Add support for gradients and solid fills to Render.
Changed the semantics of the Convolution filter a bit. It now doesn't try to normalize the filter values but leaves this to the client. This gives more reasonable behaviour in the limit where the filter parameters sum up to 0.
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@ -546,11 +546,11 @@ kaaComposite(CARD8 op,
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KaaScreenPriv (pDst->pDrawable->pScreen);
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int ret = -1;
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if (!pMask)
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if (!pMask && pSrc->pDrawable)
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{
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if (op == PictOpSrc)
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{
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if (pScreenPriv->enabled && pSrc->pDrawable->width == 1 &&
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if (pScreenPriv->enabled && pSrc->pDrawable && pSrc->pDrawable->width == 1 &&
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pSrc->pDrawable->height == 1 && pSrc->repeat)
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{
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ret = kaaTryDriverSolidFill(pSrc, pDst, xSrc, ySrc, xDst, yDst,
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@ -592,7 +592,8 @@ kaaComposite(CARD8 op,
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}
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}
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if (pScreenPriv->enabled && pKaaScr->info->PrepareComposite &&
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if (pSrc->pDrawable && (!pMask || pMask->pDrawable) &&
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pScreenPriv->enabled && pKaaScr->info->PrepareComposite &&
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!pSrc->alphaMap && (!pMask || !pMask->alphaMap) && !pDst->alphaMap)
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{
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ret = kaaTryDriverComposite(op, pSrc, pMask, pDst, xSrc, ySrc, xMask,
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