glamor: Use GL_RED instead of GL_ALPHA if we have texture_swizzle (v3)

GL_RED is supported by core profiles while GL_ALPHA is not; use GL_RED
for one channel objects (depth 1 to 8), and then swizzle them into the
alpha channel when used as a mask.

[airlied: updated to master, add swizzle to composited glyphs and xv paths]

v2: consolidate setting swizzle into the texture creation code, it
    should work fine there. Handle swizzle when setting color as well.
v3: Fix drawing to a8 with Render (changes by anholt, reviewed by airlied).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Keith Packard 2014-09-10 19:02:55 -07:00 committed by Eric Anholt
parent 5042b0652b
commit e6754dcb59
8 changed files with 118 additions and 22 deletions

View File

@ -599,6 +599,10 @@ glamor_init(ScreenPtr screen, unsigned int flags)
glamor_priv->max_fbo_size = MAX_FBO_SIZE;
#endif
glamor_priv->one_channel_format = GL_ALPHA;
if (epoxy_has_gl_extension("GL_ARB_texture_rg") && epoxy_has_gl_extension("GL_ARB_texture_swizzle"))
glamor_priv->one_channel_format = GL_RED;
glamor_set_debug_level(&glamor_debug_level);
glamor_priv->saved_procs.create_screen_resources =

View File

@ -75,6 +75,8 @@ cache_format(GLenum format)
{
switch (format) {
case GL_ALPHA:
case GL_LUMINANCE:
case GL_RED:
return 2;
case GL_RGB:
return 1;
@ -338,6 +340,8 @@ _glamor_create_tex(glamor_screen_private *glamor_priv,
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (format == glamor_priv->one_channel_format && format == GL_RED)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
glamor_priv->suppress_gl_out_of_memory_logging = true;
glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
format, GL_UNSIGNED_BYTE, NULL);

View File

@ -41,19 +41,21 @@
* Return 0 if find a matched texture type. Otherwise return -1.
**/
static int
glamor_get_tex_format_type_from_pictformat_gl(PictFormatShort format,
glamor_get_tex_format_type_from_pictformat_gl(ScreenPtr pScreen,
PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *revert,
int *swap_rb, int is_upload)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
*no_alpha = 0;
*revert = REVERT_NONE;
*swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
switch (format) {
case PICT_a1:
*tex_format = GL_ALPHA;
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
break;
@ -111,7 +113,7 @@ glamor_get_tex_format_type_from_pictformat_gl(PictFormatShort format,
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
@ -137,13 +139,15 @@ glamor_get_tex_format_type_from_pictformat_gl(PictFormatShort format,
#define IS_LITTLE_ENDIAN (IMAGE_BYTE_ORDER == LSBFirst)
static int
glamor_get_tex_format_type_from_pictformat_gles2(PictFormatShort format,
glamor_get_tex_format_type_from_pictformat_gles2(ScreenPtr pScreen,
PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *revert,
int *swap_rb, int is_upload)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
int need_swap_rb = 0;
*no_alpha = 0;
@ -264,13 +268,13 @@ glamor_get_tex_format_type_from_pictformat_gles2(PictFormatShort format,
break;
case PICT_a1:
*tex_format = GL_ALPHA;
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*revert = REVERT_NONE;
break;
@ -317,14 +321,16 @@ glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
glamor_get_screen_private(pixmap->drawable.pScreen);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
return glamor_get_tex_format_type_from_pictformat_gl(pict_format,
return glamor_get_tex_format_type_from_pictformat_gl(pixmap->drawable.pScreen,
pict_format,
format, type,
no_alpha,
revert,
swap_rb,
is_upload);
} else {
return glamor_get_tex_format_type_from_pictformat_gles2(pict_format,
return glamor_get_tex_format_type_from_pictformat_gles2(pixmap->drawable.pScreen,
pict_format,
format, type,
no_alpha,
revert,

