dix: fix zaphod screen scrossing (#54654)
POINTER_SCREEN coordinates are screen-relative. For a Zaphod setup, the
coordinates after a screen crossing are already relative to the new screen's
origin. Add that offset to the coordinates before re-setting.
regression introduced by
commit bafbd99080
Author: Peter Hutterer <peter.hutterer@who-t.net>
Date: Wed Aug 8 11:34:32 2012 +1000
dix: work around scaling issues during WarpPointer (#53037)
X.Org Bug 54654 <http://bugs.freedesktop.org/show_bug.cgi?id=54654>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
parent
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@ -1400,8 +1400,9 @@ fill_pointer_events(InternalEvent *events, DeviceIntPtr pDev, int type,
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coordinates were.
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*/
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if (flags & POINTER_SCREEN) {
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screenx = sx;
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screeny = sy;
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scr = miPointerGetScreen(pDev);
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screenx = sx + scr->x;
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screeny = sy + scr->y;
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}
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scr = positionSprite(pDev, (flags & POINTER_ABSOLUTE) ? Absolute : Relative,
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