glamor-fbo-pool: Implement fbo cache mechanism.

We classify the cache according to the texture's format/width/height.
As openGL doesn't allow us to change a texture's format/width/height
after the internal texture object is already allocated, we can't
just calculate the size and then according ths size to put the
fbo to an bucket which is just like SNA does. We can only put
the fbo to the corresponding format/width/height bucket.

This commit only support the exact size match. The following patch
will remove this restriction, just need to handle the repeat/tile
case when the size is not exactly match.

Should use fls instead of ffs when decide the width/height bucket,
thanks for Chris to point this out.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit is contained in:
Zhigang Gong 2012-01-19 20:47:55 +08:00 committed by Eric Anholt
parent 2ff4100849
commit c7e79d6acf
13 changed files with 425 additions and 87 deletions

View File

@ -210,8 +210,10 @@ glamor_block_handler(ScreenPtr screen)
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
glamor_priv->tick++;
dispatch->glFlush();
dispatch->glFinish();
glamor_fbo_expire(glamor_priv);
}
static void
@ -381,6 +383,7 @@ glamor_init(ScreenPtr screen, unsigned int flags)
ps->DestroyPicture = glamor_destroy_picture;
glamor_init_composite_shaders(screen);
#endif
glamor_init_pixmap_fbo(screen);
glamor_init_solid_shader(screen);
glamor_init_tile_shader(screen);
glamor_init_putimage_shaders(screen);
@ -392,6 +395,7 @@ glamor_init(ScreenPtr screen, unsigned int flags)
#else
glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
#endif
glamor_priv->flags = flags;
return TRUE;
@ -402,26 +406,54 @@ glamor_init(ScreenPtr screen, unsigned int flags)
return FALSE;
}
static void
glamor_release_screen_priv(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(screen);
#ifdef RENDER
glamor_fini_composite_shaders(screen);
#endif
glamor_fini_pixmap_fbo(screen);
glamor_fini_solid_shader(screen);
glamor_fini_tile_shader(screen);
glamor_fini_putimage_shaders(screen);
glamor_fini_finish_access_shaders(screen);
glamor_pixmap_fini(screen);
free(glamor_priv);
dixSetPrivate(&screen->devPrivates, glamor_screen_private_key,
NULL);
}
Bool
glamor_close_screen(int idx, ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_screen_private *glamor_priv;
int flags;
glamor_priv = glamor_get_screen_private(screen);
flags = glamor_priv->flags;
#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
glamor_glyphs_fini(screen);
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
screen->CreateGC = glamor_priv->saved_procs.create_gc;
screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
screen->GetSpans = glamor_priv->saved_procs.get_spans;
screen->ChangeWindowAttributes =
glamor_priv->saved_procs.change_window_attributes;
screen->CopyWindow = glamor_priv->saved_procs.copy_window;
screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
if (flags & GLAMOR_USE_SCREEN) {
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
screen->CreateGC = glamor_priv->saved_procs.create_gc;
screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
screen->GetSpans = glamor_priv->saved_procs.get_spans;
screen->ChangeWindowAttributes =
glamor_priv->saved_procs.change_window_attributes;
screen->CopyWindow = glamor_priv->saved_procs.copy_window;
screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
}
#ifdef RENDER
if (ps) {
if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
ps->Composite = glamor_priv->saved_procs.composite;
ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
ps->Glyphs = glamor_priv->saved_procs.glyphs;
@ -429,13 +461,15 @@ glamor_close_screen(int idx, ScreenPtr screen)
ps->CreatePicture = glamor_priv->saved_procs.create_picture;
}
#endif
if (glamor_priv->vb)
free(glamor_priv->vb);
free(glamor_priv);
return screen->CloseScreen(idx, screen);
glamor_release_screen_priv(screen);
if (flags & GLAMOR_USE_SCREEN)
return screen->CloseScreen(idx, screen);
else
return TRUE;
}
void
glamor_fini(ScreenPtr screen)
{

