Use RadeonSwitchTo3D() instead of doing the WAIT_UNTIL ourselves (RST3D()
also does DC_FLUSH, which may be important).
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@ -293,9 +293,9 @@ R100PrepareComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
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is_transform[1] = FALSE;
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}
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BEGIN_DMA(14);
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OUT_REG(ATI_REG_WAIT_UNTIL,
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RADEON_WAIT_HOST_IDLECLEAN | RADEON_WAIT_2D_IDLECLEAN);
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RadeonSwitchTo3D(atis);
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BEGIN_DMA(12);
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/* RADEON_REG_PP_CNTL,
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* RADEON_REG_RB3D_CNTL,
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@ -512,9 +512,9 @@ R200PrepareComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
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is_transform[1] = FALSE;
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}
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BEGIN_DMA(22);
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OUT_REG(ATI_REG_WAIT_UNTIL,
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RADEON_WAIT_HOST_IDLECLEAN | RADEON_WAIT_2D_IDLECLEAN);
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RadeonSwitchTo3D(atis);
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BEGIN_DMA(20);
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/* RADEON_REG_PP_CNTL,
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* RADEON_REG_RB3D_CNTL,
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@ -713,9 +713,9 @@ RadeonPrepareTrapezoids(PicturePtr pDstPicture, PixmapPtr pDst)
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if (((dst_pitch >> pixel_shift) & 0x7) != 0)
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ATI_FALLBACK(("Bad destination pitch 0x%x\n", dst_pitch));
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BEGIN_DMA(10);
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OUT_REG(ATI_REG_WAIT_UNTIL,
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RADEON_WAIT_HOST_IDLECLEAN | RADEON_WAIT_2D_IDLECLEAN);
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RadeonSwitchTo3D(atis);
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BEGIN_DMA(8);
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/* RADEON_REG_PP_CNTL,
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* RADEON_REG_RB3D_CNTL,
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