GPE: use button map for DBP/DBR, not just BP/BR
Make sure we use the button map for extended events, not just core.
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@ -5044,7 +5044,7 @@ GetPointerEvents(xEvent **xE, DeviceIntPtr pDev, int type, int buttons,
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#ifdef DEBUG
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#ifdef DEBUG
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ErrorF("GPE: detail is %d\n", buttons);
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ErrorF("GPE: detail is %d\n", buttons);
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#endif
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#endif
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kbp->detail = buttons;
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kbp->detail = pDev->button->map[buttons];
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}
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}
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if (num_valuators > 2 && (type == MotionNotify ||
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if (num_valuators > 2 && (type == MotionNotify ||
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