View File

@ -42,7 +42,7 @@
#endif /* GLAMOR_H */
/* @GLAMOR_INVERTED_Y_AXIS:
* set 1 means the GL env's origin (0,0) is at top-left.
* set 1 means the GL env's origin (0,0) is at top-left.
* EGL/DRM platform is an example need to set this bit.
* glx platform's origin is at bottom-left thus need to
* clear this bit.*/
@ -54,7 +54,7 @@
* create/destroy pixmap and handle the gc ops. need to
* set this bit. Standalone glamor DDX driver need to set
* this bit.
* Otherwise, need to clear this bit, as the intel video
* Otherwise, need to clear this bit, as the intel video
* driver with glamor enabled.
* */
#define GLAMOR_USE_SCREEN 2
@ -97,12 +97,24 @@ typedef enum glamor_pixmap_type {
*
* This function initializes necessary internal data structure
* for glamor. And before calling into this function, the OpenGL
* environment should be ready. Should be called before any real
* glamor rendering or texture allocation functions.
* environment should be ready. Should be called before any real
* glamor rendering or texture allocation functions.
*/
extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
extern _X_EXPORT void glamor_fini(ScreenPtr screen);
/* This function is used to free the glamor private screen's
* resources. If the DDX driver is not set GLAMOR_USE_SCREEN,
* then, DDX need to call this function at proper stage, if
* it is the xorg DDX driver,then it should be called at free
* screen stage not the close screen stage. The reason is after
* call to this function, the xorg DDX may need to destroy the
* screen pixmap which must be a glamor pixmap and requires
* the internal data structure still exist at that time.
* Otherwise, the glamor internal structure will not be freed.*/
extern _X_EXPORT Bool glamor_close_screen(int idx, ScreenPtr screen);
/* Let glamor to know the screen's fbo. The low level
* driver should already assign a tex
* to this pixmap through the set_pixmap_texture. */
@ -133,7 +145,7 @@ extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h,
* @scrn: Current screen info pointer.
* @fd: Current drm fd.
*
* This function creates and intialize EGL contexts.
* This function creates and intialize EGL contexts.
* Should be called from DDX's preInit function.
* Return TRUE if success, otherwise return FALSE.
* */
@ -165,7 +177,7 @@ extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
/*
* @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
* a BO handle.
*
*
* @pixmap: The pixmap need to be processed.
* @handle: The BO's handle attached to this pixmap at DDX layer.
* @stride: Stride in bytes for this pixmap.
@ -188,24 +200,24 @@ extern _X_EXPORT void glamor_egl_free_screen(int scrnIndex, int flags);
extern _X_EXPORT int glamor_create_gc(GCPtr gc);
extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable);
/* Glamor rendering/drawing functions with XXX_nf.
/* Glamor rendering/drawing functions with XXX_nf.
* nf means no fallback within glamor internal if possible. If glamor
* fail to accelerate the operation, glamor will return a false, and the
* caller need to implement fallback method. Return a true means the
* rendering request get done successfully. */
extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points,
int n, DDXPointPtr points,
int *widths, int sorted);
extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable,
GCPtr gc,
int nrect,
GCPtr gc,
int nrect,
xRectangle * prect);
extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad,
int w, int h, int left_pad,
int image_format, char *bits);
extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
@ -216,7 +228,7 @@ extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
Bool upsidedown, Pixel bitplane,
void *closure);
extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
@ -227,12 +239,12 @@ extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format,
PictFormatPtr mask_format,
INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps);
@ -241,14 +253,14 @@ extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist,
INT16 y_src, int nlist,
GlyphListPtr list, GlyphPtr * glyphs);
extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc,
INT16 xSrc, INT16 ySrc,
int ntris, xTriangle * tris);
@ -270,7 +282,7 @@ extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, i
unsigned int format, unsigned long planeMask, char *d);
extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture,
INT16 x_off,
INT16 x_off,
INT16 y_off, int ntrap, xTrap * traps);
extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,

View File

@ -114,9 +114,8 @@ glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
void
glamor_init_finish_access_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *vs_source =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
@ -174,25 +173,23 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
GLint sampler_uniform_location;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
vs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
fs_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
fs_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
vs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
fs_prog);
avs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
avs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
set_alpha_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
set_alpha_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
set_alpha_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
avs_prog);
@ -254,6 +251,20 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
}
void
glamor_fini_finish_access_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
dispatch->glDeleteProgram(glamor_priv->finish_access_prog[0]);
dispatch->glDeleteProgram(glamor_priv->finish_access_prog[1]);
}
void
glamor_finish_access(DrawablePtr drawable, glamor_access_t access_mode)
{

