glamor: Free Xv put image data immediately after use
The Xv StopVideo callback is not invoked on textured video ports, so the temporary pixmaps allocated for the video planes are never freed. Freeing the storage immediately after use is a simple solution to this problem which doesn't appear to have any visible performance impact. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -135,6 +135,11 @@ glamor_init_xv_shader(ScreenPtr screen)
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void
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glamor_xv_stop_video(glamor_port_private *port_priv)
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{
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}
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static void
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glamor_xv_free_port_data(glamor_port_private *port_priv)
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{
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int i;
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@ -144,6 +149,8 @@ glamor_xv_stop_video(glamor_port_private *port_priv)
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port_priv->src_pix[i] = NULL;
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}
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}
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RegionUninit(&port_priv->clip);
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RegionNull(&port_priv->clip);
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}
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int
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@ -381,6 +388,8 @@ glamor_xv_render(glamor_port_private *port_priv)
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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DamageDamageRegion(port_priv->pDraw, &port_priv->clip);
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glamor_xv_free_port_data(port_priv);
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}
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int
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@ -468,9 +477,7 @@ glamor_xv_put_image(glamor_port_private *port_priv,
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else
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port_priv->pPixmap = (PixmapPtr) pDrawable;
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if (!RegionEqual(&port_priv->clip, clipBoxes)) {
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RegionCopy(&port_priv->clip, clipBoxes);
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}
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port_priv->src_x = src_x;
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port_priv->src_y = src_y;
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