glamor: Fix a missing set of the GL context.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Eric Anholt 2014-04-16 16:16:21 -07:00
parent e924034269
commit f12221cbd8

View File

@ -166,10 +166,14 @@ glamor_get_flink_name(int fd, int handle, int *name)
}
static Bool
glamor_create_texture_from_image(struct glamor_egl_screen_private
*glamor_egl,
glamor_create_texture_from_image(ScreenPtr screen,
EGLImageKHR image, GLuint * texture)
{
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_get_context(glamor_priv);
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@ -177,6 +181,9 @@ glamor_create_texture_from_image(struct glamor_egl_screen_private
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
glBindTexture(GL_TEXTURE_2D, 0);
glamor_put_context(glamor_priv);
return TRUE;
}
@ -211,7 +218,7 @@ glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
gbm_bo_destroy(bo);
if (image == EGL_NO_IMAGE_KHR)
return 0;
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_create_texture_from_image(screen, image, &texture);
eglDestroyImageKHR(glamor_egl->display, image);
return texture;
@ -312,7 +319,7 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_create_texture_from_image(screen, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
pixmap_priv->base.image = image;
@ -348,7 +355,7 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_create_texture_from_image(screen, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
pixmap_priv->base.image = image;