hack to Xquartz to prevent xmodmap from wiping out our valid modmap, per daniels
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@ -801,6 +801,7 @@ void DarwinKeyboardInit(DeviceIntPtr pDev) {
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assert( InitKeyboardDeviceStruct( (DevicePtr)pDev, &keySyms,
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keyInfo.modMap, QuartzBell,
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DarwinChangeKeyboardControl ));
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SwitchCoreKeyboard(pDev);
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}
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