glamor: Rename a variable to be more descriptive.

The "valid_" prefix was used above to describe our allocation that
gets reused multiple times, which is totally unrelated.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
This commit is contained in:
Eric Anholt 2014-01-06 07:01:17 +08:00
parent 01e30d2043
commit ec3ab2f67b

View File

@ -226,17 +226,17 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
while (nbox) {
int box_cnt, i;
float *valid_vertices;
float *next_box;
valid_vertices = pvertices;
next_box = pvertices;
box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
for (i = 0; i < box_cnt; i++) {
glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
box[i].x1, box[i].y1,
box[i].x2, box[i].y2,
glamor_priv->yInverted,
valid_vertices);
valid_vertices += 4 * 2;
next_box);
next_box += 4 * 2;
}
if (box_cnt == 1)
glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4);