glx: Track GLX 1.3 style GLX drawables under their X drawable ID as well

This ensures that the DrawableGone callback gets called as necessary
when the X drawable goes away.  Otherwise, using a GLX drawable
(say, glXSwapBuffers) in indirect mode after the X drawable has been
destroyed will crash the server.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Kristian Høgsberg 2010-04-16 05:55:32 -04:00 committed by Keith Packard
parent e424d58123
commit f0006aa58f
2 changed files with 23 additions and 0 deletions

View File

@ -161,7 +161,11 @@ validGlxDrawable(ClientPtr client, XID id, int type, int access_mode,
return FALSE;
}
/* If the ID of the glx drawable we looked up doesn't match the id
* we looked for, it's because we looked it up under the X
* drawable ID (see DoCreateGLXDrawable). */
if (rc == BadValue ||
(*drawable)->drawId != id ||
(type != GLX_DRAWABLE_ANY && type != (*drawable)->type)) {
client->errorValue = id;
switch (type) {
@ -1128,6 +1132,14 @@ DoCreateGLXDrawable(ClientPtr client, __GLXscreen *pGlxScreen, __GLXconfig *conf
return BadAlloc;
}
/* Add the glx drawable under the XID of the underlying X drawable
* too. That way we'll get a callback in DrawableGone and can
* clean up properly when the drawable is destroyed. */
if (!AddResource(pDraw->id, __glXDrawableRes, pGlxDraw)) {
pGlxDraw->destroy (pGlxDraw);
return BadAlloc;
}
return Success;
}

View File

@ -126,6 +126,17 @@ static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
{
__GLXcontext *c;
/* If this drawable was created using glx 1.3 drawable
* constructors, we added it as a glx drawable resource under both
* its glx drawable ID and it X drawable ID. Remove the other
* resource now so we don't a callback for freed memory. */
if (glxPriv->drawId != glxPriv->pDraw->id) {
if (xid == glxPriv->drawId)
FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
else
FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
}
for (c = glxAllContexts; c; c = c->next) {
if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
int i;