XQuartz: Let miSetVisualTypes set the mask, since we are using the default anyways.
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@ -208,26 +208,17 @@ static Bool DarwinScreenInit(int index, ScreenPtr pScreen, int argc, char **argv
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return FALSE;
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return FALSE;
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// setup a single visual appropriate for our pixel type
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// setup a single visual appropriate for our pixel type
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if(!miSetVisualTypesAndMasks(dfb->depth, dfb->visuals, dfb->bitsPerRGB,
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if(!miSetVisualTypes(dfb->depth, dfb->visuals, dfb->bitsPerRGB, dfb->preferredCVC)) {
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dfb->preferredCVC, dfb->redMask,
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dfb->greenMask, dfb->blueMask)) {
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return FALSE;
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return FALSE;
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}
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}
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// TODO: Make PseudoColor visuals not suck in TrueColor mode
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// TODO: Make PseudoColor visuals not suck in TrueColor mode
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// if(dfb->depth > 8)
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// if(dfb->depth > 8)
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// miSetVisualTypesAndMasks(8, PseudoColorMask, 8, PseudoColor, 0, 0, 0);
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// miSetVisualTypes(8, PseudoColorMask, 8, PseudoColor);
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#if 0
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/*
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* These aren't used anymore. xpr/xprScreen.c initializes the dfb struct
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* above based on the display properties.
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*/
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if(dfb->depth > 15)
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if(dfb->depth > 15)
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miSetVisualTypesAndMasks(15, LARGE_VISUALS, 5, TrueColor, 0x7c00, 0x03e0, 0x001f);
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miSetVisualTypes(15, TrueColorMask, 5, TrueColor);
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if(dfb->depth > 24)
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if(dfb->depth > 24)
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miSetVisualTypesAndMasks(24, LARGE_VISUALS, 8, TrueColor, 0x00ff0000, 0x0000ff00, 0x000000ff);
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miSetVisualTypes(24, TrueColorMask, 8, TrueColor);
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#endif
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miSetPixmapDepths();
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miSetPixmapDepths();
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@ -249,29 +240,6 @@ static Bool DarwinScreenInit(int index, ScreenPtr pScreen, int argc, char **argv
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return FALSE;
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return FALSE;
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}
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}
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// ErrorF("Screen type: %d, %d=%d, %d=%d, %d=%d, %x=%x=%x, %x=%x=%x, %x=%x=%x\n", pScreen->visuals->class,
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// pScreen->visuals->offsetRed, dfb->bitsPerRGB * 2,
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// pScreen->visuals->offsetGreen, dfb->bitsPerRGB,
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// pScreen->visuals->offsetBlue, 0,
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// pScreen->visuals->redMask, dfb->redMask, ((1<<dfb->bitsPerRGB)-1) << pScreen->visuals->offsetRed,
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// pScreen->visuals->greenMask, dfb->greenMask, ((1<<dfb->bitsPerRGB)-1) << pScreen->visuals->offsetGreen,
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// pScreen->visuals->blueMask, dfb->blueMask, ((1<<dfb->bitsPerRGB)-1) << pScreen->visuals->offsetBlue);
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// set the RGB order correctly for TrueColor
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// if (dfb->bitsPerPixel > 8) {
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// for (i = 0, visual = pScreen->visuals; // someday we may have more than 1
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// i < pScreen->numVisuals; i++, visual++) {
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// if (visual->class == TrueColor) {
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// visual->offsetRed = bitsPerRGB * 2;
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// visual->offsetGreen = bitsPerRGB;
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// visual->offsetBlue = 0;
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// visual->redMask = ((1<<bitsPerRGB)-1) << visual->offsetRed;
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// visual->greenMask = ((1<<bitsPerRGB)-1) << visual->offsetGreen;
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// visual->blueMask = ((1<<bitsPerRGB)-1) << visual->offsetBlue;
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// }
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// }
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// }
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#ifdef RENDER
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#ifdef RENDER
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if (! fbPictureInit(pScreen, 0, 0)) {
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if (! fbPictureInit(pScreen, 0, 0)) {
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return FALSE;
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return FALSE;
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@ -48,9 +48,6 @@ typedef struct {
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int bitsPerRGB;
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int bitsPerRGB;
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int bitsPerPixel;
