hw/xwin: Just generate the WGL wrappers we need
Just generate the WGL wrappers we need, rather than for everything in wgl.xml This avoids generating a lot of unused wrappers, and also avoids compilation requiring a wglext.h at least as new as wgl.xml Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
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@ -43,35 +43,18 @@ thunkdefs=False
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staticwrappers=False
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nodebug=False
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#exclude base WGL API
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WinGDI={key: 1 for key in [
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"wglCopyContext"
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,"wglCreateContext"
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,"wglCreateLayerContext"
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,"wglDeleteContext"
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,"wglGetCurrentContext"
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,"wglGetCurrentDC"
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,"wglGetProcAddress"
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,"wglMakeCurrent"
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,"wglShareLists"
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,"wglUseFontBitmapsA"
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,"wglUseFontBitmapsW"
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,"wglUseFontBitmaps"
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,"SwapBuffers"
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,"wglUseFontOutlinesA"
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,"wglUseFontOutlinesW"
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,"wglUseFontOutlines"
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,"wglDescribeLayerPlane"
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,"wglSetLayerPaletteEntries"
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,"wglGetLayerPaletteEntries"
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,"wglRealizeLayerPalette"
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,"wglSwapLayerBuffers"
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,"wglSwapMultipleBuffers"
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,"ChoosePixelFormat"
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,"DescribePixelFormat"
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,"GetEnhMetaFilePixelFormat"
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,"GetPixelFormat"
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,"SetPixelFormat"
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# list of WGL extension functions we use
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used_wgl_ext_fns = {key: 1 for key in [
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"wglSwapIntervalEXT",
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"wglGetExtensionsStringARB",
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"wglDestroyPbufferARB",
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"wglGetPbufferDCARB",
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"wglReleasePbufferDCARB",
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"wglCreatePbufferARB",
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"wglMakeContextCurrentARB",
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"wglChoosePixelFormatARB",
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"wglGetPixelFormatAttribivARB",
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"wglGetPixelFormatAttribivARB"
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]}
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if __name__ == '__main__':
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@ -162,7 +145,7 @@ class PreResolveOutputGenerator(OutputGenerator):
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def genCmd(self, cmd, name):
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OutputGenerator.genCmd(self, cmd, name)
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if name in WinGDI:
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if prefix == 'wgl' and not name in used_wgl_ext_fns:
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return
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self.outFile.write('RESOLVE_DECL(PFN' + name.upper() + 'PROC);\n')
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@ -190,7 +173,7 @@ class WrapperOutputGenerator(OutputGenerator):
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def genCmd(self, cmd, name):
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OutputGenerator.genCmd(self, cmd, name)
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if name in WinGDI:
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if prefix == 'wgl' and not name in used_wgl_ext_fns:
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return
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proto=noneStr(cmd.elem.find('proto'))
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