xf86Cursor: Deal with rotation on GPU screens using a hw-cursor
When a slave-output is rotated the transformation is done on the blit from master to slave GPU, so crtc->transform_in_use is not set, but we still need to adjust the mouse position for things to work. This commit modifies xf86_crtc_transform_cursor_position to not rely on crtc->f_framebuffer_to_crtc, so that it can be used with GPU screens too and always calls it for crtcs with any form of rotation. Note not using crtc->f_framebuffer_to_crtc means that crtc->transform will not be taken into account, that is ok, because when we've a transform active hw-cursors are not used and xf86_crtc_transform_cursor_position will never get called. Signed-off-by: Hans de Goede <hdegoede@redhat.com> Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -367,16 +367,45 @@ xf86_crtc_transform_cursor_position(xf86CrtcPtr crtc, int *x, int *y)
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xf86CursorScreenPtr ScreenPriv =
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(xf86CursorScreenPtr) dixLookupPrivate(&screen->devPrivates,
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xf86CursorScreenKey);
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struct pict_f_vector v;
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int dx, dy;
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int dx, dy, t;
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Bool swap_reflection = FALSE;
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*x = *x - crtc->x + ScreenPriv->HotX;
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*y = *y - crtc->y + ScreenPriv->HotY;
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switch (crtc->rotation & 0xf) {
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case RR_Rotate_0:
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break;
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case RR_Rotate_90:
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t = *x;
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*x = *y;
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*y = crtc->mode.VDisplay - t - 1;
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swap_reflection = TRUE;
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break;
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case RR_Rotate_180:
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*x = crtc->mode.HDisplay - *x - 1;
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*y = crtc->mode.VDisplay - *y - 1;
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break;
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case RR_Rotate_270:
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t = *x;
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*x = crtc->mode.HDisplay - *y - 1;
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*y = t;
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swap_reflection = TRUE;
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break;
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}
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if (swap_reflection) {
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if (crtc->rotation & RR_Reflect_Y)
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*x = crtc->mode.HDisplay - *x - 1;
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if (crtc->rotation & RR_Reflect_X)
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*y = crtc->mode.VDisplay - *y - 1;
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} else {
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if (crtc->rotation & RR_Reflect_X)
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*x = crtc->mode.HDisplay - *x - 1;
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if (crtc->rotation & RR_Reflect_Y)
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*y = crtc->mode.VDisplay - *y - 1;
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}
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v.v[0] = (*x + ScreenPriv->HotX) + 0.5;
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v.v[1] = (*y + ScreenPriv->HotY) + 0.5;
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v.v[2] = 1;
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pixman_f_transform_point(&crtc->f_framebuffer_to_crtc, &v);
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/* cursor will have 0.5 added to it already so floor is sufficent */
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*x = floor(v.v[0]);
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*y = floor(v.v[1]);
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/*
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* Transform position of cursor upper left corner
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*/
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@ -399,7 +428,7 @@ xf86_crtc_set_cursor_position(xf86CrtcPtr crtc, int x, int y)
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/*
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* Transform position of cursor on screen
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*/
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if (crtc->transform_in_use)
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if (crtc->rotation != RR_Rotate_0)
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xf86_crtc_transform_cursor_position(crtc, &crtc_x, &crtc_y);
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else {
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crtc_x -= crtc->x;
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