damage: use DamageReportDamage for the initial borderClip damage report

Instead of using DamageDamageRegion for reporting the first (virtual)
damage in ProcDamageCreate that covers the borderClip of the drawable
window, use a function DamageReportDamage directly (previously called
damageReportDamage). This avoids sending all other damage listeners a
full window update when a new damage object is created.

As this patch makes DamageReportDamage a public interface, the
function has been moved into the part of the file that contains all
the other public functions. The function has not been otherwise
modified.

Signed-off-by: Erkki Seppälä <erkki.seppala@vincit.fi>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Erkki Seppälä 2011-04-12 12:55:56 +03:00 committed by Keith Packard
parent 274dca8f2c
commit e409fb32b9
3 changed files with 56 additions and 51 deletions

View File

@ -223,7 +223,7 @@ ProcDamageCreate (ClientPtr client)
if (pDrawable->type == DRAWABLE_WINDOW)
{
pRegion = &((WindowPtr) pDrawable)->borderClip;
DamageDamageRegion(pDrawable, pRegion);
DamageReportDamage(pDamageExt->pDamage, pRegion);
}
return Success;

View File

@ -120,54 +120,6 @@ getDrawableDamageRef (DrawablePtr pDrawable)
DamagePtr *pPrev = (DamagePtr *) \
dixLookupPrivateAddr(&(pWindow)->devPrivates, damageWinPrivateKey)
static void
damageReportDamage (DamagePtr pDamage, RegionPtr pDamageRegion)
{
BoxRec tmpBox;
RegionRec tmpRegion;
Bool was_empty;
switch (pDamage->damageLevel) {
case DamageReportRawRegion:
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
(*pDamage->damageReport) (pDamage, pDamageRegion, pDamage->closure);
break;
case DamageReportDeltaRegion:
RegionNull(&tmpRegion);
RegionSubtract(&tmpRegion, pDamageRegion, &pDamage->damage);
if (RegionNotEmpty(&tmpRegion)) {
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
(*pDamage->damageReport) (pDamage, &tmpRegion, pDamage->closure);
}
RegionUninit(&tmpRegion);
break;
case DamageReportBoundingBox:
tmpBox = *RegionExtents(&pDamage->damage);
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
if (!BOX_SAME (&tmpBox, RegionExtents(&pDamage->damage))) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNonEmpty:
was_empty = !RegionNotEmpty(&pDamage->damage);
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
if (was_empty && RegionNotEmpty(&pDamage->damage)) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNone:
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
break;
}
}
static void
damageReportDamagePostRendering (DamagePtr pDamage, RegionPtr pOldDamage, RegionPtr pDamageRegion)
{
@ -360,7 +312,7 @@ damageRegionAppend (DrawablePtr pDrawable, RegionPtr pRegion, Bool clip,
/* Report damage now, if desired. */
if (!pDamage->reportAfter) {
if (pDamage->damageReport)
damageReportDamage (pDamage, pDamageRegion);
DamageReportDamage (pDamage, pDamageRegion);
else
RegionUnion(&pDamage->damage,
&pDamage->damage, pDamageRegion);
@ -393,7 +345,7 @@ damageRegionProcessPending (DrawablePtr pDrawable)
if (pDamage->reportAfter) {
/* It's possible that there is only interest in postRendering reporting. */
if (pDamage->damageReport)
damageReportDamage (pDamage, &pDamage->pendingDamage);
DamageReportDamage (pDamage, &pDamage->pendingDamage);
else
RegionUnion(&pDamage->damage, &pDamage->damage,
&pDamage->pendingDamage);
@ -2125,3 +2077,52 @@ DamageGetScreenFuncs (ScreenPtr pScreen)
damageScrPriv(pScreen);
return &pScrPriv->funcs;
}
void
DamageReportDamage (DamagePtr pDamage, RegionPtr pDamageRegion)
{
BoxRec tmpBox;
RegionRec tmpRegion;
Bool was_empty;
switch (pDamage->damageLevel) {
case DamageReportRawRegion:
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
(*pDamage->damageReport) (pDamage, pDamageRegion, pDamage->closure);
break;
case DamageReportDeltaRegion:
RegionNull(&tmpRegion);
RegionSubtract(&tmpRegion, pDamageRegion, &pDamage->damage);
if (RegionNotEmpty(&tmpRegion)) {
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
(*pDamage->damageReport) (pDamage, &tmpRegion, pDamage->closure);
}
RegionUninit(&tmpRegion);
break;
case DamageReportBoundingBox:
tmpBox = *RegionExtents(&pDamage->damage);
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
if (!BOX_SAME (&tmpBox, RegionExtents(&pDamage->damage))) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNonEmpty:
was_empty = !RegionNotEmpty(&pDamage->damage);
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
if (was_empty && RegionNotEmpty(&pDamage->damage)) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNone:
RegionUnion(&pDamage->damage, &pDamage->damage,
pDamageRegion);
break;
}
}

View File

@ -110,6 +110,10 @@ DamageRegionProcessPending (DrawablePtr pDrawable);
extern _X_EXPORT void
DamageRegionRendered (DrawablePtr pDrawable, DamagePtr pDamage, RegionPtr pOldDamage, RegionPtr pRegion);
/* Call this when you create a new Damage and you wish to send an initial damage message (to it). */
extern _X_EXPORT void
DamageReportDamage (DamagePtr pDamage, RegionPtr pDamageRegion);
/* Avoid using this call, it only exists for API compatibility. */
extern _X_EXPORT void
DamageDamageRegion (DrawablePtr pDrawable,