c \
glxscreens.h \
glxserver.h \
glxstubs.c \
glxutil.h \
render2.c \
render2swap.c \

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@ -1,50 +0,0 @@
/*
* Copyright © 2013 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Adam Jackson <ajax@redhat.com>
*/
/*
* Redirection stubs for things that we call by name but that aren't exported
* from libGL by name. Strictly speaking this list should be a lot longer,
* but this is enough to get us linking against contemporary Mesa.
*/
#include <inttypes.h>
#include "glxserver.h"
#define thunk(name, type, call_args, ...) \
_X_HIDDEN void name(__VA_ARGS__) { \
static type proc; \
if (!proc) proc = __glGetProcAddress(#name); \
proc call_args; \
}
thunk(glSampleMaskSGIS, PFNGLSAMPLEMASKSGISPROC,
(value, invert), GLclampf value, GLboolean invert)
thunk(glSamplePatternSGIS, PFNGLSAMPLEPATTERNSGISPROC,
(pattern), GLenum pattern)
thunk(glActiveStencilFaceEXT, PFNGLACTIVESTENCILFACEEXTPROC,
(face), GLenum face)