View File

@ -77,7 +77,6 @@ glamor_identify(int flags)
struct glamor_egl_screen_private {
EGLDisplay display;
EGLContext context;
EGLImageKHR root;
EGLint major, minor;
CreateScreenResourcesProcPtr CreateScreenResources;
@ -250,10 +249,6 @@ glamor_egl_close_screen(ScreenPtr screen)
glamor_egl_get_screen_private(scrn);
glamor_fini(screen);
eglDestroyImageKHR(glamor_egl->display, glamor_egl->root);
glamor_egl->root = EGL_NO_IMAGE_KHR;
return TRUE;
}
@ -402,6 +397,8 @@ glamor_egl_free_screen(int scrnIndex, int flags)
}
free(glamor_egl);
}
glamor_close_screen(scrn->scrnIndex, scrn->pScreen);
}
Bool

View File

@ -6,6 +6,132 @@
#include "glamor_priv.h"
#define GLAMOR_CACHE_EXPIRE_MAX 1000
#define GLAMOR_CACHE_DEFAULT 0
#define GLAMOR_CACHE_EXACT_SIZE 1
/* Loop from the tail to the head. */
#define list_for_each_entry_reverse(pos, head, member) \
for (pos = __container_of((head)->prev, pos, member); \
&pos->member != (head); \
pos = __container_of(pos->member.prev, pos, member))
#define list_for_each_entry_safe_reverse(pos, tmp, head, member) \
for (pos = __container_of((head)->prev, pos, member), \
tmp = __container_of(pos->member.prev, pos, member); \
&pos->member != (head); \
pos = tmp, tmp = __container_of(pos->member.prev, tmp, member))
#ifdef __i386__
static inline unsigned long __fls(unsigned long x)
{
asm("bsr %1,%0"
: "=r" (x)
: "rm" (x));
return x;
}
#else
static inline unsigned long __fls(unsigned long x)
{
int n;
if (x == 0) return(0);
n = 0;
if (x <= 0x0000FFFF) {n = n +16; x = x <<16;}
if (x <= 0x00FFFFFF) {n = n + 8; x = x << 8;}
if (x <= 0x0FFFFFFF) {n = n + 4; x = x << 4;}
if (x <= 0x3FFFFFFF) {n = n + 2; x = x << 2;}
if (x <= 0x7FFFFFFF) {n = n + 1;}
return 31 - n;
}
#endif
inline static int cache_wbucket(int size)
{
int order = __fls(size / 256);
if (order >= CACHE_BUCKET_WCOUNT)
order = CACHE_BUCKET_WCOUNT - 1;
return order;
}
inline static int cache_hbucket(int size)
{
int order = __fls(size / 256);
if (order >= CACHE_BUCKET_HCOUNT)
order = CACHE_BUCKET_HCOUNT - 1;
return order;
}
inline static int cache_format(GLenum format)
{
switch (format) {
#if 0
case GL_ALPHA:
return 1;
#endif
case GL_RGBA:
default:
return 0;
}
}
glamor_pixmap_fbo *
glamor_pixmap_fbo_cache_get(glamor_screen_private *glamor_priv,
int w, int h, GLenum format, int flag)
{
struct list *cache;
glamor_pixmap_fbo *fbo_entry;
int size;
cache = &glamor_priv->fbo_cache[cache_format(format)]
[cache_wbucket(w)]
[cache_hbucket(h)];
if (flag != GLAMOR_CACHE_EXACT_SIZE) {
list_for_each_entry(fbo_entry, cache, list) {
if (fbo_entry->width == w && fbo_entry->height == h) {
DEBUGF("Request w %d h %d \n", w, h);
DEBUGF("got cache entry %p w %d h %d fbo %d tex %d\n",
fbo_entry, fbo_entry->width, fbo_entry->height,
fbo_entry->fb, fbo_entry->tex);
list_del(&fbo_entry->list);
return fbo_entry;
}
}
}
else {
list_for_each_entry(fbo_entry, cache, list) {
if (fbo_entry->width == w && fbo_entry->height == h) {
DEBUGF("Request w %d h %d \n", w, h);
DEBUGF("got cache entry %p w %d h %d fbo %d tex %d\n",
fbo_entry, fbo_entry->width, fbo_entry->height,
fbo_entry->fb, fbo_entry->tex);
list_del(&fbo_entry->list);
return fbo_entry;
}
}
}
return NULL;
}
void
glamor_pixmap_fbo_cache_put(glamor_pixmap_fbo *fbo)
{
struct list *cache;
cache = &fbo->glamor_priv->fbo_cache[cache_format(fbo->format)]
[cache_wbucket(fbo->width)]
[cache_hbucket(fbo->height)];
DEBUGF("Put cache entry %p to cache %p w %d h %d format %x fbo %d tex %d \n", fbo, cache,
fbo->width, fbo->height, fbo->format, fbo->fb, fbo->tex);
list_add(&fbo->list, cache);
