miPaintWindow draw to window for background.
Instead of drawing to window pixmap for everything, draw to window for background as that works for Xnest and Xdmx; draw to pixmap for borders which neither of those X servers use.
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@ -587,62 +587,72 @@ miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what)
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ScreenPtr pScreen = pWin->drawable.pScreen;
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ChangeGCVal gcval[5];
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BITS32 gcmask;
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PixmapPtr pPixmap = (*pScreen->GetWindowPixmap) (pWin);
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GCPtr pGC;
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int i;
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BoxPtr pbox;
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xRectangle *prect;
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int numRects;
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int xoff, yoff;
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int tile_x_off = 0, tile_y_off = 0;
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int draw_x_off = 0, draw_y_off = 0;
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PixUnion fill;
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Bool solid = TRUE;
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DrawablePtr drawable = &pWin->drawable;
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draw_x_off = pWin->drawable.x;
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draw_y_off = pWin->drawable.y;
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while (pWin->backgroundState == ParentRelative)
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pWin = pWin->parent;
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#ifdef COMPOSITE
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xoff = -pPixmap->screen_x;
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yoff = -pPixmap->screen_y;
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#else
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xoff = 0;
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yoff = 0;
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#endif
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gcval[0].val = GXcopy;
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gcmask = GCFunction;
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if (what == PW_BACKGROUND)
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{
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tile_x_off = -pWin->drawable.x;
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tile_y_off = -pWin->drawable.y;
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fill = pWin->background;
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switch (pWin->backgroundState) {
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case None:
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return;
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case BackgroundPixel:
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gcval[1].val = pWin->background.pixel;
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gcval[2].val = FillSolid;
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gcmask |= GCForeground | GCFillStyle;
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break;
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case BackgroundPixmap:
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gcval[1].val = FillTiled;
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gcval[2].ptr = (pointer)pWin->background.pixmap;
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gcval[3].val = pWin->drawable.x + xoff;
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gcval[4].val = pWin->drawable.y + yoff;
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gcmask |= GCFillStyle | GCTile | GCTileStipXOrigin | GCTileStipYOrigin;
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solid = FALSE;
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break;
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}
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}
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else
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{
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if (pWin->borderIsPixel)
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{
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gcval[1].val = pWin->border.pixel;
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gcval[2].val = FillSolid;
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gcmask |= GCForeground | GCFillStyle;
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}
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else
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{
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gcval[1].val = FillTiled;
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gcval[2].ptr = (pointer)pWin->border.pixmap;
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gcval[3].val = pWin->drawable.x + xoff;
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gcval[4].val = pWin->drawable.y + yoff;
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gcmask |= GCFillStyle | GCTile | GCTileStipXOrigin | GCTileStipYOrigin;
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}
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PixmapPtr pPixmap;
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/* servers without pixmaps draw their own borders */
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if (!pScreen->GetWindowPixmap)
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return;
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pPixmap = (*pScreen->GetWindowPixmap) (pWin);
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drawable = &pPixmap->drawable;
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#ifdef COMPOSITE
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draw_x_off = -pPixmap->screen_x;
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draw_y_off = -pPixmap->screen_y;
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#else
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draw_x_off = 0;
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draw_y_off = 0;
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#endif
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fill = pWin->border;
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solid = pWin->borderIsPixel;
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}
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gcval[0].val = GXcopy;
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gcmask = GCFunction;
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if (solid)
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{
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gcval[1].val = fill.pixel;
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gcval[2].val = FillSolid;
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gcmask |= GCForeground | GCFillStyle;
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}
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else
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{
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gcval[1].val = FillTiled;
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gcval[2].ptr = (pointer)fill.pixmap;
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gcval[3].val = tile_x_off + draw_x_off;
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gcval[4].val = tile_y_off + draw_y_off;
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gcmask |= GCFillStyle | GCTile | GCTileStipXOrigin | GCTileStipYOrigin;
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}
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prect = (xRectangle *)ALLOCATE_LOCAL(REGION_NUM_RECTS(prgn) *
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@ -650,27 +660,27 @@ miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what)
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if (!prect)
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return;
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pGC = GetScratchGC(pPixmap->drawable.depth, pPixmap->drawable.pScreen);
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pGC = GetScratchGC(drawable->depth, drawable->pScreen);
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if (!pGC)
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{
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DEALLOCATE_LOCAL(prect);
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return;
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}
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dixChangeGC(NullClient, pGC, gcmask, NULL, gcval);
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ValidateGC(&pPixmap->drawable, pGC);
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dixChangeGC (NullClient, pGC, gcmask, NULL, gcval);
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ValidateGC (drawable, pGC);
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numRects = REGION_NUM_RECTS(prgn);
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pbox = REGION_RECTS(prgn);
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for (i= numRects; --i >= 0; pbox++, prect++)
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{
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prect->x = pbox->x1 + xoff;
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prect->y = pbox->y1 + yoff;
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prect->x = pbox->x1 + draw_x_off;
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prect->y = pbox->y1 + draw_y_off;
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prect->width = pbox->x2 - pbox->x1;
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prect->height = pbox->y2 - pbox->y1;
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}
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prect -= numRects;
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(*pGC->ops->PolyFillRect)(&pPixmap->drawable, pGC, numRects, prect);
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(*pGC->ops->PolyFillRect)(drawable, pGC, numRects, prect);
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DEALLOCATE_LOCAL(prect);
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FreeScratchGC(pGC);
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