View File

@ -116,10 +116,17 @@ enum shader_in {
SHADER_IN_COUNT,
};
enum shader_dest_swizzle {
SHADER_DEST_SWIZZLE_DEFAULT,
SHADER_DEST_SWIZZLE_ALPHA_TO_RED,
SHADER_DEST_SWIZZLE_COUNT,
};
struct shader_key {
enum shader_source source;
enum shader_mask mask;
enum shader_in in;
enum shader_dest_swizzle dest_swizzle;
};
struct blendinfo {
@ -212,6 +219,8 @@ typedef struct glamor_screen_private {
Bool has_dual_blend;
int max_fbo_size;
GLuint one_channel_format;
struct xorg_list
fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
unsigned long fbo_cache_watermark;
@ -282,7 +291,8 @@ typedef struct glamor_screen_private {
int render_nr_quads;
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT]
[SHADER_IN_COUNT];
[SHADER_IN_COUNT]
[SHADER_DEST_SWIZZLE_COUNT];
/* shaders to restore a texture to another texture. */
GLint finish_access_prog[2];

View File

@ -177,33 +177,46 @@ glamor_create_composite_fs(struct shader_key *key)
" return rel_sampler(mask_sampler, mask_texture,\n"
" mask_wh, mask_repeat_mode, 1);\n"
"}\n";
const char *dest_swizzle_default =
"vec4 dest_swizzle(vec4 color)\n"
"{"
" return color;"
"}";
const char *dest_swizzle_alpha_to_red =
"vec4 dest_swizzle(vec4 color)\n"
"{"
" float undef;\n"
" return vec4(color.a, undef, undef, undef);"
"}";
const char *in_source_only =
"void main()\n"
"{\n"
" gl_FragColor = get_source();\n"
" gl_FragColor = dest_swizzle(get_source());\n"
"}\n";
const char *in_normal =
"void main()\n"
"{\n"
" gl_FragColor = get_source() * get_mask().a;\n"
" gl_FragColor = dest_swizzle(get_source() * get_mask().a);\n"
"}\n";
const char *in_ca_source =
"void main()\n"
"{\n"
" gl_FragColor = get_source() * get_mask();\n"
" gl_FragColor = dest_swizzle(get_source() * get_mask());\n"
"}\n";
const char *in_ca_alpha =
"void main()\n"
"{\n"
" gl_FragColor = get_source().a * get_mask();\n"
" gl_FragColor = dest_swizzle(get_source().a * get_mask());\n"
"}\n";
const char *in_ca_dual_blend =
"out vec4 color0;\n"
"out vec4 color1;\n"
"void main()\n"
"{\n"
" color0 = get_source() * get_mask();\n"
" color1 = get_source().a * get_mask();\n"
" color0 = dest_swizzle(get_source() * get_mask());\n"
" color1 = dest_swizzle(get_source().a * get_mask());\n"
"}\n";
const char *header_ca_dual_blend =
"#version 130\n";
@ -214,6 +227,7 @@ glamor_create_composite_fs(struct shader_key *key)
const char *in;
const char *header;
const char *header_norm = "";
const char *dest_swizzle;
GLuint prog;
switch (key->source) {
@ -246,6 +260,21 @@ glamor_create_composite_fs(struct shader_key *key)
FatalError("Bad composite shader mask");
}
/* If we're storing to an a8 texture but our texture format is
* GL_RED because of a core context, then we need to make sure to
* put the alpha into the red channel.
*/
switch (key->dest_swizzle) {
case SHADER_DEST_SWIZZLE_DEFAULT:
dest_swizzle = dest_swizzle_default;
break;
case SHADER_DEST_SWIZZLE_ALPHA_TO_RED:
dest_swizzle = dest_swizzle_alpha_to_red;
break;
default:
FatalError("Bad composite shader dest swizzle");
}
header = header_norm;
switch (key->in) {
case SHADER_IN_SOURCE_ONLY:
@ -271,8 +300,8 @@ glamor_create_composite_fs(struct shader_key *key)
XNFasprintf(&source,
"%s"
GLAMOR_DEFAULT_PRECISION
"%s%s%s%s%s%s", header, repeat_define, relocate_texture,
rel_sampler, source_fetch, mask_fetch, in);
"%s%s%s%s%s%s%s", header, repeat_define, relocate_texture,
rel_sampler, source_fetch, mask_fetch, dest_swizzle, in);
prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
free(source);
@ -386,18 +415,36 @@ glamor_lookup_composite_shader(ScreenPtr screen, struct
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_composite_shader *shader;
shader = &glamor_priv->composite_shader[key->source][key->mask][key->in];
shader = &glamor_priv->composite_shader[key->source][key->mask][key->in][key->dest_swizzle];
if (shader->prog == 0)
glamor_create_composite_shader(screen, key, shader);
return shader;
}
static GLenum
glamor_translate_blend_alpha_to_red(GLenum blend)
{
switch (blend) {
case GL_SRC_ALPHA:
return GL_SRC_COLOR;
case GL_DST_ALPHA:
return GL_DST_COLOR;
case GL_ONE_MINUS_SRC_ALPHA:
return GL_ONE_MINUS_SRC_COLOR;
case GL_ONE_MINUS_DST_ALPHA:
return GL_ONE_MINUS_DST_COLOR;
default:
return blend;
}
}
static Bool
glamor_set_composite_op(ScreenPtr screen,
CARD8 op, struct blendinfo *op_info_result,
PicturePtr dest, PicturePtr mask,
enum ca_state ca_state)
enum ca_state ca_state,
struct shader_key *key)
{
GLenum source_blend, dest_blend;
struct blendinfo *op_info;
@ -444,6 +491,14 @@ glamor_set_composite_op(ScreenPtr screen,
}
}
/* If we're outputting our alpha to the red channel, then any
* reads of alpha for blending need to come from the red channel.
*/
if (key->dest_swizzle == SHADER_DEST_SWIZZLE_ALPHA_TO_RED) {
source_blend = glamor_translate_blend_alpha_to_red(source_blend);
dest_blend = glamor_translate_blend_alpha_to_red(dest_blend);
}
op_info_result->source_blend = source_blend;
op_info_result->dest_blend = dest_blend;
op_info_result->source_alpha = op_info->source_alpha;
@ -841,6 +896,13 @@ glamor_composite_choose_shader(CARD8 op,
key.in = SHADER_IN_SOURCE_ONLY;
}
if (dest_pixmap->drawable.bitsPerPixel <= 8 &&
glamor_priv->one_channel_format == GL_RED) {
key.dest_swizzle = SHADER_DEST_SWIZZLE_ALPHA_TO_RED;
} else {
key.dest_swizzle = SHADER_DEST_SWIZZLE_DEFAULT;
}
if (source && source->alphaMap) {
glamor_fallback("source alphaMap\n");
goto fail;
@ -970,8 +1032,10 @@ glamor_composite_choose_shader(CARD8 op,
goto fail;
}
if (!glamor_set_composite_op(screen, op, op_info, dest, mask, ca_state))
if (!glamor_set_composite_op(screen, op, op_info, dest, mask, ca_state,
&key)) {
goto fail;
}
*shader = glamor_lookup_composite_shader(screen, &key);
if ((*shader)->prog == 0) {