fbo->expire = fbo->glamor_priv->tick + GLAMOR_CACHE_EXPIRE_MAX;
}
glamor_pixmap_fbo *
glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
int w, int h, int depth, GLint tex, int flag)
@ -18,6 +144,7 @@ glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
if (fbo == NULL)
return NULL;
list_init(&fbo->list);
gl_iformat_for_depth(depth, &format);
fbo->tex = tex;
@ -31,13 +158,11 @@ glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
return fbo;
}
/* Make sure already detached from any pixmap. */
void
glamor_destroy_fbo(glamor_pixmap_fbo *fbo)
static void
glamor_purge_fbo(glamor_pixmap_fbo *fbo)
{
glamor_gl_dispatch *dispatch = &fbo->glamor_priv->dispatch;
DEBUGF("Destroy fbo %p tex %d fb %d \n", fbo, fbo->tex, fbo->fb);
DEBUGF("Purge fbo %p tex %d fb %d \n", fbo, fbo->tex, fbo->fb);
if (fbo->fb)
dispatch->glDeleteFramebuffers(1, &fbo->fb);
if (fbo->tex)
@ -48,6 +173,79 @@ glamor_destroy_fbo(glamor_pixmap_fbo *fbo)
free(fbo);
}
void
glamor_fbo_expire(glamor_screen_private *glamor_priv)
{
struct list *cache;
glamor_pixmap_fbo *fbo_entry, *tmp;
int i,j,k;
int empty_cache = TRUE;
for(i = 0; i < CACHE_FORMAT_COUNT; i++)
for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for(k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
cache = &glamor_priv->fbo_cache[i][j][k];
list_for_each_entry_safe_reverse(fbo_entry, tmp, cache, list) {
if (GLAMOR_TICK_AFTER(fbo_entry->expire, glamor_priv->tick)) {
empty_cache = FALSE;
break;
}
list_del(&fbo_entry->list);
DEBUGF("cache %p fbo %p expired %d current %d \n", cache, fbo_entry,
fbo_entry->expire, glamor_priv->tick);
glamor_purge_fbo(fbo_entry);
}
}
}
void
glamor_init_pixmap_fbo(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
int i,j,k;
glamor_priv = glamor_get_screen_private(screen);
for(i = 0; i < CACHE_FORMAT_COUNT; i++)
for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for(k = 0; k < CACHE_BUCKET_HCOUNT; k++)
{
list_init(&glamor_priv->fbo_cache[i][j][k]);
}
}
void
glamor_fini_pixmap_fbo(ScreenPtr screen)
{
struct list *cache;
glamor_screen_private *glamor_priv;
glamor_pixmap_fbo *fbo_entry, *tmp;
int i,j,k;
glamor_priv = glamor_get_screen_private(screen);
for(i = 0; i < CACHE_FORMAT_COUNT; i++)
for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for(k = 0; k < CACHE_BUCKET_HCOUNT; k++)
{
cache = &glamor_priv->fbo_cache[i][j][k];
list_for_each_entry_safe_reverse(fbo_entry, tmp, cache, list) {
list_del(&fbo_entry->list);
glamor_purge_fbo(fbo_entry);
}
}
}
void
glamor_destroy_fbo(glamor_pixmap_fbo *fbo)
{
glamor_gl_dispatch *dispatch = &fbo->glamor_priv->dispatch;
list_del(&fbo->list);
glamor_pixmap_fbo_cache_put(fbo);
}
glamor_pixmap_fbo *
glamor_create_fbo(glamor_screen_private *glamor_priv,
int w, int h, int depth, int flag)
@ -56,8 +254,19 @@ glamor_create_fbo(glamor_screen_private *glamor_priv,
glamor_pixmap_fbo *fbo;
GLenum format;
GLint tex;
int cache_flag;
if (flag == GLAMOR_CREATE_PIXMAP_FIXUP)
cache_flag = GLAMOR_CACHE_EXACT_SIZE;
else
cache_flag = 0;
gl_iformat_for_depth(depth, &format);
fbo = glamor_pixmap_fbo_cache_get(glamor_priv, w, h,
format, GLAMOR_CACHE_EXACT_SIZE);
if (fbo)
return fbo;
dispatch = &glamor_priv->dispatch;
dispatch->glGenTextures(1, &tex);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
@ -69,8 +278,8 @@ glamor_create_fbo(glamor_screen_private *glamor_priv,
GL_UNSIGNED_BYTE, NULL);
fbo = glamor_create_fbo_from_tex(glamor_priv, w, h, depth, tex, flag);
DEBUGF("Creat fbo %p tex %d width %d height %d \n", fbo, tex, w, h);
DEBUGF("Creat new fbo %p tex %d width %d height %d \n", fbo, tex, w, h);
return fbo;
}

