glamor: fix leak of fs_getcolor_source.
This is created using XNFstrdup, so it needs to be freed. Pointed out by coverity. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -38,7 +38,7 @@
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#define RADIAL_SMALL_STOPS (6 + 2)
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#define RADIAL_LARGE_STOPS (16 + 2)
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static const char *
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static char *
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_glamor_create_getcolor_fs_source(ScreenPtr screen, int stops_count,
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int use_array)
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{
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@ -310,7 +310,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count,
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"}\n"\
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"\n"\
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"%s\n" /* fs_getcolor_source */
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const char *fs_getcolor_source;
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char *fs_getcolor_source;
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glamor_priv = glamor_get_screen_private(screen);
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@ -343,6 +343,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count,
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fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs);
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free(gradient_fs);
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free(fs_getcolor_source);
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glAttachShader(gradient_prog, vs_prog);
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glAttachShader(gradient_prog, fs_prog);
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@ -493,7 +494,7 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count,
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"}\n"\
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"\n"\
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"%s" /* fs_getcolor_source */
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const char *fs_getcolor_source;
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char *fs_getcolor_source;
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glamor_priv = glamor_get_screen_private(screen);
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@ -522,6 +523,7 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count,
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fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs);
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free(gradient_fs);
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free(fs_getcolor_source);
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glAttachShader(gradient_prog, vs_prog);
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glAttachShader(gradient_prog, fs_prog);
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