XQuartz: GL: Change from xalloc to xcalloc to potentially avoid
uninitialized data in the __GLXAquaContext.
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@ -167,7 +167,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
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GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
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context = xalloc (sizeof (__GLXAquaContext));
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context = xcalloc(1, sizeof (__GLXAquaContext));
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if (context == NULL)
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return NULL;
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