View File

@ -101,9 +101,8 @@ glamor_fill(DrawablePtr drawable,
void
glamor_init_solid_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *solid_vs =
"attribute vec4 v_position;"
"void main()\n" "{\n" " gl_Position = v_position;\n"
@ -113,12 +112,12 @@ glamor_init_solid_shader(ScreenPtr screen)
"void main()\n" "{\n" " gl_FragColor = color;\n" "}\n";
GLint fs_prog, vs_prog;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
glamor_priv->solid_prog = dispatch->glCreateProgram();
vs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
fs_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
solid_fs);
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
solid_fs);
dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog);
@ -131,6 +130,17 @@ glamor_init_solid_shader(ScreenPtr screen)
"color");
}
void
glamor_fini_solid_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
dispatch->glDeleteProgram(glamor_priv->solid_prog);
}
Bool
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,

View File

@ -61,6 +61,7 @@ glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
INIT_FUNC(dispatch, glUniform4f, get_proc_address);
INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
INIT_FUNC(dispatch, glDeleteProgram, get_proc_address);
INIT_FUNC(dispatch, glCreateShader, get_proc_address);
INIT_FUNC(dispatch, glCompileShader, get_proc_address);
INIT_FUNC(dispatch, glAttachShader, get_proc_address);

View File

@ -97,6 +97,7 @@ typedef struct glamor_gl_dispatch {
void (*glUniform4fv) (GLint location, GLsizei count,
const GLfloat * value);
GLuint(*glCreateProgram) (void);
GLuint(*glDeleteProgram) (GLuint);
GLuint(*glCreateShader) (GLenum type);
void (*glCompileShader) (GLuint shader);
void (*glAttachShader) (GLuint program, GLuint shader);

View File

@ -63,11 +63,17 @@ glamor_pixmap_validate_function_t pixmap_validate_funcs[] = {
void
glamor_pixmap_init(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(screen);
glamor_priv->pixmap_validate_funcs = pixmap_validate_funcs;
}
void
glamor_pixmap_fini(ScreenPtr screen)
{
}
void
glamor_validate_pixmap(PixmapPtr pixmap)
{

