From ea483af99a6351323afe00a0b630cd63310efdb1 Mon Sep 17 00:00:00 2001 From: Adam Jackson Date: Thu, 19 Jan 2017 17:20:49 -0500 Subject: [PATCH] glx: Move Composite's synthetic visuals to a different select group Should you find yourself using a 16bpp display while also using a compositor, you poor soul, you may find that your GLX applications behave strangely; in particular, glxgears will be transparent. This is because it clears to (0,0,0,0) which is transparent if you honor alpha, and it will choose the synthetic visual because it has the most available r/g/b bits. To avoid this, bump synthetic visuals to a higher (less-preferred) select group. Unless the client explicitly asks for non-zero alpha bits, this will prefer any rgb565 visual ahead of the argb8888 visual. Reviewed-by: Eric Anholt Signed-off-by: Adam Jackson --- glx/glxscreens.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/glx/glxscreens.c b/glx/glxscreens.c index 536c0c495..78e0aaff9 100644 --- a/glx/glxscreens.c +++ b/glx/glxscreens.c @@ -43,6 +43,7 @@ #include "glxutil.h" #include "glxext.h" #include "protocol-versions.h" +#include "compositeext.h" static DevPrivateKeyRec glxScreenPrivateKeyRec; @@ -336,6 +337,10 @@ __glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen) if (config) { pGlxScreen->visuals[pGlxScreen->numVisuals++] = config; config->visualID = visual->vid; +#ifdef COMPOSITE + if (compIsAlternateVisual(pScreen, visual->vid)) + config->visualSelectGroup++; +#endif } }