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int bitsPerPixel;
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int preferredCVC;
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int preferredCVC;
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Pixel redMask;
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Pixel greenMask;
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Pixel blueMask;
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} DarwinFramebufferRec, *DarwinFramebufferPtr;
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} DarwinFramebufferRec, *DarwinFramebufferPtr;
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// From darwin.c
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// From darwin.c
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@ -277,31 +277,15 @@ xprAddScreen(int index, ScreenPtr pScreen)
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if(depth == -1) {
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if(depth == -1) {
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depth = CGDisplaySamplesPerPixel(kCGDirectMainDisplay) * CGDisplayBitsPerSample(kCGDirectMainDisplay);
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depth = CGDisplaySamplesPerPixel(kCGDirectMainDisplay) * CGDisplayBitsPerSample(kCGDirectMainDisplay);
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//dfb->depth = CGDisplaySamplesPerPixel(kCGDirectMainDisplay) * CGDisplayBitsPerSample(kCGDirectMainDisplay);
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//dfb->bitsPerRGB = CGDisplayBitsPerSample(kCGDirectMainDisplay);
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//dfb->bitsPerPixel = CGDisplayBitsPerPixel(kCGDirectMainDisplay);
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}
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}
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switch(depth) {
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switch(depth) {
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// case -8: // broken
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// dfb->visuals = (1 << StaticGray) | (1 << GrayScale);
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// dfb->preferredCVC = GrayScale;
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// dfb->depth = 8;
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// dfb->bitsPerRGB = 8;
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// dfb->bitsPerPixel = 8;
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// dfb->redMask = 0;
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// dfb->greenMask = 0;
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// dfb->blueMask = 0;
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// break;
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case 8: // pseudo-working
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case 8: // pseudo-working
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dfb->visuals = PseudoColorMask;
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dfb->visuals = PseudoColorMask;
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dfb->preferredCVC = PseudoColor;
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dfb->preferredCVC = PseudoColor;
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dfb->depth = 8;
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dfb->depth = 8;
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dfb->bitsPerRGB = 8;
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dfb->bitsPerRGB = 8;
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dfb->bitsPerPixel = 8;
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dfb->bitsPerPixel = 8;
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dfb->redMask = 0;
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dfb->greenMask = 0;
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dfb->blueMask = 0;
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break;
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break;
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case 15:
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case 15:
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dfb->visuals = TrueColorMask; //LARGE_VISUALS;
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dfb->visuals = TrueColorMask; //LARGE_VISUALS;
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@ -309,9 +293,6 @@ xprAddScreen(int index, ScreenPtr pScreen)
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dfb->depth = 15;
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dfb->depth = 15;
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dfb->bitsPerRGB = 5;
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dfb->bitsPerRGB = 5;
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dfb->bitsPerPixel = 16;
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dfb->bitsPerPixel = 16;
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dfb->redMask = 0x7c00;
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dfb->greenMask = 0x03e0;
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dfb->blueMask = 0x001f;
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break;
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break;
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// case 24:
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// case 24:
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default:
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default:
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@ -322,9 +303,6 @@ xprAddScreen(int index, ScreenPtr pScreen)
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dfb->depth = 24;
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dfb->depth = 24;
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dfb->bitsPerRGB = 8;
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dfb->bitsPerRGB = 8;
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dfb->bitsPerPixel = 32;
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dfb->bitsPerPixel = 32;
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dfb->redMask = 0x00ff0000;
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dfb->greenMask = 0x0000ff00;
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dfb->blueMask = 0x000000ff;
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break;
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break;
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}
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}
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