Un-glx-libcwrap DMX GLX proxy so it works without GL/include.

This commit is contained in:
Kristian Høgsberg 2006-07-15 22:05:38 -04:00
parent 4c225a3a8b
commit f029e9a32d
6 changed files with 14 additions and 17 deletions

View File

@ -59,7 +59,6 @@
#include "glxutil.h"
#include "glxext.h"
#include "unpack.h"
#include "GL/glx_ansic.h"
#include "GL/glxproto.h"
#include "glxvendor.h"
@ -158,7 +157,7 @@ static int CreateContext(__GLXclientState *cl,
if (!glxc) {
return BadAlloc;
}
__glXMemset(glxc, 0, sizeof(__GLXcontext));
memset(glxc, 0, sizeof(__GLXcontext));
pScreen = screenInfo.screens[screen];
pGlxScreen = &__glXActiveScreens[screen];
@ -610,7 +609,7 @@ static int AddCurrentContext(__GLXclientState *cl, __GLXcontext *glxc, DrawableP
cl->currentContexts = table;
cl->numCurrentContexts++;
__glXMemset(cl->be_currentCTag + num*screenInfo.numScreens, 0,
memset(cl->be_currentCTag + num*screenInfo.numScreens, 0,
screenInfo.numScreens * sizeof(GLXContextTag));
return num+1;
@ -2589,7 +2588,7 @@ int __glXClientInfo(__GLXclientState *cl, GLbyte *pc)
cl->GLClientminorVersion = req->minor;
if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);
buf = (const char *)(req+1);
cl->GLClientextensions = __glXStrdup(buf);
cl->GLClientextensions = strdup(buf);
to_screen = screenInfo.numScreens - 1;

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@ -44,7 +44,6 @@
#include <windowstr.h>
#include "unpack.h"
#include "glxext.h"
#include "GL/glx_ansic.h"
#include "glxvendor.h"
extern int glxIsExtensionSupported( char *ext );
@ -714,7 +713,7 @@ int __glXSwapRenderLarge(__GLXclientState *cl, GLbyte *pc)
}
cl->largeCmdBufSize = hdr->length;
}
__glXMemcpy(cl->largeCmdBuf, pc, req->dataBytes);
memcpy(cl->largeCmdBuf, pc, req->dataBytes);
cl->largeCmdBytesSoFar = req->dataBytes;
cl->largeCmdBytesTotal = hdr->length;
@ -737,7 +736,7 @@ int __glXSwapRenderLarge(__GLXclientState *cl, GLbyte *pc)
return __glXBadLargeRequest;
}
__glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar,
memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar,
pc, req->dataBytes);
cl->largeCmdBytesSoFar += req->dataBytes;
@ -759,7 +758,7 @@ int __glXSwapRenderLarge(__GLXclientState *cl, GLbyte *pc)
return __glXBadLargeRequest;
}
__glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar,
memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar,
pc, req->dataBytes);
cl->largeCmdBytesSoFar += req->dataBytes;

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@ -79,7 +79,7 @@ static void ResetClientState(int clientIndex)
}
keep_be_displays = cl->be_displays;
__glXMemset(cl, 0, sizeof(__GLXclientState));
memset(cl, 0, sizeof(__GLXclientState));
cl->be_displays = keep_be_displays;
/*
@ -90,7 +90,7 @@ static void ResetClientState(int clientIndex)
cl->GLClientminorVersion = 0;
if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);
__glXMemset(cl->be_displays, 0, screenInfo.numScreens * sizeof(Display *));
memset(cl->be_displays, 0, screenInfo.numScreens * sizeof(Display *));
}
@ -414,14 +414,14 @@ static int __glXDispatch(ClientPtr client)
if (!cl) {
return BadAlloc;
}
__glXMemset(cl, 0, sizeof(__GLXclientState));
memset(cl, 0, sizeof(__GLXclientState));
cl->be_displays = (Display **) __glXMalloc( screenInfo.numScreens * sizeof(Display *) );
if (!cl->be_displays) {
__glXFree( cl );
return BadAlloc;
}
__glXMemset(cl->be_displays, 0, screenInfo.numScreens * sizeof(Display *));
memset(cl->be_displays, 0, screenInfo.numScreens * sizeof(Display *));
}
if (!cl->inUse) {
@ -468,7 +468,7 @@ static int __glXSwapDispatch(ClientPtr client)
if (!cl) {
return BadAlloc;
}
__glXMemset(cl, 0, sizeof(__GLXclientState));
memset(cl, 0, sizeof(__GLXclientState));
cl->be_displays = (Display **) __glXMalloc( screenInfo.numScreens * sizeof(Display *) );
if (!cl->be_displays) {
@ -476,7 +476,7 @@ static int __glXSwapDispatch(ClientPtr client)
return BadAlloc;
}
__glXMemset(cl->be_displays, 0, screenInfo.numScreens * sizeof(Display *));
memset(cl->be_displays, 0, screenInfo.numScreens * sizeof(Display *));
}
if (!cl->inUse) {

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@ -46,7 +46,6 @@
#include <extnsionst.h>
#include <resource.h>
#include <scrnintstr.h>
#include "GL/glx_ansic.h"
/*

View File

@ -41,7 +41,6 @@
#include <pixmapstr.h>
#include <windowstr.h>
#include "glxutil.h"
#include "GL/glx_ansic.h"
/************************************************************************/
@ -82,7 +81,7 @@ __glXCalloc(size_t numElements, size_t elementSize)
/* XXX: handle out of memory error */
return NULL;
}
__glXMemset(addr, 0, size);
memset(addr, 0, size);
return addr;
}

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@ -37,6 +37,7 @@
#include <dmx-config.h>
#endif
#include <assert.h>
#include "dmx.h"
#include "glxserver.h"
#include "glxutil.h"