render/exa: use glyph picture accessors
use the glyph picture accessors in the X server, render and EXA code. Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -365,7 +365,7 @@ exaGlyphCacheUploadGlyph(ScreenPtr pScreen,
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ExaGlyphCachePtr cache, int x, int y, GlyphPtr pGlyph)
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{
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ExaScreenPriv(pScreen);
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PicturePtr pGlyphPicture = GlyphPicture(pGlyph)[pScreen->myNum];
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PicturePtr pGlyphPicture = GetGlyphPicture(pGlyph, pScreen);
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PixmapPtr pGlyphPixmap = (PixmapPtr) pGlyphPicture->pDrawable;
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ExaPixmapPriv(pGlyphPixmap);
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@ -544,7 +544,7 @@ exaBufferGlyph(ScreenPtr pScreen,
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INT16 ySrc, INT16 xMask, INT16 yMask, INT16 xDst, INT16 yDst)
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{
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ExaScreenPriv(pScreen);
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unsigned int format = (GlyphPicture(pGlyph)[pScreen->myNum])->format;
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unsigned int format = (GetGlyphPicture(pGlyph, pScreen))->format;
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int width = pGlyph->info.width;
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int height = pGlyph->info.height;
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ExaCompositeRectPtr rect;
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@ -586,7 +586,7 @@ exaBufferGlyph(ScreenPtr pScreen,
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/* Couldn't find the glyph in the cache, use the glyph picture directly */
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mask = GlyphPicture(pGlyph)[pScreen->myNum];
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mask = GetGlyphPicture(pGlyph, pScreen);
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if (buffer->mask && buffer->mask != mask)
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return ExaGlyphNeedFlush;
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@ -90,7 +90,6 @@ GlyphUninit(ScreenPtr pScreen)
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PictureScreenPtr ps = GetPictureScreen(pScreen);
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GlyphPtr glyph;
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int fdepth, i;
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int scrno = pScreen->myNum;
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for (fdepth = 0; fdepth < GlyphFormatNum; fdepth++) {
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if (!globalGlyphs[fdepth].hashSet)
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@ -99,9 +98,9 @@ GlyphUninit(ScreenPtr pScreen)
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for (i = 0; i < globalGlyphs[fdepth].hashSet->size; i++) {
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glyph = globalGlyphs[fdepth].table[i].glyph;
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if (glyph && glyph != DeletedGlyph) {
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if (GlyphPicture(glyph)[scrno]) {
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FreePicture((pointer) GlyphPicture(glyph)[scrno], 0);
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GlyphPicture(glyph)[scrno] = NULL;
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if (GetGlyphPicture(glyph, pScreen)) {
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FreePicture((pointer) GetGlyphPicture(glyph, pScreen), 0);
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SetGlyphPicture(glyph, pScreen, NULL);
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}
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(*ps->UnrealizeGlyph) (pScreen, glyph);
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}
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@ -239,8 +238,8 @@ FreeGlyphPicture(GlyphPtr glyph)
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for (i = 0; i < screenInfo.numScreens; i++) {
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ScreenPtr pScreen = screenInfo.screens[i];
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if (GlyphPicture(glyph)[i])
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FreePicture((pointer) GlyphPicture(glyph)[i], 0);
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if (GetGlyphPicture(glyph, pScreen))
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FreePicture((pointer) GetGlyphPicture(glyph, pScreen), 0);
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ps = GetPictureScreenIfSet(pScreen);
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if (ps)
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@ -363,11 +362,12 @@ AllocateGlyph(xGlyphInfo * gi, int fdepth)
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dixInitPrivates(glyph, (char *) glyph + head_size, PRIVATE_GLYPH);
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for (i = 0; i < screenInfo.numScreens; i++) {
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GlyphPicture(glyph)[i] = NULL;
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ps = GetPictureScreenIfSet(screenInfo.screens[i]);
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ScreenPtr pScreen = screenInfo.screens[i];
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SetGlyphPicture(glyph, pScreen, NULL);
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ps = GetPictureScreenIfSet(pScreen);
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if (ps) {
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if (!(*ps->RealizeGlyph) (screenInfo.screens[i], glyph))
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if (!(*ps->RealizeGlyph) (pScreen, glyph))
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goto bail;
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}
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}
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@ -638,7 +638,7 @@ miGlyphs(CARD8 op,
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n = list->len;
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while (n--) {
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glyph = *glyphs++;
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pPicture = GlyphPicture(glyph)[pScreen->myNum];
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pPicture = GetGlyphPicture(glyph, pScreen);
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if (pPicture) {
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if (maskFormat) {
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@ -1136,11 +1136,11 @@ ProcRenderAddGlyphs(ClientPtr client)
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goto bail;
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}
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GlyphPicture(glyph)[screen] = pDst =
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CreatePicture(0, &pDstPix->drawable,
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pDst = CreatePicture(0, &pDstPix->drawable,
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glyphSet->format,
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CPComponentAlpha, &component_alpha,
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serverClient, &error);
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SetGlyphPicture(glyph, pScreen, pDst);
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/* The picture takes a reference to the pixmap, so we
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drop ours. */
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