glamor: Set active texture on glamor_copy_n_to_n setup.
Fixes failure in rendercheck -t blend -o src
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@ -74,6 +74,7 @@ glamor_copy_n_to_n(DrawablePtr src,
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goto fail;
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->tex);
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glEnable(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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