View File

@ -42,7 +42,7 @@ glamor_format_for_pixmap(PixmapPtr pixmap, GLenum *format, GLenum *type)
*type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case 8:
*format = GL_ALPHA;
*format = glamor_get_screen_private(pixmap->drawable.pScreen)->one_channel_format;
*type = GL_UNSIGNED_BYTE;
break;
default:

View File

@ -111,12 +111,18 @@ glamor_set_color(PixmapPtr pixmap,
CARD32 pixel,
GLint uniform)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private((pixmap)->drawable.pScreen);
float color[4];
glamor_get_rgba_from_pixel(pixel,
&color[0], &color[1], &color[2], &color[3],
format_for_pixmap(pixmap));
if ((pixmap->drawable.depth == 1 || pixmap->drawable.depth == 8) &&
glamor_priv->one_channel_format == GL_RED)
color[0] = color[3];
glUniform4fv(uniform, 1, color);
}

View File

@ -757,7 +757,7 @@ gl_iformat_for_pixmap(PixmapPtr pixmap)
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP &&
((pixmap)->drawable.depth == 1 || (pixmap)->drawable.depth == 8)) {
return GL_ALPHA;
return glamor_priv->one_channel_format;
} else {
return GL_RGBA;
}
@ -867,6 +867,8 @@ glamor_pict_format_is_compatible(PicturePtr picture)
return (picture->format == PICT_a8r8g8b8 ||
picture->format == PICT_x8r8g8b8);
case GL_ALPHA:
case GL_RED:
case GL_LUMINANCE:
return (picture->format == PICT_a8);
default:
return FALSE;