View File

@ -159,18 +159,24 @@ struct glamor_saved_procs {
UnrealizeGlyphProcPtr unrealize_glyph;
};
#define CACHE_FORMAT_COUNT 2
#define CACHE_BUCKET_WCOUNT 16
#define CACHE_BUCKET_HCOUNT 16
#define CACHE_FORMAT_COUNT 1
#define CACHE_BUCKET_WCOUNT 4
#define CACHE_BUCKET_HCOUNT 4
#define GLAMOR_TICK_AFTER(t0, t1) \
(((int)(t1) - (int)(t0)) < 0)
typedef struct glamor_screen_private {
struct glamor_gl_dispatch dispatch;
int yInverted;
unsigned int tick;
enum glamor_gl_flavor gl_flavor;
int has_pack_invert;
int has_fbo_blit;
int max_fbo_size;
struct list fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
/* glamor_solid */
GLint solid_prog;
GLint solid_color_uniform_location;
@ -207,6 +213,7 @@ typedef struct glamor_screen_private {
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
glamor_pixmap_validate_function_t *pixmap_validate_funcs;
int flags;
} glamor_screen_private;
typedef enum glamor_access {
@ -246,6 +253,8 @@ typedef union _glamor_pending_op {
**/
typedef struct glamor_pixmap_fbo {
struct list list;
unsigned int expire;
unsigned char pbo_valid;
GLuint tex;
GLuint fb;
@ -321,8 +330,6 @@ extern int glamor_debug_level;
/* glamor.c */
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
Bool glamor_close_screen(int idx, ScreenPtr screen);
PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned int usage);
@ -336,15 +343,15 @@ glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv,
int w, int h, int depth, int flag);
void glamor_destroy_fbo(glamor_pixmap_fbo *fbo);
void glamor_init_pixmap_fbo(ScreenPtr screen);
void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
void glamor_fbo_expire(glamor_screen_private *glamor_priv);
void glamor_init_pixmap_fbo(ScreenPtr screen);
void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv);
#define GLAMOR_CACHE_GET_DEFAULT 0
#define GLAMOR_CACHE_GET_EAXCT_SIZE 1
#define GLAMOR_CACHE_GET_UPLOAD 2
/* glamor_copyarea.c */
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
@ -366,6 +373,7 @@ void glamor_finish_access_window(WindowPtr window);
Bool glamor_prepare_access_gc(GCPtr gc);
void glamor_finish_access_gc(GCPtr gc);
void glamor_init_finish_access_shaders(ScreenPtr screen);
void glamor_fini_finish_access_shaders(ScreenPtr screen);
const Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
int *x, int *y);
@ -427,6 +435,7 @@ void glamor_fill_spans(DrawablePtr drawable,
int n, DDXPointPtr points, int *widths, int sorted);
void glamor_init_solid_shader(ScreenPtr screen);
void glamor_fini_solid_shader(ScreenPtr screen);
/* glamor_getspans.c */
void
@ -468,6 +477,7 @@ void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void glamor_init_putimage_shaders(ScreenPtr screen);
void glamor_fini_putimage_shaders(ScreenPtr screen);
/* glamor_render.c */
void glamor_composite(CARD8 op,
@ -484,6 +494,7 @@ void glamor_trapezoids(CARD8 op,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps);
void glamor_init_composite_shaders(ScreenPtr screen);
void glamor_fini_composite_shaders(ScreenPtr screen);
void glamor_composite_glyph_rects(CARD8 op,
PicturePtr src, PicturePtr mask,
PicturePtr dst, int nrect,
@ -501,6 +512,7 @@ Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y);
void glamor_init_tile_shader(ScreenPtr screen);
void glamor_fini_tile_shader(ScreenPtr screen);
/* glamor_triangles.c */
void
@ -514,6 +526,7 @@ glamor_triangles(CARD8 op,
/* glamor_pixmap.c */
void glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_fini(ScreenPtr screen);
/**
* Download a pixmap's texture to cpu memory. If success,
* One copy of current pixmap's texture will be put into

View File

@ -239,6 +239,11 @@ glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
}
#endif
void
glamor_fini_putimage_shaders(ScreenPtr screen)
{
}
static Bool
_glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,

View File

@ -309,11 +309,12 @@ glamor_init_eb(unsigned short *eb, int vert_cnt)
void
glamor_init_composite_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
unsigned short *eb;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
dispatch->glGenBuffers(1, &glamor_priv->vbo);
dispatch->glGenBuffers(1, &glamor_priv->ebo);
dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
@ -326,6 +327,34 @@ glamor_init_composite_shaders(ScreenPtr screen)
dispatch->glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
}
void
glamor_fini_composite_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_composite_shader *shader;
int i,j,k;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
dispatch->glDeleteBuffers(1, &glamor_priv->vbo);
dispatch->glDeleteBuffers(1, &glamor_priv->ebo);
for(i = 0; i < SHADER_SOURCE_COUNT; i++)
for(j = 0; j < SHADER_MASK_COUNT; j++)
for(k = 0; k < SHADER_IN_COUNT; k++)
{
shader = &glamor_priv->composite_shader[i][j][k];
if (shader->prog)
dispatch->glDeleteProgram(shader->prog);
}
}
static Bool
glamor_set_composite_op(ScreenPtr screen,
CARD8 op, PicturePtr dest, PicturePtr mask)

View File

@ -39,9 +39,8 @@
void
glamor_init_tile_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *tile_vs =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
@ -60,12 +59,12 @@ glamor_init_tile_shader(ScreenPtr screen)
GLint fs_prog, vs_prog;
GLint sampler_uniform_location;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
glamor_priv->tile_prog = dispatch->glCreateProgram();
vs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
fs_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
tile_fs);
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
tile_fs);
dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
@ -84,6 +83,17 @@ glamor_init_tile_shader(ScreenPtr screen)
dispatch->glUseProgram(0);
}
void
glamor_fini_tile_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_priv = glamor_get_screen_private(screen);
dispatch = &glamor_priv->dispatch;
dispatch->glDeleteProgram(glamor_priv->tile_prog);
}
Bool
glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,