Add a safety check to catch when numDepths GCperDepthexceeps MAXFORMATS
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dix/gc.c
3
dix/gc.c
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@ -1016,6 +1016,9 @@ CreateGCperDepth(int screenNum)
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if (!(ppGC[0] = CreateScratchGC(pScreen, 1)))
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return FALSE;
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ppGC[0]->graphicsExposures = FALSE;
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/* Make sure we don't overflow GCperDepth[] */
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if( pScreen->numDepths > MAXFORMATS )
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return FALSE;
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pDepth = pScreen->allowedDepths;
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for (i=0; i<pScreen->numDepths; i++, pDepth++)
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