barriers: Add a couple pixels of elbow room for the hit detection

Pointers (and the hands that drive them) aren't very precise, and the
slightest amount of nudging to either side might be enough to reset
the event ID, making clients think they have an entirely new hit. Allow
for a slightly bigger "hit box" before these barriers get reset.

Signed-off-by: Jasper St. Pierre <jstpierre@mecheye.net>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
This commit is contained in:
Jasper St. Pierre 2012-11-24 21:42:56 -05:00 committed by Peter Hutterer
parent 3b2fbcfa6c
commit e3a734d081

View File

@ -79,7 +79,7 @@ struct PointerBarrierClient {
int barrier_event_id;
int release_event_id;
Bool hit;
Bool last_hit;
Bool seen;
};
typedef struct _BarrierScreen {
@ -220,6 +220,35 @@ barrier_is_blocking(const struct PointerBarrier * barrier,
return rc;
}
#define HIT_EDGE_EXTENTS 2
static BOOL
barrier_inside_hit_box(struct PointerBarrier *barrier, int x, int y)
{
int x1, x2, y1, y2;
int dir;
x1 = barrier->x1;
x2 = barrier->x2;
y1 = barrier->y1;
y2 = barrier->y2;
dir = ~(barrier->directions);
if (barrier_is_vertical(barrier)) {
if (dir & BarrierPositiveX)
x1 -= HIT_EDGE_EXTENTS;
if (dir & BarrierNegativeX)
x2 += HIT_EDGE_EXTENTS;
}
if (barrier_is_horizontal(barrier)) {
if (dir & BarrierPositiveY)
y1 -= HIT_EDGE_EXTENTS;
if (dir & BarrierNegativeY)
y2 += HIT_EDGE_EXTENTS;
}
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
}
static BOOL
barrier_blocks_device(struct PointerBarrierClient *client,
DeviceIntPtr dev)
@ -267,7 +296,7 @@ barrier_find_nearest(BarrierScreenPtr cs, DeviceIntPtr dev,
struct PointerBarrier *b = &c->barrier;
double distance;
if (c->hit)
if (c->seen)
continue;
if (!barrier_is_blocking_direction(b, dir))
@ -388,8 +417,9 @@ input_constrain_cursor(DeviceIntPtr dev, ScreenPtr screen,
}
xorg_list_for_each_entry(c, &cs->barriers, entry) {
c->last_hit = c->hit;
c->hit = FALSE;
c->seen = FALSE;
if (c->hit && !barrier_inside_hit_box(&c->barrier, x, y))
c->hit = FALSE;
}
out:
@ -459,7 +489,7 @@ CreatePointerBarrierClient(ClientPtr client,
ret->barrier_event_id = 0;
ret->release_event_id = 0;
ret->hit = FALSE;
ret->last_hit = FALSE;
ret->seen = FALSE;
ret->barrier.x1 = min(stuff->x1, stuff->x2);
ret->barrier.x2 = max(stuff->x1, stuff->x2);
ret->barrier.y1 = min(stuff->y1, stuff->y2);