glamor: Set active texture in finishaccess drawing.

This commit is contained in:
Eric Anholt 2010-02-09 22:48:28 -06:00 committed by Zhigang Gong
parent 4f398b29dd
commit d8c2662bf4

View File

@ -171,9 +171,6 @@ void
glamor_set_transform_for_pixmap(PixmapPtr pixmap,
glamor_transform_uniforms *uniform_locations)
{
ScreenPtr screen = pixmap->drawable.pScreen;
PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
glUniform1fARB(uniform_locations->x_bias, -pixmap->drawable.width / 2.0f);
glUniform1fARB(uniform_locations->x_scale, 2.0f / pixmap->drawable.width);
glUniform1fARB(uniform_locations->y_bias, -pixmap->drawable.height / 2.0f);
@ -489,6 +486,7 @@ glamor_finish_access(DrawablePtr drawable)
pixmap->drawable.bitsPerPixel);
glGenTextures(1, &tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
pixmap->drawable.width, pixmap->drawable.height, 0,